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I’ve just watched Ross from accursedfarms stream and he said that basically you have waste their times for months promising that you will promote the stop killing games campaign in your newsletter then decided that it doesn’t give you enough public relation PR if you do that.

What an ugly move you did there! We are trying to save the games for everyone, you are the only marketplace that promotes this, what a disappointment from you not following to your promise to save games.

You are afraid that the big evil game corporations that are destroying the games will not give you games for the platform. That is the hard truth.

https://www.stopkillinggames.com/
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reseme: You are afraid that the big evil game corporations that are destroying the games will not give you games for the platform. That is the hard truth.
Let's assume for a moment that this is true. No arguing the veracity of it for the sake if this discussion. Why wouldn't they cave to the publishers that are keeping the platform afloat? Should they voluntarily eat a bullet to appease your desires? To join a broken movement that fails to address DRM at all.

They don't need it, so why should the endorse it if it costs them business?
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paladin181: Should they voluntarily eat a bullet to appease your desires? To join a broken movement that fails to address DRM at all.
Not only fails to address it, but specifically states in the text of the initiative that it is "not a problem in itself".
AND also is basically just for games that are no longer legally available, so "abandonware" if you will, and therefore anything carried by any store falls outside the scope of the initiative.

In case GOG did actually promise to promote that, that's the one wrong move from them in this respect. Possibly made before they actually understood what it was really about.
Post edited April 29, 2025 by Cavalary
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Cavalary: In case GOG did actually promise to promote that, that's the one wrong move from them in this respect. Possibly made before they actually understood what it was really about.
They made that promise, Ross clearly explained this in his podcast on youtube. The sneaky wasting their times waiting for gog to promote the initiative, always getting promises of "next time" so the precious signature times will go away. Since neither Ross or his volunteer team know how the sneaky lobby groups work they got defeated. And the tool to defeat them was gog and Heineken
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paladin181: To join a broken movement that fails to address DRM at all.
Such nonsense, either you didn't took five seconds to read the link I've posted to understand what I'm talking about or worse you are here to insult the fight real gamers that love videogames are trying to fight.

That of having your game that you have paid working not randomly deleted at will so they can force you to buy something new because the game you paid and you were playing and enjoying is not available anymore.

If the game publisher want to add drm to protect their games from piracy fine, just don't delete the game I've paid for. SO what DRM has anything to do with this mate?

And GOG fully understood this fundamental problem same as Heineken did, that is not ok to destroy games which then destroy communities and it goes against the fundamental of democracy of not getting your stuff away at a whim by someone else.

But after gog understood that they did an 180 turn when they got contacted by the big evil corporations same like Heineken did.

So if they don't want to "take a bullet" then they should not waste the limited time that Ross and the volunteers working on this have. They kept them by the nose with fake promises so the time to get the signatures would go away.
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Cavalary: In case GOG did actually promise to promote that, that's the one wrong move from them in this respect. Possibly made before they actually understood what it was really about.
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reseme: They made that promise, Ross clearly explained this in his podcast on youtube.
And I should believe that or even look at the link because?
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Cavalary: In case GOG did actually promise to promote that, that's the one wrong move from them in this respect. Possibly made before they actually understood what it was really about.
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reseme: They made that promise, Ross clearly explained this in his podcast on youtube. The sneaky wasting their times waiting for gog to promote the initiative, always getting promises of "next time" so the precious signature times will go away. Since neither Ross or his volunteer team know how the sneaky lobby groups work they got defeated. And the tool to defeat them was gog and Heineken
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paladin181: To join a broken movement that fails to address DRM at all.
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reseme: Such nonsense, either you didn't took five seconds to read the link I've posted to understand what I'm talking about or worse you are here to insult the fight real gamers that love videogames are trying to fight.

That of having your game that you have paid working not randomly deleted at will so they can force you to buy something new because the game you paid and you were playing and enjoying is not available anymore.

If the game publisher want to add drm to protect their games from piracy fine, just don't delete the game I've paid for. SO what DRM has anything to do with this mate?

And GOG fully understood this fundamental problem same as Heineken did, that is not ok to destroy games which then destroy communities and it goes against the fundamental of democracy of not getting your stuff away at a whim by someone else.

But after gog understood that they did an 180 turn when they got contacted by the big evil corporations same like Heineken did.

So if they don't want to "take a bullet" then they should not waste the limited time that Ross and the volunteers working on this have. They kept them by the nose with fake promises so the time to get the signatures would go away.
Yeah becausse after all this time Ross has accomplished alot. Look at the person mention its a business and games as a whole is complicated. At least GOG tries compared to steam where most old games don't even work. Yet gog spends resource's to make sure somethin iss preserved.

