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"Stop Killing Games" is a consumer movement started to challenge the legality of publishers destroying video games they have sold to customers. An increasing number of video games are sold effectively as goods - with no stated expiration date - but designed to be completely unplayable as soon as support from the publisher ends. This practice is a form of planned obsolescence and is not only detrimental to customers, but makes preservation effectively impossible. Furthermore, the legality of this practice is largely untested in many countries.
How do you mean, designed, to be unplayable? No? Windows evolves, games start crashing. How is that.. planned?
And what exactly are u asking for? Some magical unicorn that spends his unlimited resources and his unlimited good will so you can keep your brain happy that games don't....die?

Everything dies, move on. Life is not about capturing something, sooner or later you'll end up with a huge mountain of rocks physically or electronically or... mentally.

Move on, that's all.
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Marvin-R: the crew wasn't killed by DRM.
Half of it was though:-

"All versions require Ubisoft Connect and VMProtect DRM and a constant internet connection for all game modes"
https://www.pcgamingwiki.com/wiki/The_Crew

When you log into an online game's multiplayer server, all sorts of silent background checks take place (account purchase verification check for the game itself (DRM), account checks for bans for cheating (uses DRM to enforce), additional purchase verification checks for DLC / MT's to know what extra content to unlock (DRM), etc. Now it's a given that no multiplayer server = no more online multi-player, but forcing single player mode behind online DRM checks by design absolutely means DRM played its part in killing the whole game (SP+MP), not just half of it (MP only). The Crew isn't the first game to have online server's shut down. It is notable though that nothing single-player works post server closure precisely because everything single-player was designed to be DRM'd up to the eyeballs in addition to being an online service (they're not mutually exclusive).

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reseme: but diverting discussion from “you do not take my game away that I’ve paid for” to “is ok or not to have drm in games” is not an intelligent way to deal with governments.
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Marvin-R: by targetting the act of killing a game you shut down all those methods and whatever else a publisher can come up with, while leaving the way to keep a game alive up to the publishers and devs so they can pick what's most suitable for their games and business model.
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Marvin-R: by not going after DRM altogether, it's more likely to get the support of the EU and less likely to be fought by the game industry.
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Marvin-R: and in the end, if an SKG law ends up being passed it would mean publishers would eventually have to remove online-only DRM from their games if they want to cut support.
- First up the IP is owned by the publishers. It's up to them whether they want to sell or not and you'd have to change entire national IP laws to literally force companies to sell old products they don't want / are unprofitable. Huge fail there if you want change but aren't actually proposing any changes to the relevant legislation and generally expect countries to tear up the core of Intellectual Property laws by taking away distribution rights from IP owners...

- Secondly, it does literally nothing vs situations where devs go out of business. It's like threatening to sue Psygnosis to bring Lemmings & DiscWorld to PC. If they don't exist anymore, there's no-one to sue or regulate. Obvious loophole for new games - create a subsidiary publisher, transfer all online-only services you want to gt rid of to them, then a year later close the whole subsidiary studio down.

- Thirdly, the source code is protected IP. They can't be forced to open source anything just because they don't want to sell it until it expires and becomes Public Domain. If they reuse some of that server-side code, eg, DLC activation code in The Crew 2, the IP expiration clock even resets.

- Fourth, if a company uses time-limited licensed content, and that expires they literally can't legally publish the game. So half these racing games are gone anyway. Changing the law to ban time limits basically involves changing contract laws to allow courts to dictate contractual terms between two private parties, another huge can of worms.

- Fifth, Ross, etc, want to "preserve" online-service games with existing purchases of DLC / micro-transactions intact. In the real-world, those MT's have to be unlocked by an online DRM server that has access to the person's online account that in turn contains a record of what they purchased, how it was paid for (Credit Card details, etc), all of which are linked together. The publisher isn't going to breach any data protection laws and just give those databases to community modders, nor is any court going to order them to do so. The whole back-end logistics of DLC / MT's in-game currency, pay2win 'booster packs', etc, paid for with real money and activated via in-game online DRM checks tied to online accounts is nothing remotely like letting the community setup its own online / LAN servers for Doom 1-2.

