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tomimt: One question I'd want to throw out there is, why do people automatically assume, that every dev that has been rejected and said their game has been rejected because it was too "niche" is telling the truth?

For example, if the game was rejected because of technical issues or missing content in contrast to other platforms, the devs might not be all that willing to say that out loud. And GoG would be doing more harm to itself if they'd go and set the record straight by telling what they really said.
It doesn't really matter. The point here is to give GOG a gentle nudge. ;p
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tomimt: One question I'd want to throw out there is, why do people automatically assume, that every dev that has been rejected and said their game has been rejected because it was too "niche" is telling the truth?

For example, if the game was rejected because of technical issues or missing content in contrast to other platforms, the devs might not be all that willing to say that out loud. And GoG would be doing more harm to itself if they'd go and set the record straight by telling what they really said.
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richlind33: It doesn't really matter. The point here is to give GOG a gentle nudge. ;p
I'd like to nudge the curation staff members rejecting all the good titles while approving stuff like pc building sim into the unemployment line. ;)
Post edited May 25, 2019 by GameRager
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richlind33: It doesn't really matter. The point here is to give GOG a gentle nudge. ;p
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GameRager: I'd like to nudge the curation staff members rejecting all the good titles while approving stuff like pc building sim into the unemployment line. ;)
Less curation is better curation. But the old Steam Greenlight doesn't appeal to me in the least, so...
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Ancient-Red-Dragon: In other words, GOG abolishing curation will be a win/win for everyone.
Before that could happen, GOG would have to get rid of any kind of "staff work" related to releasing new games on GOG, so that the publisher does all the work (the same way Steam is working currently). That would most probably mean that there would be no standalone offline installers for GOG games anymore because that is (most probably) the work GOG staff is doing. Game developers/publishers certainly are not willing to participate in that work at all.

Besides that, hosting games does cost money. Hence, it is understandable GOG wants to restrict the releases to games that also bring some money to GOG, to cover the costs.

Somehow I feel GOG knows better than you (and me) how to run the business, as they know the numbers. Apparently they disagree with your opinion not having any curation is a "win-win" to them as well, and I am willing to believe they have more hard data to back up their differing opinion.

Plus, if they make bad business decisions, they (the owners of GOG) lose money. You don't. So if they implemented your suggestion and went belly-up because of it, you could just shrug your shoulders. They couldn't.
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GameRager: I'd like to nudge the curation staff members rejecting all the good titles while approving stuff like pc building sim into the unemployment line. ;)
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richlind33: Less curation is better curation. But the old Steam Greenlight doesn't appeal to me in the least, so...
Well I didn't say/mean all of them should be fired...just the ones causing this mess for the most part. :)

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timppu: Besides that, hosting games does cost money. Hence, it is understandable GOG wants to restrict the releases to games that also bring some money to GOG, to cover the costs.

Somehow I feel GOG knows better than you (and me) how to run the business, as they know the numbers. Apparently they disagree with your opinion not having any curation is a "win-win" to them as well, and I am willing to believe they have more hard data to back up their differing opinion.

Plus, if they make bad business decisions, they (the owners of GOG) lose money. You don't. So if they implemented your suggestion and went belly-up because of it, you could just shrug your shoulders. They couldn't.
1. This is almost a moot point if the games don't use that much space(like older games and many small indie games).

2. And without knowing who is doing what job in GOG and how/why we cannot say for sure they are all business mavericks as you seem to be hinting at.

3. If they lose we lose in the long run if they had/have to fold and close up shop.
Post edited May 25, 2019 by GameRager
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Ancient-Red-Dragon: In other words, GOG abolishing curation will be a win/win for everyone.
It definitely won't be a win for me. I rely on GOG to recommend me games. The kusoges they release I can tell on sight. If they open the floodgates, I will have nowhere to look for games recommendations. This will suck all the ass.

inb4 for your own opinion: right, form your own opinion on like a thousand games that are released each month. This is called a job, and I already have one that pays, kthx.
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GameRager: I'd like to nudge the curation staff members rejecting all the good titles while approving stuff like pc building sim into the unemployment line. ;)
Personally, I would like all interesting games to come onto GOG, along with PC Simulator. In the case of PC simulator, it may someday be a well-developed series that lets people practice the construction and testing of hypothetical computers without having to spend serious dough.

Seriously, I got about $3,000 to $5,000 dollars lined up for my next machine.
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GameRager: I'd like to nudge the curation staff members rejecting all the good titles while approving stuff like pc building sim into the unemployment line. ;)
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Sabin_Stargem: Personally, I would like all interesting games to come onto GOG, along with PC Simulator. In the case of PC simulator, it may someday be a well-developed series that lets people practice the construction and testing of hypothetical computers without having to spend serious dough.

