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The problem here always end up on people arguing about what DRM-free actually is and turning a constant back and forth with nothing being resolved.

Everything breaks down into definitions.
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ChristophWr: For a site like gog will always be a place.
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Ancient-Red-Dragon: Based on what? GOG's most recent official financial reports have listed only negligible amounts of profits.

In many previous years, they actually had financial losses.
Wasn't financial losses because they were over spending and bad management? Because it showed GOG was growing at the same time.
Post edited April 18, 2023 by Syphon72
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wolfsite: The problem here always end up on people arguing about what DRM-free actually is and turning a constant back and forth with nothing being resolved.

Everything breaks down into definitions.
No it doesn't.
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wolfsite: The problem here always end up on people arguing about what DRM-free actually is and turning a constant back and forth with nothing being resolved.

Everything breaks down into definitions.
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AS882010M0: No it doesn't.
It has happened before.
Post edited April 18, 2023 by Syphon72
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AS882010M0: Linux sure, but I don't want to play Penguin Lemmings 2D.
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kohlrak: It's dying as a conscious movement, but not dying entirely. On one of the sites i do my games shopping, most titles are DRM-free despite having a simple option nd being made aware of it. it's just never been a strong advertising point, but i think most devs believe in it.

It's due to a limitation with certain versions of windows. You'll note that the linux installers are 1 file (except for DLCs).
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AS882010M0: Name the site please !
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AS882010M0: Linux sure, but I don't want to play Penguin Lemmings 2D.

Name the site please !
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Syphon72: Do tell?
Won't do you much good since it's almost all in Japansee, but dlsite. They let you know whenever there's DRM on the games, as well as what type of DRM is used. Also their biggest audience is the kind that buys the titles Kagura Games is grabbing. But you can see the same pattern on steam, too. Most times when games do have DRM, it's easy to thwart, too, despite having devs on the teams making these games, implying tht those that do adopt DRM do so intentionally casually. Denuvo and such are only really used by AAAs, which are hardly worth our time these days.
Your rosy-eyed, wishful-thinking blinders are showing. If only GOG's titles were DRM-free. If only they were DRM-free for single player even as a compromise! But, alas, it is not true.
Post edited April 18, 2023 by mqstout
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ChristophWr: Games on gog are drm free
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mqstout: Your rosy-eyed, wishful-thinking blinders are showing. If only GOG's titles were DRM-free. If only they were DRM-free for single player even as a compromise! But, alas, it is not true.
Are you saying all games on GOG are not DRM-free? Even if you add all the games in the DRM list thread, it's less than 2%. If you take away the nitpicking MP list, it's even less.

I know for fact some of the games on DRM MP list have local MP or LAN.
Post edited April 18, 2023 by Syphon72
I was wondering why he opened another ranting thread.
But I guess there can never be enough ranting in this world.


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wolfsite: The problem here always end up on people arguing about what DRM-free actually is and turning a constant back and forth with nothing being resolved.

Everything breaks down into definitions.
Where the definition is so easy ... licence check at runtime (online or offline makes no difference) :)



But I was wonderin: not that anyone would ever admit it ... but would it theoretically be possible to play a multiplayer game that uses Galaxy authentification if it's a illegal copy? In that case the game would still be DRM free, even if a online account is needed to access the network.
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Syphon72: Wasn't financial losses because they were over spending and bad management? Because it showed GOG was growing at the same time.
Sure, those could be large parts of it.

But, many people were saying on this board that GOG was going to become a massive financial success once they detached themselves from the GWENT expenses, which were said to be the only thing holding GOG back from abundant success.

Yet GOG"s financial results after having detached themselves from GWENT's expenses do not bear out the assertions of those lofty hopes.

That is an interesting question though: could DRM-free have been more successful if another company other than GOG was the big player in the DRM-free niche, and/or if GOG itself had been managed differently? Maybe it could have been.

It's probably too late now though, unless perhaps a huge player likes Steam or EGS decided to get into the DRM-free space and to market the concept to their audience.
Still not convinced that GOG was aware of how much had to be unlocked online in Hitman. Just can't say how much they thought was available offline.
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ChristophWr: You say that all the time. For a site like gog will always be a place. Especially for indies and some triple a games
Enough customers exist right now, that care enough about DRM-Free and spend their money to support it.

Who can say that will remain the case, in 5 or 10 or 15 or 20 years etc.

Beyond gaming, DRM-Free has been on the decline, especially with the advent of streaming. Gaming will be sure to follow. And DRM has been the standard for decades. GOG has made inroads, but it is a constant challenge for them.

At the end of the day, it will be the habits of the gamers that will dictate whether GOG survives as a DRM-Free store. In short, where they spend their money. It is also about the game providers, who get most of their income and profits from Steam and other DRM stores. GOG have to continually be attractive and feasible to them.
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Timboli: At the end of the day, it will be the habits of the gamers that will dictate whether GOG survives as a DRM-Free store. In short, where they spend their money. It is also about the game providers, who get most of their income and profits from Steam and other DRM stores. GOG have to continually be attractive and feasible to them.
I think the habits of GOG play as big a role, if not bigger.

Unfortunately I think they have successfully alienated a lot of developers and customers.
It's hard to say what the future will hold for DRM-free over the next 20 years and many of the posts here seem quite negative. If we continue to see game servers being taken down, rendering games unplayable, then DRM-free might conceivably see increasing support.

Bear in mind, for the '80s/90s generation' (those who grew up in the 80s/90s) - most of the PC games they played as they were growing up are still playable today, because DRM wasn't a thing. For the current generation, growing up in the 2000s/2010s, there is a strong chance that most of the games they are growing up playing won't be available in 20 years' time, because of the DRM. When they come to realize that - that the games they enjoyed in their youth have been taken away from them, that they are being denied their nostalgic fix - there might well be a reckoning.
Post edited April 18, 2023 by Time4Tea
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Time4Tea: It's hard to say what the future will hold for DRM-free over the next 20 years and many of the posts here seem quite negative. If we continue to see game servers being taken down, rendering games unplayable, then DRM-free might conceivably see increasing support.

Bear in mind, for the '80s/90s generation' (those who grew up in the 80s/90s) - most of the PC games they played as they were growing up are still playable today, because DRM wasn't a thing. For the current generation, growing up in the 2000s/2010s, there is a strong chance that most of the games they are growing up playing won't be available in 20 years' time, because of the DRM. When they come to realize that - that the games they enjoyed in their youth have been taken away from them, that they are being denied their nostalgic fix - there might well be a reckoning.
Really? The games from 2000, 90`s and even 80`s were sold without any sort of DRM? What such happy days!
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Gudadantza: Really? The games from 2000, 90`s and even 80`s were sold without any sort of DRM? What such happy days!
Most know they were often sold with copy protection. Arguably the grandaddy to DRM as we know it.