- Sixth, publishers may react to all this simply by making such online-only games streaming only. Then you'll own nothing at all, get to enjoy more crappily monetized pay2win content, and still be at the whims of random closure as not even the EU have banned streaming services from removing titles content).

I understand people's angst at losing The Crew, but a lot of people sound unbelievably clueless about the legal side of what some magical SKG law to right all wrongs they're suggesting involves that it's almost pure completely divorced from any legal reality Hopium such that a proposal to lobby digital stores to remove DRM after a time-limit (eg, 3-5 years post release) by default unless publishers opt-out actually sounds the saner option than expecting dozens of countries to all simultaneously tear up IP / contract legislation just for gamers who want the benefit of DRM-Free preservability but with all the DRM still left in...
Post edited April 30, 2025 by BrianSim

"Stop Killing Games" is a consumer movement started to challenge the legality of publishers destroying video games they have sold to customers. An increasing number of video games are sold effectively as goods - with no stated expiration date - but designed to be completely unplayable as soon as support from the publisher ends. This practice is a form of planned obsolescence and is not only detrimental to customers, but makes preservation effectively impossible. Furthermore, the legality of this practice is largely untested in many countries.
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ZaBici: How do you mean, designed, to be unplayable? No? Windows evolves, games start crashing. How is that.. planned?
And what exactly are u asking for? Some magical unicorn that spends his unlimited resources and his unlimited good will so you can keep your brain happy that games don't....die?

Everything dies, move on. Life is not about capturing something, sooner or later you'll end up with a huge mountain of rocks physically or electronically or... mentally.

Move on, that's all.
people who like their classic games use emulators, virtual machines, compatibility layers, and restored/maintained retro hardware to continue playing their games.
for most old games, people can put in the effort to keep games running themselves.
we just want to be able to keep doing that.

companies don't need to support their games indefinitely, when there are people willing to do it themselves... as long as those companies don't throw up roadblocks.

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Marvin-R: and a DRM ban would do nothing to save DRM-free games that still rely on a publisher's server for gameplay.
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Time4Tea: No such game exists. A game (single or multi-player) that relies on a private server for its gameplay is employing a form of DRM. That model is included within the DRM umbrella.

A game is only DRM-free if the purchaser owns it 100%, has full control of it, and it can be installed and run independently, with no reliance on an external server.

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Marvin-R: SKG has compiled a list of dead games, many of them were not killed by DRM.
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Time4Tea: Then I disagree with their definition of 'DRM'.

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Marvin-R: what ross and SKG propose specifically does not include mandatory removal of DRM because the mere existence of DRM isn't the root of the issue.
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Time4Tea: It is, and he is wrong. He clearly misunderstands what the term 'DRM' means.

To many members of this community, if a game can be 'discontinued' and taken away from you by the publisher, then you never really owned it in the first place, and the game, by definition, should be considered to be 'DRMed'. The purchase/ownership arrangement was an illusion.

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Marvin-R: the issue is companies killing games.
they can use DRM for that, they can use service dependencies for that, they can even build a kill switch into the game that just shuts it off if you pass a certain date.
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Time4Tea: Those are all forms of DRM.
if you stretch the term DRM that far beyond it's common meaning... then yes, SKG does want DRM to be removed... once a game's service ends.
but most people don't call it DRM, unless it's purposely designed DRM technology that actually is intended as an anti piracy measure.
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Marvin-R: the crew wasn't killed by DRM.
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BrianSim: Half of it was though:-

"All versions require Ubisoft Connect and VMProtect DRM and a constant internet connection for all game modes"
https://www.pcgamingwiki.com/wiki/The_Crew

When you log into an online game's multiplayer server, all sorts of silent background checks take place (account purchase verification check for the game itself (DRM), account checks for bans for cheating (uses DRM to enforce), additional purchase verification checks for DLC / MT's to know what extra content to unlock (DRM), etc. Now it's a given that no multiplayer server = no more online multi-player, but forcing single player mode behind online DRM checks by design absolutely means DRM played its part in killing the whole game (SP+MP), not just half of it (MP only). The Crew isn't the first game to have online server's shut down. It is notable though that nothing single-player works post server closure precisely because everything single-player was designed to be DRM'd up to the eyeballs in addition to being an online service (they're not mutually exclusive).

