David9855: PC Building simulator is currently the top selling game on Gog ATM, and the majority of Gog users don't visit the forums or care less about them (imo) so it appears your opinions are wrong. Perhaps wait for the new Wizardry game to come out first and them maybe see why it was rejected or perhaps Gog will approve it if a patch or two later is added that improves the game; we don't know the quality of the press copy that Gog got.
Sabin_Stargem: Short of being the second coming of Deadly Premonition, it is likely that Lost Souls would be perfectly free of bugs. The game already released on other platforms long ago, so the gameplay and whatnot should be quite finished. The big issue that GOG probably has is that the game has a very archaic design, of ye olde crawlers.
Just so you know, there *have* been some bugs in Japanese Wizardry games. Some that I know about:
* Wizardry 1 (Famicom and NES) has a bug that makes AC not work for party members, so don't bother with armor, as it's useless. (This was NOT fixed in the US release, but was fixed in the Super Famicom version.)
* Wizardry 2: Legacy of Llylgamyn (Famicom) has a bug that will corrupt save data if you try to look at the roster with a LOST party member; a TAS used this to trick the game into letting the player buy the game winning item from the store.
* Wizardry 5 (Super Famicom) has a buffer overflow that can be used to trigger the ending early; the US release of this game, fortunately, fixed that.
* Wizardry Gaiden 3 (Game Boy) has a bug where CORTU, instead of protecting your party against enemy spells, will make *your* spells ess reliable. One of the new Alchemist spell is also affected by this bug.
* Wizardry Gaiden 4 (SFC) has some save corruption issues. One that's particularly notable is that casting the spell that uncurses items will corrupt your save, a rather embarrassing bug that was never fixed (not even when they reprinted the game I believe).
* Wizardry: New Age of Llylgamyn (PSX): In this game's version of Wizardry 5, BACORTU does not work.
* Wizardry Summoner (GBA): They switched the XP and GP rewards from enemies, resulting in leveling up being *way* too slow, even when compared to the early games. This issue was bad enough to ruin the game for me when I tried it. The PS2 vesion apparently boosted enemy XP gains a bit, but didn't actually fix the problem. (One consequence of this bug: You get more money than you know what to do with, and there is no money sink in this game.)
Now that's not to say that Sir-Tech releases weren't buggy (they were, especially Wizardry 1), but my point is rather to say that games of this type do, indeed, have bugs. (Also, with computer versions, the bugs may be *different* between vversions.)