schlulou: I ment both here. Every 24 hours my ISP cuts the connection and assigns a ne IP for me. That's done to make it harder for customers to run server services. It happens so fast I dont notice it at all (and I set it up to happen at 4 am). But gogrepo.py can't handle it. Ii will just stop to do anything. You need to close itand start download again and now gogrepo discards all allready started downloads and can't resume them.
So a retry after a connection loss/Ip change and resume of incomplete downloads is maybe more exactly worded.
Oh ok. I was kinda fearing my ISP has something similar, but apparently not as I've been downloading for several days without interruptions, near the maximum 10Mbit/s all the time (checking it with ntop in Linux, which shows also the history data if there are any dips in transfer speeds etc.).
Doesn't that mean also that if you start downloading some humongous GOG game overnight with either Galaxy or web browser, you'll always be greeted by a partial corrupted download in the morning? That sucks.
schlulou: Yes I understand where gog is coming from. I just don't like that they are trying to make it harder and harder to not use Galaxy. The gogdownloader is even more hidden now. The links for it are buried in some drop down overlay which opens an unformatted and unstructured page which simply looks broken.
I'm fine with Galaxy replacing the legacy GOG Downloader, as long as they keep it possible to download the offline installers with it pretty nicely. And, keep the option to download the installers with your web browser, in case everything else fails (e.g., Galaxy doesn't work at my work place over the corporate network, it will not connect; then again the same applies to gogrepo and Steam as well. What works there for some reason are GOG web downloads, the legacy GOG Downloader, and e.g. EA Origin client.
I've always meant to check why e.g. GOG web downloads and even the GOG Downloader connect and work fine on the corporate network, but gogrepo doesn't. What does it do differently? Uses different ports?
What I meant though was that I am not expecting Galaxy to ever have a button to mass-download all your GOG games with one or few clicks, gogrepo-style. You will most probably have to download your installers one by one also in the future, clicking on each game's and extras' download links. GOG Downloader didn't allow that either, nor do any other official downloaders for other digital stores I've seen. I presume the stores want to push the idea that you download only that you are going to use right then.
But as said, as long as GOG allows third-party tools like gogrepo for mass downloads, I'm fine. When I'm done with this mass download, I won't be bothering GOG download servers that much. Maybe sometimes downloading newer games I haven't downloaded yet, and if anything major has changed in my existing games.
Some optional p2p functionality would be fine too, then GOG could offload big part of the server stress to users who are ready to help there. HumbleBundle does that already with generic torrent clients, but it doesn't work too great due to lack of seeders, especially for their Android apk installers.