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Marvin-R: and in the end, if an SKG law ends up being passed it would mean publishers would eventually have to remove online-only DRM from their games if they want to cut support.
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BrianSim: - First up the IP is owned by the publishers. It's up to them whether they want to sell or not and you'd have to change entire national IP laws to literally force companies to sell old products they don't want / are unprofitable. Huge fail there if you want change but aren't actually proposing any changes to the relevant legislation and generally expect countries to tear up the core of Intellectual Property laws by taking away distribution rights from IP owners...

- Secondly, it does literally nothing vs situations where devs go out of business. It's like threatening to sue Psygnosis to bring Lemmings & DiscWorld to PC. If they don't exist anymore, there's no-one to sue or regulate. Obvious loophole for new games - create a subsidiary publisher, transfer all online-only services you want to gt rid of to them, then a year later close the whole subsidiary studio down.

- Thirdly, the source code is protected IP. They can't be forced to open source anything just because they don't want to sell it until it expires and becomes Public Domain. If they reuse some of that server-side code, eg, DLC activation code in The Crew 2, the IP expiration clock even resets.

- Fourth, if a company uses time-limited licensed content, and that expires they literally can't legally publish the game. So half these racing games are gone anyway. Changing the law to ban time limits basically involves changing contract laws to allow courts to dictate contractual terms between two private parties, another huge can of worms.

- Fifth, Ross, etc, want to "preserve" online-service games with existing purchases of DLC / micro-transactions intact. In the real-world, those MT's have to be unlocked by an online DRM server that has access to the person's online account that in turn contains a record of what they purchased, how it was paid for (Credit Card details, etc), all of which are linked together. The publisher isn't going to breach any data protection laws and just give those databases to community modders, nor is any court going to order them to do so. The whole back-end logistics of DLC / MT's in-game currency, pay2win 'booster packs', etc, paid for with real money and activated via in-game online DRM checks tied to online accounts is nothing remotely like letting the community setup its own online / LAN servers for Doom 1-2.

- Sixth, publishers may react to all this simply by making such online-only games streaming only. Then you'll own nothing at all, get to enjoy more crappily monetized pay2win content, and still be at the whims of random closure as not even the EU have banned streaming services from removing titles content).

I understand people's angst at losing The Crew, but a lot of people sound unbelievably clueless about the legal side of what some magical SKG law to right all wrongs they're suggesting involves that it's almost pure completely divorced from any legal reality Hopium such that a proposal to lobby digital stores to remove DRM after a time-limit (eg, 3-5 years post release) by default unless publishers opt-out actually sounds the saner option than expecting dozens of countries to all simultaneously tear up IP / contract legislation just for gamers who want the benefit of DRM-Free preservability but with all the DRM still left in...
where did you get the idea from that companies would need to keep selling games forever?
that would indeed be an unreasonable requirement, which is why it's not part of SKG's goals.
Post edited April 30, 2025 by Marvin-R
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Bankai9212: I'm curious how heineken even got invovled, unless its not the beer company why would Ross want there backing let alone be shocked they backed away.
The reason for any business to get involved is cheap PR and advertising. If the initiative gains traction and the supporting companies gain recognition for it, then it's promoting their brand regardless of what they sell. Heineken: the beer for gamers.

However, if the initiative fails to garner enough interest to warrant the financial support, or the people running the campaign says or does something seen as potentially damaging to the brand, then the companies will back away. Do all companies who financially support things actually care about what they're supporting? Hell no.
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Bankai9212: I'm curious how heineken even got invovled, unless its not the beer company why would Ross want there backing let alone be shocked they backed away.
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Braggadar: The reason for any business to get involved is cheap PR and advertising. If the initiative gains traction and the supporting companies gain recognition for it, then it's promoting their brand regardless of what they sell. Heineken: the beer for gamers.