Seriously, I got about $3,000 to $5,000 dollars lined up for my next machine.
I wasn't saying that to rag on that game, but rather to show that if that game gets on here(and it seems to be niche to me) then the niche excuse doesn't/shouldn't fly anymore. :)
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GameRager: I wasn't saying that to rag on that game, but rather to show that if that game gets on here(and it seems to be niche to me) then the niche excuse doesn't/shouldn't fly anymore. :)
It's not niche. It's "very positive" on Steam with 6700 reviews, no bundles or fire sales. Crow has been served.
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GameRager: I wasn't saying that to rag on that game, but rather to show that if that game gets on here(and it seems to be niche to me) then the niche excuse doesn't/shouldn't fly anymore. :)
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Starmaker: It's not niche. It's "very positive" on Steam with 6700 reviews, no bundles or fire sales. Crow has been served.
As others like to say when a movie/game gets a ton of bad reviews....could it be review bombing?
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richlind33: It doesn't really matter. The point here is to give GOG a gentle nudge. ;p
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GameRager: I'd like to nudge the curation staff members rejecting all the good titles while approving stuff like pc building sim into the unemployment line. ;)
PC Building simulator is currently the top selling game on Gog ATM, and the majority of Gog users don't visit the forums or care less about them (imo) so it appears your opinions are wrong. Perhaps wait for the new Wizardry game to come out first and them maybe see why it was rejected or perhaps Gog will approve it if a patch or two later is added that improves the game; we don't know the quality of the press copy that Gog got.
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GameRager: I'd like to nudge the curation staff members rejecting all the good titles while approving stuff like pc building sim into the unemployment line. ;)
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David9855: PC Building simulator is currently the top selling game on Gog ATM, and the majority of Gog users don't visit the forums or care less about them (imo) so it appears your opinions are wrong. Perhaps wait for the new Wizardry game to come out first and them maybe see why it was rejected or perhaps Gog will approve it if a patch or two later is added that improves the game; we don't know the quality of the press copy that Gog got.
Short of being the second coming of Deadly Premonition, it is likely that Lost Souls would be perfectly free of bugs. The game already released on other platforms long ago, so the gameplay and whatnot should be quite finished. The big issue that GOG probably has is that the game has a very archaic design, of ye olde crawlers.
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David9855: PC Building simulator is currently the top selling game on Gog ATM, and the majority of Gog users don't visit the forums or care less about them (imo) so it appears your opinions are wrong. Perhaps wait for the new Wizardry game to come out first and them maybe see why it was rejected or perhaps Gog will approve it if a patch or two later is added that improves the game; we don't know the quality of the press copy that Gog got.
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Sabin_Stargem: Short of being the second coming of Deadly Premonition, it is likely that Lost Souls would be perfectly free of bugs. The game already released on other platforms long ago, so the gameplay and whatnot should be quite finished. The big issue that GOG probably has is that the game has a very archaic design, of ye olde crawlers.
Just so you know, there *have* been some bugs in Japanese Wizardry games. Some that I know about:
* Wizardry 1 (Famicom and NES) has a bug that makes AC not work for party members, so don't bother with armor, as it's useless. (This was NOT fixed in the US release, but was fixed in the Super Famicom version.)
* Wizardry 2: Legacy of Llylgamyn (Famicom) has a bug that will corrupt save data if you try to look at the roster with a LOST party member; a TAS used this to trick the game into letting the player buy the game winning item from the store.
* Wizardry 5 (Super Famicom) has a buffer overflow that can be used to trigger the ending early; the US release of this game, fortunately, fixed that.
* Wizardry Gaiden 3 (Game Boy) has a bug where CORTU, instead of protecting your party against enemy spells, will make *your* spells ess reliable. One of the new Alchemist spell is also affected by this bug.
* Wizardry Gaiden 4 (SFC) has some save corruption issues. One that's particularly notable is that casting the spell that uncurses items will corrupt your save, a rather embarrassing bug that was never fixed (not even when they reprinted the game I believe).
* Wizardry: New Age of Llylgamyn (PSX): In this game's version of Wizardry 5, BACORTU does not work.
* Wizardry Summoner (GBA): They switched the XP and GP rewards from enemies, resulting in leveling up being *way* too slow, even when compared to the early games. This issue was bad enough to ruin the game for me when I tried it. The PS2 vesion apparently boosted enemy XP gains a bit, but didn't actually fix the problem. (One consequence of this bug: You get more money than you know what to do with, and there is no money sink in this game.)

Now that's not to say that Sir-Tech releases weren't buggy (they were, especially Wizardry 1), but my point is rather to say that games of this type do, indeed, have bugs. (Also, with computer versions, the bugs may be *different* between vversions.)
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dtgreene: Now that's not to say that Sir-Tech releases weren't buggy (they were, especially Wizardry 1), but my point is rather to say that games of this type do, indeed, have bugs. (Also, with computer versions, the bugs may be *different* between vversions.)
True, no guarantee that modern games would be issue-free, I just felt it was probable for Lost Souls and most of the newer stuff.

Anyhow, you are a veritable grimoire of information on RPGs. I wouldn't be surprised if you had a hand in Desktops & Dungeons or other books on the subject matter. :)
I always read "titties" instead of "titles" when I don't wear my contact lenses.