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manutoo: @JMich,
"niche" is the exact word they have used ; and it's the only word I didn't change because I don't know a synonym for it which would not have lost the strength of its use, especially as I was surprised they'd say that (a bit like many people here :) ).
Thank you for the correction. I seem to recall other cases in which the answer was something in the lines of "We're not sure how well it will sell" or "Not sure how well it will fit with our core audience", both of which could be paraphrased as "Your product is too niche".
No idea then, but you do have my vote.
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manutoo: @JMich,
"niche" is the exact word they have used ; and it's the only word I didn't change because I don't know a synonym for it which would not have lost the strength of its use, especially as I was surprised they'd say that (a bit like many people here :) ).
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JMich: Thank you for the correction. I seem to recall other cases in which the answer was something in the lines of "We're not sure how well it will sell" or "Not sure how well it will fit with our core audience", both of which could be paraphrased as "Your product is too niche".
No idea then, but you do have my vote.
It seems GOG uses almost the exact same phrase for a lot of games. This link has a full letter from GOG:
http://segonmedia.com/2014/06/11/good-old-games-dominique-pamplemousse/
And then there's these:
http://www.neogaf.com/forum/showpost.php?p=172667644&postcount=54
http://www.gamasutra.com/blogs/JohnArdussi/20150209/235979/The_Homogenization_of_the_Game_Industry.php
https://forum.thegamecreators.com/thread/214523#msg2560828
http://explorminate.net/2015/10/25/devs-want-more-money-an-exposition/#comment-2163
http://www.rpgcodex.net/forums/index.php?threads/drdungeons-ultizurk-and-madman-thread-madman-released-vote-for-it-on-steam-greenlight.71952/page-24#post-3795602
It doesn't really matter what phrase GOG uses when rejecting a game? Obviously GOG doesn't want to really say what they think and so they could as well just not give any reason at all.

The really important question is how many wrong decisions GOG take, i.e. how many games GOG rejected which sold well afterwards and how many games GOG accepted which sold like crap? Of course their fixed costs per release are very important here, as long as a game makes at least $1 profit after expenses it would probably be worthwhile to do although not be very high priority.

I don't know all this. Probably noone knows the internal business numbers. It might be a bad deal to publish Dungeon Gardians here. (I would probably not buy it although I don't know how many others would like to buy it.)

Is is frustrating that GOG rejects some games? For the devs and the guys who want to buy these games here surely it is. For all others, it isn't really.
I just randomly klicked on a link in your collected and there while reading the line...

"We also released a Kickstarter for the Crystal Quest update and it is going well."

klicked on the Kickstarter and it failed its goals clearly.

Seeing this I think that not only GOG rejected them but also the gamers themselves. However there might be a bit truth in their accusation that GOG rejections are actually not based on sales numbers but on GOG's personal estimation which might just be biased.

So this is the true problem: How to avoid biased rejections??
Post edited December 07, 2015 by Trilarion
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manutoo: @JMich,
"niche" is the exact word they have used ; and it's the only word I didn't change because I don't know a synonym for it which would not have lost the strength of its use, especially as I was surprised they'd say that (a bit like many people here :) ).

@Everybody,
1 additional note : a few years ago, I got a game refused by Steam (before Greenlight) and in that time Steam had the policy to not reveal the reasons of the refusal.
At least, GOG gave me one (even if it feels a bit like a strange one ;-) ), so that's already not too bad... :)
Maybe it's time to resubmit your game, posting a link to this thread and the wishlist may help. The wishlist has driven up to 139 votes in just 4 days, in my book that isn't so bad.

Link to thread:
https://www.gog.com/forum/general/gogs_frustrating_acceptance_policies/page1

Link to wishlist:
http://www.gog.com/wishlist/games/the_fall_of_the_dungeon_guardians
Post edited December 07, 2015 by Ganni1987
Voted. Seems like a good fit for GOG. I know I'd buy it. I know GOG is curated, has limited resources, etc. but it would be awfully nice to have a clearer picture of what GOG is turning down and why so the community can speak up if they really want something that's been turned down. Having to find out piecemeal bits of info through the grapevine is frustrating.

