It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
It's cloudy with a chance of exclusives!

Ever since Universal Cloud Saves came to GOG Galaxy, the list of supported games has been ever growing. For those who don't know, this neat feature, which allows you to store your saved games safely in the cloud and synchronize them with different devices, has been introduced not only to new games, but also to titles that never offered cloud saves before.
Recently, Universal Cloud Saves support was implemented to a whole bunch of classic titles, plenty of which get this feature exclusively in the GOG version!

Here is a list of the games that recently got the Universal Cloud Saves treatment, most of them exclusively on GOG Galaxy:

Deus Ex GOTY
Deus Ex: Invisible War
Medal of Honor: Pacific Assault
Anno 1404 Gold
Homeworld Emergence
Icewind Dale 2
Psychonauts
Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic II: Sith Lords
Far Cry
Far Cry 2: Fortune's Edition
Legacy of Kain: Defiance
Legacy of Kain: Soul Reaver 2
Thief Gold
Thief II: The Metal Age
Syberia II
Torchlight 2
Throne of Darkness
The Settlers 2: Gold Edition
Pharaoh + Cleopatra
Zeus + Poseidon
The Bard's Tale
Pizza Tycoon 2
Emperor: Rise of the Middle Kingdom
Tzar: The Burden of the Crown
Legend of Grimrock 2
Syndicate Plus
Syndicate Wars
Dungeons & Dragons: Dragonshard
Jade Empire: Special Edition


Quite a few of them are now available for a fraction of the price during our Black Friday Sale. Go ahead, give them a try.
avatar
Prothean.737: Yah, I agree with you on all your points and was well aware of them all... I was mainly speaking to the number of posts saying "I don't need a backup", etc.
avatar
MarkoH01: The discussion before was mostly about the question if achievements could be more impoortant than cloud saves to anybody so people started to explain why they don't need achievements or cloud saves. If there weren't a reason for BOTH GOG would not implement BOTH. Regarding the question what's better or more important it's imo purely subjective. Even in your case one could argue that - like you said - it's convenient to have cloud saves but not necessary. In your case you would have to back up the saves manually and carry them around. Not nice at all but not impossible either. Again: imo both features are nice to have (if they are working - I am looking at you TQ cloud saves) and neither of those is more important than the other, depending on the user. For you cloud saves probably are extremely important while for others they don't matter or don't matter much - same goes for achievements.
I use Resilio Sync (to keep my machines in sync, not just for game saves) and it works incredibly well, keeps unlimited versions of saves every time it writes a new one, etc., but it just goes back to that frictionless experience... I know GOG is in an infant state compared to Steam, I don't hold it against GOG at all... I prefer the GOG client over Steam... Steam has started feeling bloated in the past few years (I'm sure that redesign that keeps popping up with breathe new life into it, though)... I respect the people asking for achievements as much as I do asking for better Cloud Save support... they're both extremely important to GOG because they're important to the customers and they recognize that or they wouldn't spend the time developing and implementing them
avatar
hollunder: Any update on the Linux version?
avatar
linuxvangog: Hello,

Currently we are not actively working on the Linux version of the client. As of right now we have to put our limited resources to other upcoming great features.

We are aware that this is important for our Linux users and if anything changes in that matter, we will surely let you know.
Ok, so how is the fps counter setting going along, then? :D

Many people asked quite often already, when we can enable it "permanently" just like on steam,uplay,origin until we disable it again and also asked for a setting that lets us decide in which color and corner the fps should be displayed.

Pressing a 2 key combo every time I restart any game, is not really a great user experience and I hope we don't have to wait for such an easy,small feature, as long as the linux people have to wait for their gog galaxy release?!
high rated
Good news for those using the client and this feature. But seeing how more and more games get client features, i.e. more and more games in our library will now default to the Galaxy-laden standalone installers, I have to ask - is anyone working on adding that promised setting to permanently switch to the Galaxy-free standalone installers? If so, when can we expect to see it? If not, can we get a ETA as to when the web-dev team is going to start working on it?



avatar
linuxvangog: Hello,

Currently we are not actively working on the Linux version of the client. As of right now we have to put our limited resources to other upcoming great features.

We are aware that this is important for our Linux users and if anything changes in that matter, we will surely let you know.
Are you passively working on the Linux version of the client?

And you are aware that it's important to your Linux users, yet have prioritised working on other great features over it? I'm sure that's very comforting to them.
Great news! play classics like Deus Ex or Legacy of Kain with cloud saves helps me a lot.
avatar
GOG.com: It's cloudy with a chance of exclusives!

Ever since Universal Cloud Saves came to GOG Galaxy, the list of supported games has been ever growing. For those who don't know, this neat feature, which allows you to store your saved games safely in the cloud and synchronize them with different devices, has been introduced not only to new games, but also to titles that never offered cloud saves before.
Recently, Universal Cloud Saves support was implemented to a whole bunch of classic titles, plenty of which get this feature exclusively in the GOG version!