However, if the initiative fails to garner enough interest to warrant the financial support, or the people running the campaign says or does something seen as potentially damaging to the brand, then the companies will back away. Do all companies who financially support things actually care about what they're supporting? Hell no.
Figured that was the reason kinda doesn't help there goal, imo in the end Ross the whole movement has a whole lot of nothing. Maybe he should use what' left over of a youtube career to hire actual lawyers or legal teams to get anything done.
Oh my apols, I didn't realise u gents were discussing current games dying behind a drm wall. Ok so, we are vouching for cracking games here yes? Let me know if u can make the jump or I have to come back and throw a ladder over that fall-in.
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ZaBici: [...] Ok so, we are vouching for cracking games here yes? [...]
No
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ZaBici: [...] Ok so, we are vouching for cracking games here yes? [...]
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amok: No
I'd say technically yes. If both the developer and publisher are out of business, why not?
My issue is that GOG has been posturing themselves as deeply caring about Preservation when its all just lip-service and marketing.

Maybe its obvious to some, but when they have a "Preservation Program" that is meant to tug on gamer's concerns and ingratiate itself with a real cause (that gamers actually care about preserving games for the future), you think they might actually play some small role when an initiative comes out that ACTUALLY addresses the real threat of preservation that gaming is dealing with.

Instead we learn that GOG recoils from it because its not marketing relating. It purposefully exploits this vast misunderstanding of what preservation actually is (getting a game to run on modern OS is nice, but its not that). All I can say is that I'm not going to buy games on GOG anymore, because frankly, the whole "Preservation Program" is a sham, it's just a marketing badge that preys on the fact that people (like those in this thread) actually care about games and its history, and cynically tries to ingratiate themselves with them.
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Marvin-R: DRM isn't a core of the issue, it's just 1 way to trigger it....
thanks I was going nuts here, with all these people not seeing the obvious.

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Time4Tea: The purchase/ownership arrangement was an illusion.
mate, there is no illusion, there are literally laws against this. from fraud laws to theft laws and numerous economic crime on top of that.

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ZaBici: Everything dies, move on.
there are games around before you are born, and they will still be around after you are dead. if you are superficial doesn't mean we all are. take some time and visit a museum or something to check what your ancestors protected for you.

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Reznov64: I'd say technically yes.
for some games you can't save them by "cracking" the exe. that is because a percentage, a chunk of that executable, is/was on a server in the cloud somewhere.

if both the publisher and developer go bankrupt and the website is down and wiped out the game is lost. no amount of cracking the game will bring it back

and also most of people don't understand the concept of moving the OS security, drm if you like, into the CPU. which will make it really hard or even impossible to get control back on the operating system you bought (or got for free in the case of linux) this is on the horizon with worrying events that take place at the moment which moves us in a world where not even linux is safe. anyway this is a broader topic, I wanted to dismiss the myth that "doesn't matter, hackers can save the game" nope and nope, not anymore.
Post edited April 30, 2025 by reseme
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Marvin-R: DRM isn't a core of the issue, it's just 1 way to trigger it....
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reseme: thanks I was going nuts here, with all these people not seeing the obvious.

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Time4Tea: The purchase/ownership arrangement was an illusion.
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reseme: mate, there is no illusion, there are literally laws against this. from fraud laws to theft laws and numerous economic crime on top of that.

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ZaBici: Everything dies, move on.
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reseme: there are games around before you are born, and they will still be around after you are dead. if you are superficial doesn't mean we all are. take some time and visit a museum or something to check what your ancestors protected for you.

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Reznov64: I'd say technically yes.
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reseme: for some games you can't save them by "cracking" the exe. that is because a percentage, a chunk of that executable, is/was on a server in the cloud somewhere.

if both the publisher and developer go bankrupt and the website is down and wiped out the game is lost. no amount of cracking the game will bring it back

and also most of people don't understand the concept of moving the OS security, drm if you like, into the CPU. which will make it really hard or even impossible to get control back on the operating system you bought (or got for free in the case of linux) this is on the horizon with worrying events that take place at the moment which moves us in a world where not even linux is safe. anyway this is a broader topic, I wanted to dismiss the myth that "doesn't matter, hackers can save the game" nope and nope, not anymore.
I lack the intelligence required for hacking and cracking. I simply want to have things changed to where games can be preserved or brought back from dextinction. I don't like how the whole world is embracing the digital only way of life.