In the end even if both did go through it doubt much would happen.
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So why any of you are doing here if you don't like games that you own forever after you buy them? Why you don't go to steam or epic or uplay where they can take your games away at whim? You are so hostiles that it really gets interesting.
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Bankai9212: Yeah becausse after all this time Ross has accomplished alot.
while not by himself It accomplished rallying along half a million european gamers to fight the planned destruction of videogames from platforms like uplay or steam, which I bet is something more important than anything you will ever accomplish in your life.

but the point what Ross does or does not will not change that gog acted against what they stand for and what the promise they made us. And if they are still around is because people like us buy here because they believe in this marketplace and what it represents.
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Sachys: And I should believe that or even look at the link because?
and if you don't care about this topic then why do you care about this topic?
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I'm all for not killing games. I'm also all for DRM-free games and no online activation.

However, I think that in the end, the only way this is going to happen starts with the customer, not the publisher.

The publisher can only do what we let them get away with. Unfortunately, most gamers will buy their games no matter what the restrictions are, so the gamers are absolutely setting themselves up for this.

Stop buying DRM'd or online activated or online-only SP games. It's as simple as that. The only change will come when publishers' sales go down.
I think GOG has given up preservation entirely as they are continuing to delist games with little to no warning and without explanation.
Post edited April 29, 2025 by Reznov64
GOG is not in a good spot right now to support ideas without consequences. It has to pick its battles for its own survival. If they're already having a hard time maintaining its own preservation program without playing around with ideas of subscriptions and tips, they definitely don't have the money to make Stop Killing Games a success with major financial backing.

Although I'm a fan of requiring developers to create offline versions of their online-only games once servers shut off, but this legal process will take years to manifest into actual legislation. And it doesn't automatically mean they'll distribute on GOG. They don't have trouble gaining freewill from most of people who've heard of it, so they don't have much to gain.

But they need any of the latest AA/AAA games here just to have a not negative year. And upsetting Ubisoft and other bigger guys could close that dialogue for further games to come here even if there's no chance they will. So they're definitely being cautious about it, although they should've never considered talking to the organizer if they weren't fully committed to it in the first place.
The decision of delisting games is not done by GOG, it is done by the publisher.

If you want to change the rules, ask Steam, they are the only one with sufficient power changing such a pretty strong rule; yet they are most likely not lending an open ear for it.

The politicians usually do the stuff whats best for the industry. If gamers might get very upset in a large quantity then it might be something to be evaluated but it does not seem to be the case, this is the issue. Games, delisted, discontinued all of a sudden, broken or whatever... are widely accepted in such a condition up to the point it actually happens. If it happens the customers simply moan and are then moving on toward the next "big hype", thats about it. So... it kinda is probably a lost case and GOG is unable to truly provide support here. In the end, GOG already got troubles making the publishers happy in many cases, because those publishers "got options" and the best option is anything ruling the market and dictating the customer base.

The industry simply does not want to become "ruled", however... fact is, Steam is not the incarnation of freedom, they may place pretty strict rules on any publisher... just not the ones they do not consider a benefit for their own goals.
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UnashamedWeeb: But they need any of the latest AA/AAA games here just to have a not negative year. And upsetting Ubisoft and other bigger guys could close that dialogue for further games to come here even if there's no chance they will. So they're definitely being cautious about it, although they should've never considered talking to the organizer if they weren't fully committed to it in the first place.
Not necessarily Ubisoft, Ubisoft is a lost cause for GOG, sorry to say. Ubisoft and DRM free is in the new age like fire and ice... does not merge. Perhaps at some day... far far... into the future Ubisoft could change but it surely is not happening any time soon.

However... GOG is not looking out for any clashes toward the industry in general because they are in need of their support.

It is true... AA and AAA games are producing by far the best income and this kind of game is still provided in a rather limited amount on GOG. However... do not forget in order to "provide" them there can be high costs involved in the first place. If GOG is not able to make sufficient coins out of it, just because of a weak customer quantity, then not even the best AAA titles may be of much use... because they may need to pay more than what they actually could "get out of it". So, it is a two edged blade... the whole story.
Post edited April 29, 2025 by Xeshra
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reseme: Such nonsense, either you didn't took five seconds to read the link I've posted to understand what I'm talking about or worse you are here to insult the fight real gamers that love videogames are trying to fight.

That of having your game that you have paid working not randomly deleted at will so they can force you to buy something new because the game you paid and you were playing and enjoying is not available anymore.

