Marvin-R: and a DRM ban would do nothing to save DRM-free games that still rely on a publisher's server for gameplay.
No such game exists. A game (single or multi-player) that relies on a private server for its gameplay is employing a form of DRM. That model is included within the DRM umbrella.
A game is only DRM-free if the purchaser owns it 100%, has full control of it, and it can be installed and run independently, with no reliance on an external server.
Marvin-R: SKG has compiled a list of dead games, many of them were not killed by DRM.
Then I disagree with their definition of 'DRM'.
Marvin-R: what ross and SKG propose specifically does not include mandatory removal of DRM because the mere existence of DRM isn't the root of the issue.
It is, and he is wrong. He clearly misunderstands what the term 'DRM' means.
To many members of this community, if a game can be 'discontinued' and taken away from you by the publisher, then you never really owned it in the first place, and the game, by definition, should be considered to be 'DRMed'. The purchase/ownership arrangement was an illusion.
Marvin-R: the issue is companies killing games.
they can use DRM for that, they can use service dependencies for that, they can even build a kill switch into the game that just shuts it off if you pass a certain date.
Those are all forms of DRM.