I'm Ross (the guy mentioned here doing the Stop Killing Games campaign). Since I referred to our dealings with GOG recently, I thought I should maybe clarify some things here. I can't promise I'll be able to keep up with all replies, but I saw a few things worth responding to.
First off, there have been two main arms of the campaign:
1. Making complaints to consumer protection agencies on "The Crew" as a test case for remotely disabling games that have been sold in general since there is a large legal grey area on this practice in multiple countries. It's not really about The Crew specifically, but hundreds of games being destroyed in a similar fashion. The Crew was just a target of convenience, since its shutdown had multiple characteristics making it ideal for getting the attention of regulatory bodies. This action is now fully underway and had nothing to do with the GOG promotion
2. Proposing new law to various governments addressing the problem of video game destruction, the largest being the European Citizens' Initiative:
https://eci.ec.europa.eu/045/public/#/screen/home This is what we was discussed about GOG mentioning. It's entirely separate from our other action and doesn't target any specific company. Additionally, my name, nor "stop killing games" is mentioned anywhere in it. While I'm of course a large promoter of it, I'm literally ineligible to have any authority over this.
paladin181: I'm against a movement that wants to make LAWS to force creators to alter their creations because customers who knew it had a finite shelf life chose to spend money on it anyway.
The initiative is not retroactive. This would primarily be applying to new games being made in the future. Existing games could either end sales before the law went into effect or possibly be grandfathered in, in which case no one would have to alter anything out prior to then. It would mean future games would need to be designed with an end of life plan however. Speaking of finite shelf life, the fact that customers are given no time frame how long that shelf life is at the time of purchase when that functionality is 100% in the control of the publishers is part of the reason this part of consumer law has some teeth. The only games that are likely unassailable like that are ones like World of Warcraft, where they specify exactly when access ends at the time of purchase. About 99% of online-only games do not do that.
AB2012: 99% of the whole SKG movement isn't about genuine "Game Preservation" at all, it's an "I can't play The Crew anymore because it was killed by the same always online DRM that I simultaneously want to keep in" confused mess that doesn't know what it wants other than "someone must do something whilst I keep throwing money at the problem and blame DRM-Free stores for 'not doing enough'"...
Either you push for releasing a DRM-Free version that's playable offline during the time-frame that matters, ie, whilst the game is still supported, or you sit back and watch many such game vanish.
I'd like to emphasize again that the European Citizens' Initiative does not target The Crew at all. Even if it passed, it would not save The Crew because it's not retroactive.
Different people will have different interpretations of game preservation. It's fair to say this initiative doesn't preserve games in itself. What it would do is prevent making it IMPOSSIBLE to preserve games, that's a key distinction. Preservation can take a lot of work, but if you find an old Commodore 64 game or DOS game, it's POSSIBLE to preserve it. The game would be preserved in the sense it would have to be functional effectively without DRM at the time of shutdown, but you're correct that it would not preserve games beyond that; it would be up the community at that point, the way it is already with most old titles.
Regarding the time frame, again, the initiative would require end-of-life plans, which means any sane developer would do this during the development phase at the start, exactly as you're mandating for.
Also I wouldn't say I'm "perfectly happy" with DRM, of course I'd rather it not be there at all. However, my ONLY goal in this campaign is I want games to stop being destroyed, full stop. Publishers care a great deal about DRM since it can prevent piracy (The Crew was NEVER pirated, as an example) which they perceive as lost sales. Regardless of how accurate it is or not, the industry cares DEEPLY about this, so I'm trying to thread the needle of making this as light a regulation as possible AND still stop games from being destroyed. It's worth remembering right now we have NO consumer rights in regards to being allowed to keep your game. Getting a foothold like this is hell enough already. Trying to eliminate DRM in the entire industry all in one step strikes me as effectively impossible. If you wish DRM to be gone one day, having this pass would absolutely be a valuable foothold to build upon.
Xeshra: If a gamer can not have their own backup, then the whole "stop killing games" is useless... because it will kill games, no matter which law is trying to enforce something different.
Main problem for not getting
my support (not the one from GOG... i can not speak out for them) is that they are not honest with what they appear to achieve but in the end it is "fake" as it does not solve a very crucial part of the issue, the DRM, always online-demand and comparable stuff.
If this passes, you WOULD have a backup for every game you buy essentially, but not until support ended for publishers that chose to run DRM throughout its entire lifespan. Of course that's not as good as something like GOG selling DRM-free, but again, my ONLY focus is to stop games from being destroyed outright. I can live with compromises if it means that goal is achieved. I think it's unfair to characterize us as dishonest as I made a 40 minute video (timestamped with questions) trying to answer every question people had on this a while back. I've tried to be transparent about everything with this campaign.
amok: I think I said back when it first started that it would never work, and up until today it has achieved absolutely nothing. I fear it will not break that track record.
I also do not support any laws that dictate how people should spend their money. If someone wants to buy a game with a short shelf-life, that is their problem
Well we've actually achieved 2 things:
1. Getting this issue brought before consumer agencies in France, Germany, and Australia to get clear answers as to whether this practice is even legal or not. Again, it's a grey area in the law that isn't clearly defined.
2. While we never expected this or asked for it, Ubisoft has committed to adding offline modes to The Crew 2 and The Crew Motorfest in response to the campaign. So, we've incidentally saved 2 games.
As for someone wanting to buy a game with a short shelf-life, the problem is customers are buying a game with a completely unknown shelf life. "The Culling 2" lasted for 8 days before shutdown. "Guild Wars" has been going for over 20 years. Both were one-time purchases. There are no standards in the industry at all on lifespan, so customers are making a complete gamble with how long it will last. This evades protections present in both goods AND services and could be a violation of statutory consumer law in some countries.
Xeshra: So the truly critical points are:
1. A game should be playable offline (in case for some reason no online connection possible, this is the main concept of DRM free).
2. A game should be able to support a private server (if online only, it can not be avoided)
as soon as a official server has been shut down. There are true online games which are offering a offline-mode, although in most cases it lacks a lot of the online content because it was not a "big focus".
One of those, or even both, "rules" need to be enforced... no other rules.
This is exactly what the initiative is asking for, it just wouldn't go into effect until support ended. I realize that's not as good as from the time of purchase, but that distinction is likely worth billions to the industry and would trip over many additional laws trying to implement.
[I was going to reply to a few more, but the GOG forum simply won't let me post it, some sort of bug I guess. Maybe I can later.]