Better still, let the nukes fly and let it begin all over again.
Post edited April 30, 2025 by Reznov64

"Stop Killing Games" is a consumer movement started to challenge the legality of publishers destroying video games they have sold to customers. An increasing number of video games are sold effectively as goods - with no stated expiration date - but designed to be completely unplayable as soon as support from the publisher ends. This practice is a form of planned obsolescence and is not only detrimental to customers, but makes preservation effectively impossible. Furthermore, the legality of this practice is largely untested in many countries.
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ZaBici: How do you mean, designed, to be unplayable? No? Windows evolves, games start crashing. How is that.. planned?
And what exactly are u asking for? Some magical unicorn that spends his unlimited resources and his unlimited good will so you can keep your brain happy that games don't....die?

Everything dies, move on. Life is not about capturing something, sooner or later you'll end up with a huge mountain of rocks physically or electronically or... mentally.

Move on, that's all.
Games are code. Stories don't die unless we let them: https://youtu.be/tUAX0gnZ3Nw?list=PLheQeINBJzWa6RmeCpWwu0KRHAidNFVTB&t=3479

This is how it's being designed, briefly: https://youtu.be/tUAX0gnZ3Nw?list=PLheQeINBJzWa6RmeCpWwu0KRHAidNFVTB&t=438

Not asking for endless support whatsoever. End support responsibly
The amount of people in this thread toxically advocating for peasant mentality is stupefying

The attached images (and here) are what many of you are advocating for:
https://knowyourmeme.com/photos/1259257-we-should-improve-society-somewhat

"I won't support this initiative because it focuses on one bad aspect of gaming instead of the one I want it to focus on"
??
These forums make me feel ashamed that when the time comes to fight for our consumer rights and bolster preservation, many of you devolve the discussion into parroting shitty counter-arguments that Ross dismantled 6 years ago
https://youtu.be/mcjs1OqPMK0?t=4648
Attachments:
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Devyatovskiy: Bizarre to see so many people in this thread actually AGAINST the stop killing games initiative.
Maybe it's because such initiatives (like gog's all natural preserves program) are more vain ego stroking than anything else, and that real game preservation is best done by gamers doing proper backups and community coder/modder efforts.

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Devyatovskiy: These guys can't bring back (essentially) MMOs from death.
If only they could do the reverse and kill modern MMOs/F2P 'games' off entirely.
Post edited April 30, 2025 by WereHere4Ever
I understand both the refusal and the SKG campaign, and I don't see how they would advantage each other.

The GAAS games that he's campaigning against have little to no relevancy to the intersection at which GOG sells games. For profit.

Games like The Crew have additional fun legal puzzles to solve as well such as a licensed OST, brand licensing, appearance/likeness licences, and more. The game was already a time bomb, with or without Ubisoft's involvement. Sooner or later Dodge or some other maker would pull out or Limp Biscuit would say "that's enough, time for a new royalty cheque", and that'd be it.

Yes, no good reasons, only Legal ones; but alas that was something they'd already nailed themselves to boards with.
Unfortunately, people are inexplicably attracted to brands/big names and wouldn't buy the same thing if all of them had been scrubbed; (though I would.)

And same deal with many of the MMOs. You want to walk up to a disinterested exec, tell them to scour their servers for the source code to an MMO they discontinued years ago, and give that to customers, for libre? Add to that the attachment some of them had to media properties, and that's a big goose egg, if you even manage to find the goose to chase in the first place. People like David Zaslav just aren't interested.

This may be brutally honest/pragmatic of me: I don't think Ross has a winner on his hands. I also don't think his debate with Ed Yud was well planned. I would have started my opening with quotes from Methods of Rationality and continued the embarrassment train from there. Hold up a box of spare computer parts; ask the killer AI in the room to make a killer robot from it.

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Reznov64: I'd say technically yes. If both the developer and publisher are out of business, why not?
Holding companies, in spite of their typical irrelevance to everyday matters, might object to that.

Though, I do understand your contention; I sure would like the State of Texas to release the code of Dazzle which was taken hold of in a tax forfeiture from Worldwide Microtronics, especially if the originator of the code is no longer with us.
Post edited April 30, 2025 by dnovraD