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reseme: So why any of you are doing here if you don't like games that you own forever after you buy them? Why you don't go to steam or epic or uplay where they can take your games away at whim? You are so hostiles that it really gets interesting.
I have a pretty strong opinion on this movement but will not share it here, it has positives and negatives.

That said, the reason I'm here is precisely to own the videogames "forever". I actually archieve the offline installers, amongst other reasons, don't trust any company to store them "forever". And ever.



And beyond!!!
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GilesHabibula: I'm all for not killing games. I'm also all for DRM-free games and no online activation.

However, I think that in the end, the only way this is going to happen starts with the customer, not the publisher.

The publisher can only do what we let them get away with. Unfortunately, most gamers will buy their games no matter what the restrictions are, so the gamers are absolutely setting themselves up for this.

Stop buying DRM'd or online activated or online-only SP games. It's as simple as that. The only change will come when publishers' sales go down.
That's exactly why we need this Stop Killing Games laws, because gamers needs the freedom to buy whatever they want without thinking on future problems, it was like that years ago, without any problem.
If a gamer can not have their own backup, then the whole "stop killing games" is useless... because it will kill games, no matter which law is trying to enforce something different.

Main problem for not getting my support (not the one from GOG... i can not speak out for them) is that they are not honest with what they appear to achieve but in the end it is "fake" as it does not solve a very crucial part of the issue, the DRM, always online-demand and comparable stuff.
Post edited April 29, 2025 by Xeshra
I think I said back when it first started that it would never work, and up until today it has achieved absolutely nothing. I fear it will not break that track record.

I also do not support any laws that dictate how people should spend their money. If someone wants to buy a game with a short shelf-life, that is their problem - it should not be regulated. If people want change, they need to change their behavior.

So I have no problem with GOG not getting behind this.
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Bizarre to see so many people in this thread actually AGAINST the stop killing games initiative. Poking holes in pretty much everything instead of trying to support it on some grounds. Seems like a new development because I recall less than a year ago, that stance was reversed. A lot of people are doing giant corporations a huge service here.

I've made mention before that I think GOG has the most to gain from stop killing games initiative. If more games go fully live service to a point that it's ALL that remains, then GOG is kneecapped. They can't bring back those games if publishers drop them. These guys can't bring back (essentially) MMOs from death. Now, imagine if all new games are like that. Oh, and on top of it, they can kill them the moment they even consider them to be unprofitable. Art lost to history like so many movies and books.

It makes a lot of sense for GOG to be lined up with many of those principles. I think that chickening out for whatever reason, makes them look bad not only to many gamers, but also those same publishers. Kind of a power move for those guys to literally do nothing and still win. Crazy stuff.
Every game need to have a offline and online mode. If this can not be achieved... no point talking about "stop killing it" because no company, no one... is able to become forced to "always keeping up a server" and as soon as a game is becoming unprofitable... the server will be shut down along with the game. There is no law able to prevent this "lack of profit" thing. The best they could achieve is to enforce a "offline option" and actually to enable a way in "how to play this game privately", no matter offline or online... the game should remain playable in some way. This is the whole core of the issue and not "the companies always need to keep up their servers or updating their games", which is beyond realistic to achieve. In the end someone will have to pay for servers... and no matter who is doing it, someone will have to pay the bill... this is the most raw and immovable rule of the current economy.

So the truly critical points are:

1. A game should be playable offline (in case for some reason no online connection possible, this is the main concept of DRM free).

2. A game should be able to support a private server (if online only, it can not be avoided) as soon as a official server has been shut down.

There are true online games which are offering a offline-mode, although in most cases it lacks a lot of the online content because it was not a "big focus".

One of those, or even both, "rules" need to be enforced... no other rules.
Post edited April 29, 2025 by Xeshra
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reseme: You are afraid that the big evil game corporations that are destroying the games will not give you games for the platform. That is the hard truth.
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paladin181: Let's assume for a moment that this is true. No arguing the veracity of it for the sake if this discussion. Why wouldn't they cave to the publishers that are keeping the platform afloat? Should they voluntarily eat a bullet to appease your desires? To join a broken movement that fails to address DRM at all.

They don't need it, so why should the endorse it if it costs them business?
Exactly. This "stop killing games" project is just so stupid, and misses the whole point. Plus, by promoting more regulation from above (EU etc.), it gets my eternal hate.
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Devyatovskiy: Bizarre to see so many people in this thread actually AGAINST the stop killing games initiative.
When the initiative argues FOR keeping DRM in games for years (even decades) on end, it's not that surprising that DRM-Free gamers see it as fake / useless. Imagine if the same logic were applied to other classic media. "Hi, we are classic music / movie preservationists and we think it's fine for Beethoven's Symphonies / 1920's silent movies to remain locked behind online-only DRM for +100 years as long as they're being streamed for profit and only start worrying about preserving them after that, primarily by threatening to sue developers who may not even be in business by that time" said absolutely no genuine preservation program...
Again, and i can agree... i do not support "a pro DRM movement", guess my position is clear.

I got my reasons...
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reseme: That of having your game that you have paid working not randomly deleted at will so they can force you to buy something new because the game you paid and you were playing and enjoying is not available anymore.

