reseme: Such nonsense, either you didn't took five seconds to read the link I've posted to understand what I'm talking about or worse you are here to insult the fight real gamers that love videogames are trying to fight.
Unfortunately it isn't nonsense as Ross has
said in his own words. If a game is
"supported" (sold) for 40 years with 4x layers of DRM in it including online-only Denuvo, Ross says that's perfectly
"reasonable" and clarified that
"companies can do whatever they want" with DRM. Exact quotes from his videos. If a developer / publisher wants 8x layers of always-online DRM for 500 years, that's
"fine as long as the game is still being sold / supported". 99% of the whole SKG movement isn't about genuine "Game Preservation" at all, it's an
"I can't play The Crew anymore because it was killed by the same always online DRM that I simultaneously want to keep in" confused mess that doesn't know what it wants other than
"someone must do something whilst I keep throwing money at the problem and blame DRM-Free stores for 'not doing enough'"...
reseme: If the game publisher want to add drm to protect their games from piracy fine, just don't delete the game I've paid for. SO what DRM has anything to do with this mate?
Probably the fact that removing DRM is the first step in real-world Game Preservation not the last.
Q. Why can we play Wacky Wheels (1994) after 30 years whilst The Crew fans can't play The Crew after barely one decade?
A. DRM. "I can't play my favourite game" isn't the problem, it's the symptom.
All online-service games will be deleted one day. Either you push for releasing a DRM-Free version that's playable offline
during the time-frame that matters, ie, whilst the game is still supported, or you sit back and watch many such game vanish. This is why many of us see the whole SKG movement's
"we're fine with devs only to start thinking of closing the barn door after the horse has bolted" as borderline delusional. The time-frame to make games preservable is precisely
whilst they're still under active development (and for racing / sports games also whilst licensed content is still under license), not wait decades later and hope someone else will sue them into rewriting half the code of very old games (assuming they're still in business because many devs of abandoned older games are not).
Bottom line - if The Crew fans had pushed for a DRM-Free & offline playable version in 2015-2016 (2-3 years post release) or even said "no offline mode, no buy" from the start, they'd still be playing it today instead of wishing for a legislative magical unicorn to save it. The reason The Crew is dead isn't GOG's fault, it's because The Crew fans, just like Ross, were "perfectly happy" with the same online-only DRM that was its killswitch (which is precisely why you've got even more of the same
"All versions require Ubisoft Connect and VMProtect DRM and a constant internet connection for all game modes" in both The Crew 2 and The Crew Motorfest...)