If the game publisher want to add drm to protect their games from piracy fine, just don't delete the game I've paid for. SO what DRM has anything to do with this mate?

And GOG fully understood this fundamental problem same as Heineken did, that is not ok to destroy games which then destroy communities and it goes against the fundamental of democracy of not getting your stuff away at a whim by someone else.

But after gog understood that they did an 180 turn when they got contacted by the big evil corporations same like Heineken did.

So if they don't want to "take a bullet" then they should not waste the limited time that Ross and the volunteers working on this have. They kept them by the nose with fake promises so the time to get the signatures would go away.
I'm against a movement that wants to make LAWS to force creators to alter their creations because customers who knew it had a finite shelf life chose to spend money on it anyway. If you care about this, speak with your wallet and don't pay for games with prohibitive DRM, or games that are inherently online. You know they will go away, so the argument is disingenuous. You buy into a bad system knowing it's bad, and then complain when the things that make it bad occur.

Anything that forces creators to alter their works will be used like a cudgel and cause smaller studios or solo developers large problems. They don't necessarily have the budget to patch games in an extended timeline. Things like this will always dsienfranchise smaller creators before it does anything good to the megacorps people want to target. There are facets of the movement I REALLY like. Like the requirement to post and adhere to an end of life estimate with a suitable lead time for announcement. That's fire. Then people know EXACTLY what they're getting in to. But a lot of the provisions they want to try and create will damage smaller creators.

Edit: Sorry, forgot to quote you.
Post edited April 29, 2025 by paladin181
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Reznov64: I think GOG has given up preservation entirely as they are continuing to delist games with little to no warning and without explanation.
GOG doesn't make the decision to delist games from their catalogue. The publishers do.
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reseme: Such nonsense, either you didn't took five seconds to read the link I've posted to understand what I'm talking about or worse you are here to insult the fight real gamers that love videogames are trying to fight.
Unfortunately it isn't nonsense as Ross has said in his own words. If a game is "supported" (sold) for 40 years with 4x layers of DRM in it including online-only Denuvo, Ross says that's perfectly "reasonable" and clarified that "companies can do whatever they want" with DRM. Exact quotes from his videos. If a developer / publisher wants 8x layers of always-online DRM for 500 years, that's "fine as long as the game is still being sold / supported". 99% of the whole SKG movement isn't about genuine "Game Preservation" at all, it's an "I can't play The Crew anymore because it was killed by the same always online DRM that I simultaneously want to keep in" confused mess that doesn't know what it wants other than "someone must do something whilst I keep throwing money at the problem and blame DRM-Free stores for 'not doing enough'"...
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reseme: If the game publisher want to add drm to protect their games from piracy fine, just don't delete the game I've paid for. SO what DRM has anything to do with this mate?
Probably the fact that removing DRM is the first step in real-world Game Preservation not the last. Q. Why can we play Wacky Wheels (1994) after 30 years whilst The Crew fans can't play The Crew after barely one decade? A. DRM. "I can't play my favourite game" isn't the problem, it's the symptom.

All online-service games will be deleted one day. Either you push for releasing a DRM-Free version that's playable offline during the time-frame that matters, ie, whilst the game is still supported, or you sit back and watch many such game vanish. This is why many of us see the whole SKG movement's "we're fine with devs only to start thinking of closing the barn door after the horse has bolted" as borderline delusional. The time-frame to make games preservable is precisely whilst they're still under active development (and for racing / sports games also whilst licensed content is still under license), not wait decades later and hope someone else will sue them into rewriting half the code of very old games (assuming they're still in business because many devs of abandoned older games are not).

Bottom line - if The Crew fans had pushed for a DRM-Free & offline playable version in 2015-2016 (2-3 years post release) or even said "no offline mode, no buy" from the start, they'd still be playing it today instead of wishing for a legislative magical unicorn to save it. The reason The Crew is dead isn't GOG's fault, it's because The Crew fans, just like Ross, were "perfectly happy" with the same online-only DRM that was its killswitch (which is precisely why you've got even more of the same "All versions require Ubisoft Connect and VMProtect DRM and a constant internet connection for all game modes" in both The Crew 2 and The Crew Motorfest...)
Post edited April 29, 2025 by AB2012
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reseme: They made that promise, Ross clearly explained this in his podcast on youtube.
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Sachys: And I should believe that or even look at the link because?
I'm like 2 minuttes here and i can see what is the problem with Stop Killing Games.
Why would you enter to discuss on a topic if you are not going to read it?
because you think you know what's about it, isn't? i can see that's a problem, maybe you are confused by that dumb guy that was talking bs about the iniciative back then