Here is a list of the games that recently got the Universal Cloud Saves treatment, most of them exclusively on GOG Galaxy:

Deus Ex GOTY
Deus Ex: Invisible War
Medal of Honor: Pacific Assault
Anno 1404 Gold
Homeworld Emergence
Icewind Dale 2
Psychonauts
Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic II: Sith Lords
Far Cry
Far Cry 2: Fortune's Edition
Legacy of Kain: Defiance
Legacy of Kain: Soul Reaver 2
Thief Gold
Thief II: The Metal Age
Syberia II
Torchlight 2
Throne of Darkness
The Settlers 2: Gold Edition
Pharaoh + Cleopatra
Zeus + Poseidon
The Bard's Tale
Pizza Tycoon 2
Emperor: Rise of the Middle Kingdom
Tzar: The Burden of the Crown
Legend of Grimrock 2
Syndicate Plus
Syndicate Wars
Dungeons & Dragons: Dragonshard
Jade Empire: Special Edition

Quite a few of them are now available for a fraction of the price during our Black Friday Sale. Go ahead, give them a try.
This is terrific news!

I purchased Dragon Age - Ultimate Edition this week, and simply cannot wait to play it again, also with the new Cloud Save in place.

Dragon Age is one of my favourite RPG's and it must be simply the best offer on GOG at the moment - I got this wonderful fantasy world treasure for only £3.79!

Thank you GOG! We love you guys!

Best

D
Attachments:
avatar
tfishell: Cheers for this. :)

I'll encourage you to do something similar with classics that can benefit from dgVoodoo - apply it to a bunch, then create a newspost about it.
avatar
Kayx291: Codename Outbreak could benefit a lot from dgVoodoo since there are texture/model issues.
When I bring this up I'm usually thinking of Populous 3, since it's not officially supported past Win7 yet is a top seller. I wonder if Arcanum could benefit too, since it's not officially supported past Win 8.
avatar
HypersomniacLive: Good news for those using the client and this feature. But seeing how more and more games get client features, i.e. more and more games in our library will now default to the Galaxy-laden standalone installers, I have to ask - is anyone working on adding that promised setting to permanently switch to the Galaxy-free standalone installers? If so, when can we expect to see it? If not, can we get a ETA as to when the web-dev team is going to start working on it?
I second this request.
avatar
HypersomniacLive: [...] more and more games in our library will now default to the Galaxy-laden standalone installers, I have to ask - is anyone working on adding that promised setting to permanently switch to the Galaxy-free standalone installers? If so, when can we expect to see it? If not, can we get a ETA as to when the web-dev team is going to start working on it?
avatar
MarkoH01: I second this request.
I also second this request.

As for the ETA: As it happens I'm sending a constant stream reports about bugs and accessibility issues to GOG's support team. I keep hearing that they are too busy to fix my bugs in the foreseeable future, so they've got to work on something to justify that. Judging from the severity of some of the stuff I write to them about they must be fixing something on a scale that could bankrupt GOG when people found out about it... -.-
Thanks for this! Esp for the old stuff but also for the new stuff! Had I known earlier I would've gotten some things here instead of steam! -_-
avatar
HeartsAndRainbows: ...
Just curious, since you're relatively new: are you here for the DRM-free or old games or both? And how did you find out about GOG?
[I'm leaving those broken links in. I'm not the one that broke them. Fix them yourself, GOG...]

Although I think certain types of games did age badly (King's Quest III or 3D games that went for realistic esthetics) I don't discriminate games based on their age. To name some games I enjoyed from the top of my head: Loom, The Dig, X-Com: UFO Defense, Gabriel Knight: Sins of the Fathers, Edna & Harvey: The Breakout as well as Harvey's New Eyes, Dead Cells, Terraria, Morrowind, but I also look forward to playing a few games from my backlog. Some of which are games running on the Unity engine, which means doing some proper research on how to handle Unity's telemetry nonsense. But since I'm already good on gaming related work™ I'm playing my non-Unity games first, so games like West of Loathing and Dropsy will have to wait.
But yeah, as long as a game is good, it doesn't matter that it's old enough to drive a car. ;)

However I wouldn't have picked up a single one of those games with Steam-like DRM on them. I mean code-wheels and "type word X from page Y of the manual" were one thing, but I was honestly surprised to learn that the Steam store was even a popular thing. So for me it would be "either DRM-free or ♫Do what you want 'cause a pirate is free...♪" and quite frankly: I don't trust random strangers from the internet enough to download something that I would have to install.

