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MacArthur: The important thing is that 5 M$ was what GOG generated for all of the year 2013 and I'm still wondering what brought that much revenue in this first semester. There was the first of take 2, but with titles already bundled pretty much everywhere... There also was risen 3 and dying light...
Don't be silly. It's all Stardew Valley. Obviously. Why are you even asking? :P
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Epitaph666: Great news!
And hopefully as Galaxy gets build up and eventually finished, we'll have more people and more love to our DRM-platform.
Soon™
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MacArthur: The important thing is that 5 M$ was what GOG generated for all of the year 2013 and I'm still wondering what brought that much revenue in this first semester.
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RWarehall: Actually, GoG brought in 63,806,000 PLN (~$16,5 million) for all of 2013 with a profit of 9,515,000 PLN ($2.5 million). Sales a bit more than half of 2015 but profits almost equal.
I was going by memory. Maybe that was 2012, or the number I looked at at the time wasn't very reliable. Both are solid possibilities... :P
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SCPM: There's some more info here:
https://www.cdprojekt.com/en/media/news/cd-projekt-reports-solid-results-q1-2016/
and the pdfs here:
https://www.cdprojekt.com/en/investors/result-center/

Nothing new regarding GOG, that wasn't already mentioned in the conference:
"Given that the growth dynamics of the GOG.com digital distribution platform are primarily influenced by the activity of
the portal’s existing and new clients and the availability of new, appealing products, the Group expects that in Q2 and subsequent quarters of 2016 the performance of GOG.com will depend on its ability to acquire licensing rights for new releases by the world’s leading developers, as well as on expanding the catalogue with “games in development” titles.
The Capital Group’s updated strategy for 2016 expects GOG.com to be able to publish a triple-A video game developed by an unaffiliated partner with full support for GOG Galaxy, concurrently with the game’s global release date. Successful attainment of this goal will affect GOG.com growth dynamics and, consequently, the Company’s ability to acquire distribution rights for other major releases.
In future reporting periods GOG.com’s ability to attract new customers will require exploring markets where GOG.com does not currently hold a major share. In line with this strategy, in May 2016 the service added support for six new currencies, bringing the total number of currencies supported by GOG.com to eleven. Later this year the Company also plans to unveil additional language localizations of its platform.
Finally, GOG.com will depend on ongoing upgrades and extensions of its GOG Galaxy technology stack with new features and networking technologies, facilitating support for new videogame types currently under development at CD PROJEKT RED."
That does confirm at least that the (in)famous AAA title hasn't released yet (and that it wasn't dying light). It could still be Kingdom Come Deliverance though.
Post edited May 13, 2016 by MacArthur
A loss in profits and increase in revenue is not exactly a good sign, their overhead can become overly large and they will have to find new revenue to streams to keep the bottom line. This constant focus on unlimited growth rather than a safe net profit is annoying to say the least. At least they will that unknown AAA game and Cyberpunk 2077.
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RWarehall: Of course, if you really dig into it. The net profit after taxes was just $67,500 for the quarter.
Is that right? That number seems very low.
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Nirth: A loss in profits and increase in revenue is not exactly a good sign, their overhead can become overly large and they will have to find new revenue to streams to keep the bottom line. This constant focus on unlimited growth rather than a safe net profit is annoying to say the least. At least they will that unknown AAA game and Cyberpunk 2077.
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RWarehall: Of course, if you really dig into it. The net profit after taxes was just $67,500 for the quarter.
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Nirth: Is that right? That number seems very low.
262,000 PLN for the GoG segment or $67,500. Bottom of page 16 of the Consolidated Financial Report which shows information by segment (i.e. CD Projekt Red, GoG). All numbers in thousand PLN.
Any kind of info about the taxes themselves?
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PookaMustard: Any kind of info about the taxes themselves?
Well let's see what they have in the breakdown...
We have the "sales revenues" of 20,114,000 PLN of which 11,000 PLN are actual products and 20,103,000 PLN is "goods and materials". Not sure what those "products" are, but it's a small portion of GoG's sales.

Then we have the "Cost of products, goods and materials sold". "Cost of products and services sold" comes to 179,000 PLN, so whatever these physical products are, they lose money on them. Maybe T-Shirts or something? Still a small amount. But for all we know its a "loss" for promotional value. "Value of goods and materials sold" comes to 13,308,000 PLN. This is slightly less than 70% so appears to represent the money going back to the developers.

That leaves 6,627,000 PLN "Gross profit from sales". There are 276,000 PLN in "Other operating revenues" but 5,056,000 PLN in "Selling costs"; 1,412,000 PLN in "General and administrative costs"; and 39,000 PLN in "Other operating expenses"

This leaves just a 396,000 PLN Operating profit. They gained 14,000 PLN in "Financial revenues" probably interest income and spent 5,000 PLN in "Financial expenses"

This leaves 405,000 PLN of which they had to pay 143,000 PLN "Income tax" leaving 262,000 PLN or about $67,500 of leftover profit. That makes the "income Tax" roughly 35.3%. Incidentally, the income tax for CD Projekt Red was only about 20.5% but they were likely able to reduce that for losses due to the game development.
Post edited May 13, 2016 by RWarehall
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PookaMustard: Any kind of info about the taxes themselves?
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RWarehall: Well let's see what they have in the breakdown...
We have the "sales revenues" of 20,114,000 PLN of which 11,000 PLN are actual products and 20,103,000 PLN is "goods and materials". Not sure what those "products" are, but it's a small portion of GoG's sales.

