LeonardoCornejo: No, what makes it shit is the shitty gameplay considering the elevated price and the fact that the ethical integrity of the contests it won is in doubt.
I really don't watch gaming politics, it's quite pointless. All I do know is that it seemed like a game I might like at the time and so I bought it, and I liked it quite a bit. As for shitty gameplay, it's a walking simulator. Talking about "Gameplay" would be a stretch. It does have some, but that's extremely minimal - more than in, say, Dear Esther, still, minimal. Nonetheless, I like diversity in my gaming (or non-gaming, whatever you want to call Gone Home, I don't really care TBH), and I firmly believe (non)games like that have their place and can be entertaining if done well. I've played quite a few of these, and Dear Esther is by far my favourite.
LeonardoCornejo: The story by itself just makes it a "too deep for you" kind of game, which makes it as bad as Hatred's "too edgy for you" attitude storywise. Come on, it is the 21st century, being homosexual or having a homosexual character should have no more merit than having a straight character or being straight nowadays. Otherwise it would be kind of heterophobic don't you think? I mean, we have gone too far already to make everyone be treated fairly just to ruin it all by giving merit just based on their sexual preference.
Come on, the story didn't pretend to be anything it's not. I felt it was quite straight-forward. As for the homosexuality aspect, as I said, it could have been replaced by pretty much any other controversial one, the main point of the game wasn't homosexuality after all - it was basically one big statement on conservatism, and I felt it carried that statement quite well.
LeonardoCornejo: And it is true, it had no impact on me because I did not live that kind of things. But many other games with experiences I did not live had an impact on me. I don't have to experience things to have empathy.
That was a crappy appeal to emotion by me, I even realized this and edited it out, hoping you won't notice - I apologize.
LeonardoCornejo: I don't care if it is "progressive" or whatever people call it nowadays, it is just not worth its price.
Of course it's not progressive, even calling it innovative would be a stretch. Nonetheless, it's quite unique in its own way.
JKHSawyer: Also I don't think Hatred ever wanted to reach out to people. Do you hear that dialogue The Antagonist spouts? Do you see the over the top violence and chaos that he ensues? Do you see The Antagonist himself? Long greasy hair, trench coat, gruff voice... It's hilarious dark satire. Nothing more.
Eeeeh, it's not good enough to match Metalocalypse :-P
RWarehall: Actually, that is exactly part of what I don't like about the story. The fact that it is so completely generic. Its like any other bad teenage love story where the parents just "don't understand teenagers". It works perfectly well and perfectly the same if it was boyfriend and girlfriend and the parents just felt they were getting too close, too soon and were mildly overprotective. They would very likely have acted the exact same way.
I suppose, to an extent. I still believe the story tried to get a bit different point than that of overprotectiveness across, but it is an issue tightly related. And yeah, I could probably do with a better ending and a bit less of the teenage angst :-P I never said the game's perfect. Nonetheless I liked it quite a lot, and it's not like the whole "My parents don't understand me!" doesn't exist.