How did you find out about GOG...? I knew about GOG for ages so I can't even remember where I heard about it first. Chances are TotalBiscuit, Jim Sterling, a friend or cultural osmosis (the culture in question being "the internet"). Always had trouble with the registration, though. There was some google scripting in the registration form (and probably still is), so that was a big no-go. In the end (and after several years of half-yearly emails to GOG, asking them to drop that s***) I was able to register using the Tor browser*. And now it's almost a year of me getting good deals on classic games but at the same time wondering how GOG can stay in business with a store page like that. ... I would insert a smiley here, but I'm too busy gurgling my own bile because GOG are inserting some CAPTCHAs (probably google?) into the login, making it impossible for me to log in - in irregular(?) intervals. During a sale. Smart...

* https://en.wikipedia.org/wiki/Tor_(anonymity_network)#Tor_Browser
Post edited November 26, 2017 by HeartsAndRainbows
avatar
HeartsAndRainbows: *snip*
Wow. Thanks for sharing. That's a new one: GOG's technical difficuulties are keeping potential customers out. Also interesting that even though you are relatively new you already got quite angry at GOG - especially at their many bugs and problems. Well, GOG - I guess this should be a sure sign for you to change priorities a bit.
Post edited November 27, 2017 by MarkoH01
avatar
MarkoH01: [...] Also interesting that even though you are relatively new you already got quite angry at GOG - especially at their many bugs and problems. [...]
What can I say? I didn't choose the name HeartsAndRainbows by accident. When I'm not breathing fire I try to contribute to communities a little: Adding some links to the Community Wishlist(s), adding GOGmixes to improve transparency, upvoting posts about solving technical problems with games... Stuff that makes a portal a better place for everyone... But eeevery step of the way is needles and pins:
- Make a comment on community wish? Links get broken, line breaks removed.
- Spending hours and hours looking up what games use the Unity engine all across the internet? That should be on the games' technical details to begin with! It's not like the developers and publishers would know...
- Heyy... Forums! :) That technology is around for decades. How could they mess that up? ... Oh wait... :/
Done reading that solution? Now where would they hide the option to upvote or downvote...? Clearly somewhere at the bottom, because you would have to read a post first before you cast a judgment. But why would you even have to read user posts about how to solve those issues? Clearly the people that took your money see an obligation to provide you with a workaround while they are working on a permanent solution in the background. After all it's only in their best interest to build up a reputation as a reliable source of games. I mean, people play games to unwind from their everyday stress, so you wouldn't want to increase their stress when they play your games. Oh wait... :/

And have I told you about the time I discovered that a "#" in an url can swallow up several lines of your post whilst breaking the link as well? Yeah... Haven't written to support about that one either, yet. Somehow I've gotten the feeling that I don't need to rush writing that report.

In short: The more site features I try to use the more bugs and accessibility issues I see. And when I try to contribute to make improvements I fall face first into another bug or accessibility issue. Funny how that works...
Post edited November 26, 2017 by HeartsAndRainbows
avatar
HeartsAndRainbows: - Spending hours and hours looking up what games use the Unity engine all across the internet? That should be on the games' technical details to begin with!
Why is this important? What about Unreal Engine, GameMaker, and other engines?

Also, you may want to just want to give up on some things; there's only so much we can control here. Perhaps put that energy to use elsewhere.
Post edited November 27, 2017 by tfishell
avatar
tfishell: Why is this important? What about Unreal Engine, GameMaker, and other engines?
It wasn't my intention to marginalize the Unreal Engine, CryEngine, XNA, FNA, etc. But Unity does something that other engines don't. Like I already hinted at above, the Unity Engine submits data to Unity Technologies. I'm not so keen in participating in that. At least 145 other GOG users seem not so keen on that either. A far larger number of users might not even know about that and might have a pretty strong opinion about it - if asked. There in no text informing the user that this will be happening before they install a Unity game. And there is no text that informs them before buying such a game. For example: I bought my first Unity game in blissful ignorance. I knew about Unity, but I didn't know that The Last Federation was running on Unity. The GOG EULA is the only legal document that greets you when you install that game.
It's okay if others have no issues with that. But to me it would seem like common courtesy to at least ask someone before you download and process data from them they might not be willing to share. Unity doesn't ask about that. They don't even make it mandatory to inform users.

And just in case you thought the first list wasn't that long: Here's my ongoing, incomplete addition to that list (which only adds games that aren't present in Gekko_Dekko's original).


avatar
tfishell: Also, you may want to just want to give up on some things; there's only so much we can control here. Perhaps put that energy to use elsewhere.
As for spending my energy elsewhere: I'm not from the US. If I was I'd be telling my senator about Net Neutrality right now, which I'd imagine was what you where hinting at. ;) Right now I'm right here on GOG. These are the issues I see for us as users and customers of GOG. So I work on those.
That there are other problems available in this world shouldn't mean that everyone not part of "problem #1" should be ignored while that is going on.