Then we have the "Cost of products, goods and materials sold". "Cost of products and services sold" comes to 179,000 PLN, so whatever these physical products are, they lose money on them. Maybe T-Shirts or something? Still a small amount. But for all we know its a "loss" for promotional value. "Value of goods and materials sold" comes to 13,308,000 PLN. This is slightly less than 70% so appears to represent the money going back to the developers.

That leaves 6,627,000 PLN "Gross profit from sales". There are 276,000 PLN in "Other operating revenues" but 5,056,000 PLN in "Selling costs"; 1,412,000 PLN in "General and administrative costs"; and 39,000 PLN in "Other operating expenses"

This leaves just a 396,000 PLN Operating profit. They gained 14,000 PLN in "Financial revenues" probably interest income and spent 5,000 PLN in "Financial expenses"

This leaves 405,000 PLN of which they had to pay 143,000 PLN "Income tax" leaving 262,000 PLN or about $67,500 of leftover profit. That makes the "income Tax" roughly 35.3%. Incidentally, the income tax for CD Projekt Red was only about 20.5% but they were likely able to reduce that for losses due to the game development.
Interesting. I wonder what made all those sales revenues disappear to make a paltry ending sum of 262,000PLN in the very end. As a college student who must take the final exam for corporate accounting, I understand most of what is said, except for the 'value of goods sold' entry. What is the difference between 'cost of goods sold' and 'value of goods sold'?
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PookaMustard: What is the difference between 'cost of goods sold' and 'value of goods sold'?
From how I interpret the figures, the first is "how much it costs us to get these games to you" and the other is "how much we had to pay to the people who sell these games through us":
If they stopped jacking up prices to incredibly stupid heights, they might make a REALLY good profit.
Am I the only one that understands that the consumer KNOWS when he/she are getting ripped off?
Some of the prices for these games that are decades old... come on guys. Get a grip.
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itchy01ca01: If they stopped jacking up prices to incredibly stupid heights, they might make a REALLY good profit.
Am I the only one that understands that the consumer KNOWS when he/she are getting ripped off?
Some of the prices for these games that are decades old... come on guys. Get a grip.
Most games get regular and heavy discounts, and the service provided is meant to be long term. How much a person values something is very subjective, but the costs of running the company in western europe are not.
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itchy01ca01: If they stopped jacking up prices to incredibly stupid heights, they might make a REALLY good profit.
Am I the only one that understands that the consumer KNOWS when he/she are getting ripped off?
Some of the prices for these games that are decades old... come on guys. Get a grip.
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Titanium: Most games get regular and heavy discounts, and the service provided is meant to be long term. How much a person values something is very subjective, but the costs of running the company in western europe are not.
Then your business has to figure out how to realize when subjectivity and objectivity meet. They also have to realize that certain parts of the world are going to see value for gaming a certain way.
I guarantee the guy in India working in the slums who just got a brand new PC doesn't know shit about the games that came out a decade ago.. and guess what... India and China are MASSIVE areas of growth, as the economies there grow faster than either the Americas or good, old, crusty Europe.
CD Projekt bounces its money all over the place. I don't blame them, but I don't know how much you can read into any actual figures other than to say it seems like they're doing well enough.
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Navagon: CD Projekt bounces its money all over the place. I don't blame them, but I don't know how much you can read into any actual figures other than to say it seems like they're doing well enough.
It's not that hard for the GoG part of the business. Pretty basic as they are mostly a retailer. I'd certainly agree in regards to CD Projekt Red, as trying to interpret anything for a 3-month financial statement when talking about game development given how long it takes a game to come to fruition, not to mention all the development costs before one realizes any income...

Of course if you look at the financials for the past few years, it bears out. CD Projekt Red is all over the place while GoG has been fairly consistant.
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Navagon: CD Projekt bounces its money all over the place. I don't blame them, but I don't know how much you can read into any actual figures other than to say it seems like they're doing well enough.
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RWarehall: It's not that hard for the GoG part of the business. Pretty basic as they are mostly a retailer. I'd certainly agree in regards to CD Projekt Red, as trying to interpret anything for a 3-month financial statement when talking about game development given how long it takes a game to come to fruition, not to mention all the development costs before one realizes any income...

Of course if you look at the financials for the past few years, it bears out. CD Projekt Red is all over the place while GoG has been fairly consistant.
I was referring more to the fact that CDPR has set itself up as many a large company does - as a multinational which does everything in its power to pay as little tax as it legally has to. That means making profits look as low as possible by bouncing money around the various countries in which CDPR has a presence.