If the game publisher want to add drm to protect their games from piracy fine, just don't delete the game I've paid for. SO what DRM has anything to do with this mate?
If you feel DRM is fine as long as the publisher keeps their DRM-game "alive" for eternity, maybe GOG is the wrong place for you?

The whole point of DRM-free is that the publisher has no control over killing or keeping the game alive. You do. You can keep playing the game even if the publisher wanted you to stop playing it and buy their newer game instead.

Take for example the Oblivion Remaster. I am sure Bethesda would really prefer if I bought it and played it instead of the original Oblivion GOG version, but fortunately it is not their decision. I decide, I am the king. DRM-free for the win.
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Devyatovskiy: Bizarre to see so many people in this thread actually AGAINST the stop killing games initiative.
Because the initiative is stupid and misses the whole point of DRM-free. That is why.

Plus the guy makes too long rambling talking head videos, waste of life trying to watch them fully. He should rather write them down to some web page so I can read his ramblings and skip the stupid parts. I guess nowadays you need to monetize everything with Youtube viideos, reading is an overrated skill anyway...
Post edited April 29, 2025 by timppu
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reseme: Such nonsense, either you didn't took five seconds to read the link I've posted to understand what I'm talking about or worse you are here to insult the fight real gamers that love videogames are trying to fight.

That of having your game that you have paid working not randomly deleted at will so they can force you to buy something new because the game you paid and you were playing and enjoying is not available anymore.
That is your fault, for buying the game in the first place, knowing full well it was packed with DRM and therefore non-preservable.

Please don't try to lecture a DRM-free store and its userbase as to why they should support a misguided initiative, when you've spent the past 15 years buying and supporting DRMed games.

As far as I'm concerned, you can all sleep in the bed you have made. You and your 'initiative' are doing jack shit for DRM-free. The fact is, it's not AAA publishers that are the problem: people like you (who buy and support DRMed games) are the problem.

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AB2012: Unfortunately it isn't nonsense as Ross has said in his own words. If a game is "supported" (sold) for 40 years with 4x layers of DRM in it including online-only Denuvo, Ross says that's perfectly "reasonable" and clarified that "companies can do whatever they want" with DRM. Exact quotes from his videos.
I will never support such an individual, who flatly refuses to acknowledge the obvious root cause of the problem. His initiative will do nothing whatsoever to further the fight against DRM. It is a total waste of time.

As for this 'stop killing games' nonsense: DRM is like the seed injected by a face hugger from Alien. Once the DRM has been planted, the game is already dead. And nothing at that point can prevent it from dying, unless the DRM can be removed. This initiative is like the Galactic Federation saying that the best way to stop people being assimilated by the Borg is to pass legislation to keep the Borg ships and life support systems operational indefinitely.
Post edited April 29, 2025 by Time4Tea
I somehow doubt this official promotional shout-out would have attracted or made aware that many people who aren't already aware of and already have signed the initiative anyway. Probably would have reached the stragglers and the, for some reason still oblivious, but enough to give the count of signatories a big enough bump and the campaign momentum again? Highly doubtful.
Looks like the current total of 440.000 is all you can muster up for the European territories, unfortunately.

Could GOG have backed out a bit more tactfully - sure, but that's GOG's too low of a skill level in this regard for you.
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Devyatovskiy: I've made mention before that I think GOG has the most to gain from stop killing games initiative. If more games go fully live service to a point that it's ALL that remains, then GOG is kneecapped. They can't bring back those games if publishers drop them. These guys can't bring back (essentially) MMOs from death. Now, imagine if all new games are like that.
I think GOG have realised SKG is primarily all about a handful of very popular live-service games that GOG don't sell because of DRM, and almost nothing about SKG's "initiative" will affect even most single-player Steam games, let alone bring any more DRM'd AAA's here.

I also don't think most games will go live service. Those kinds of games tend to be plot-less competitive multiplayer games with certain style of short infinite replayability gameplay 'loops' mostly focussed around 3 sub-genres (Battle Royale, Racing & MOBA's). You certainly couldn't form an equivalent Fortnite style live service out of most plot-driven, single-player FPS / RPG / adventure / platformer / puzzle games like Deus Ex, Monkey Island, Planescape Torment, Myst or The Swapper. So it's not like we'll ever be in a situation where even +80% of new (let alone most of the tens of thousands of pre-existing PC games) will suddenly become online-only / streamed-only services and GOG will have nothing to sell.
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AB2012: [...] mostly focussed around 3 sub-genres (Battle Royale, Racing & MOBA's). [...]
at least 4 or 5 sub-genres, depending on how you see it. You also have;

Team-based PvP shooters, e.g. games like Overwatch and Marvel: Rivals (edit - a genre also called Hero Shooters)
Extractions shooters, e.g. games like Helldivers 2 and the upcoming Marathon game.
Post edited April 29, 2025 by amok
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reseme: If the game publisher want to add drm to [...] their games [...] fine, just don't delete the game I've paid for.
SO what DRM has anything to do with this mate?
SMH:
https://www.gog.com/blog/what-exactly-is-drm-in-video-games-and-why-should-you-care/