Also going to take a moment to reiterate from a similar topic: get those CAVE shmups on here, GOG. Can't believe they turned down Mushihimesama.
Voted... Bitter lol at such GOG "business decisions". Not often do I say but shame on the executive guilty of turning down this, apparently from critics all around the web, great addition from coming here... Stupid.
Post edited December 07, 2015 by koima57
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RaggieRags: This is not the first time I've rolled my eyes at GOG's decisions on which games to include in their lineup. I'm perfectly fine with having some standards, and not include every crummy RPGMaker game out there like Desura, but turning down good games for arbitary reasons seems counterproductive to me. I
*yawn*
So what's the problem? GOG's recruiting, go apply, get the job then have it any way that you want.

A quote from the responsibilities description:
Identify, negotiate and sign the best games for GOG.com’s audience and then work with the rights holders hand-in-hand to support their releases on our platform
.

You obviously know how things are to be done so go for it. :-)
I'm frustrated that the MacVenture Series (Shadowgate, Deja Vu I & II and Uninvited) were rejected by gog myself. Still baffled by that one.
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RaggieRags: This is not the first time I've rolled my eyes at GOG's decisions on which games to include in their lineup. I'm perfectly fine with having some standards, and not include every crummy RPGMaker game out there like Desura, but turning down good games for arbitary reasons seems counterproductive to me. I
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Sanjuro: *yawn*
So what's the problem? GOG's recruiting, go apply, get the job then have it any way that you want.

A quote from the responsibilities description:

Identify, negotiate and sign the best games for GOG.com’s audience and then work with the rights holders hand-in-hand to support their releases on our platform
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Sanjuro: .

You obviously know how things are to be done so go for it. :-)
Right. Thank you for your productive addition to this discussion, or something.
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RaggieRags: Right. Thank you for your productive addition to this discussion, or something.
Well, there are quite a lot of people discussing (mostly criticizing) so I take it they all know what they are talking about, or else why the "blah-blah"? I just thought they didn't go changing things because they didn't know GOG was hiring someone with their skills for the position where they could do something.
Now they know and doubtlessly some of them will apply for the position and actually do something to change the situation.
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RaggieRags: Right. Thank you for your productive addition to this discussion, or something.
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Sanjuro: Well, there are quite a lot of people discussing (mostly criticizing) so I take it they all know what they are talking about, or else why the "blah-blah"? I just thought they didn't go changing things because they didn't know GOG was hiring someone with their skills for the position where they could do something.
Now they know and doubtlessly some of them will apply for the position and actually do something to change the situation.
The last time I checked, GoG didn't hire remote, so one would need to live in/near Warsow or be willing to move there.
Has this changed? Sounds like you know everything about GoG's hiring process, so please tell us.
Post edited December 07, 2015 by Klumpen0815
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Klumpen0815: The last time I checked, GoG didn't hire remote, so one would need to live in/near Warsow or be willing to move there.
Has this changed? Sounds like you know everything about GoG's hiring process, so please tell us.
Indeed. One does have to move to Warsaw to work for GOG. Why, is there a problem? After all, in exchange one would get an opportunity to set things straight the way he sees them and get paid for it.

As for GOG's hiring process... I know much, and tell some. :-P
"we think that it appears to be too niche and a bit too small in scale in terms of production value for our core users"

and yadda yadda.....

Even if I'm not the audience for the OP game, I'm quite upset about the "core users" which is a category I think I belong to (here since 2009 with a library of nearly 500 paid games)....

Right now, I'm very angry at all the bullshit this sentence contains as it's insulting for both the applying devs and us, the "core users" which GOG doesn't give fuck about. I'm really tempted to wrire a long e-mail to the GOG staff but I'll probably do it later otherwise it will be filled with insults :o)
Any no blue even caring to respond? :-/
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zeroxxx: So players shouldn't be able to play the game they want to play because some stupid DDs refuse entrance?

Dragon Age 5 won't be on Steam, because Steam refused it (DA2 and its following series), so I shouldn't buy it on Origins just because Steam rejected it?

This is why GOG lunatics are stupid as hell. They can't comprehend simple logic at all.
I can't work out if this is a genuine misunderstanding of what I said or an inability to comprehend simple logic. ;)