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BUG REPORTING: Please use http://mantis.gog.com

Always attach your logs when reporting bugs. You can find them at:
On Windows Vista or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Windows XP: C:\Documents and Settings\All Users\GOG.com\Galaxy\Logs
On MacOSX: /Users/Shared/GOG.com/Galaxy/Logs


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Hi, everyone!

The Galaxy team is hard at work to bring you the Client application that will let you manage your GOG.com games library more conveniently. We’d love for the initial release experience to be as smooth and streamlined as possible for everyone, but releasing an app of this scope is no easy feat.

But before we jump in and hand out the alpha Client, we’d like to set some ground rules.

1) The key word here is ‘alpha’, which means that this is not the final app and not all functionalities are present. The purpose of this test is to evaluate the core tech in the Client on a wider set of computer configurations than what we can locally test on, so only core features are included. Below I will post a detailed list of what is present and what we plan to add in future releases.

2) Alpha also means that you can encounter some unexpected issues. If you have a metered connection (a bandwidth cap or payments per bandwidth used) or you’re currently playing and can’t afford a loss of game time, this might not be for you. In other words, if you want to avoid potential problems with the alpha Client, simply wait for the final release.

3) Please, please, please refrain from posting screenshots, reviews or first impressions, both on our forums or elsewhere, as this is not the final product and many changes will still be made.

If you’ve read all of the above proceed to the signup page: http://www.gog.com/galaxy/alpha

We will be sending out invitations in batches (along with some more info on how to install the client and report bugs), so not everyone will receive one right away.
Post edited May 02, 2015 by Destro
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Hi everyone,

we've released the 0.7 version a couple of minutes ago, here's the changelog:

- Back/Forward navigation in the Store section
- Import Folder - it is now possible to import a game which is not compatible with the client, by clicking the game in the Library section and choosing ‘Import Folder’ from the More dropdown
- Startup page option - it is now possible to decide if the client should start on LIBRARY page, STORE page, or continue previous session
- Search option - you can press enter in the search field to continue searching in the Store
- Option to Show Game Folder added to MORE menu
- New sidebar sorting options (sort by name)
- External links will now be forwarded to the system browser
- Wishlist option added to the LIBRARY menu
- Community option in the STORE menu
- Forum Replies option in the ACCOUNT menu
- Option to keep saves, when uninstalling a game
- Windows: starting the client when another instance is already running should now open the running instance (rather than displaying error message)
- Improved ‘Last Played’ information, which should now show the time of the user stopped playing the game, rather than started playing the game
- Fixed uninstallation issues on Windows
- Fixed an issue which prevented using Paypal, when buying a game
- Fixed an issue which prevented from displaying Terms and Agreements when registering new account
- Fixed some issues when installing and uninstalling DLCs
- Bugfix: client will now not allow dragging elements onto its window
- Fixed memory leaks, causing to crash the application when downloading lots of games
- Fixed a bug which was causing the client to crash on exit
- Fixed an issue, which sometimes caused the client to duplicate the news on game view
Post edited May 01, 2015 by Destro
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HOW TO IMPORT EXISTING GAMES INSTALLATIONS INTO GALAXY

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the "+" button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library, then click the More button and select "Manage" -> "Import folder" and point the folder selector into the folder where that game is installed.
Post edited May 01, 2015 by Destro
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Fallen_Zen: Hey JMich,
You can use our bug tracker or PM directly to me, I'm on the Galaxy Client team so can help you a lot faster.
No worries, PMs last night between me and BKGaming worked fine and we seemed to have isolated the cause. Question was mostly when a user tries to help another user, and it may clutter the tracker a bit.
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JMich: No worries, PMs last night between me and BKGaming worked fine and we seemed to have isolated the cause. Question was mostly when a user tries to help another user, and it may clutter the tracker a bit.
Guess a separate forum for the Galaxy project would be nice in the future so we don't spam the General ;)
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Fallen_Zen: Guess a separate forum for the Galaxy project would be nice in the future so we don't spam the General ;)
True. But it will have to wait until open beta release, unless the forum supports limiting access to subforums to specific users only. And I'm not sure if that's a good idea either way.
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JMich: True. But it will have to wait until open beta release, unless the forum supports limiting access to subforums to specific users only. And I'm not sure if that's a good idea either way.
Yup, open beta is a good time for that, we'll think about it.
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JMich: No worries, PMs last night between me and BKGaming worked fine and we seemed to have isolated the cause. Question was mostly when a user tries to help another user, and it may clutter the tracker a bit.
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Fallen_Zen: Guess a separate forum for the Galaxy project would be nice in the future so we don't spam the General ;)
That's what I suggested to BKgaming in a PM. LOL

But me thinks, it would be worthwhile, especially if we would need to post screenies to see if another user has the same problem.

But in the moment:
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Venom: 3) Please, please, please refrain from posting screenshots, reviews or first impressions, both on our forums or elsewhere, as this is not the final product and many changes will still be made.
And on top of it, it would make it easier for you guys to see, if somebody wants to participate ;)
Good work, GOG! I posted on the boards again to say that.
Hi Everyone,

just a quick update. Next batch of alpha invites will be sent out by the end of this week once we sort out some of the already reported bugs. We should also have the Mac version ready very soon.

Thanks for your patience :)
Quick question: has anyone tried running the Windows version of Galaxy in Wine?
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BillyMaysFan59: Quick question: has anyone tried running the Windows version of Galaxy in Wine?
Not that I know of.
There is no need, the stable version will be on all OSes (Windows, Mac OS and Linux) so in the end is only a question of time.
Are game updates being pushed to the Galaxy servers? Unepic got updated today but when I start Galaxy it's not being updated to the new version, can we suspect some delay here or is this not being done yet?
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BKGaming: Are game updates being pushed to the Galaxy servers? Unepic got updated today but when I start Galaxy it's not being updated to the new version, can we suspect some delay here or is this not being done yet?
Please remember we're at alpha stage of the Galaxy Client. Releasing game updates on time is not our priority or focus right now.
Thanks for the updates. Hoping to get an invite to try the Galaxy client soon!
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BKGaming: Are game updates being pushed to the Galaxy servers? Unepic got updated today but when I start Galaxy it's not being updated to the new version, can we suspect some delay here or is this not being done yet?
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Fallen_Zen: Please remember we're at alpha stage of the Galaxy Client. Releasing game updates on time is not our priority or focus right now.
Which is completely fine, as I said I just wanted to confirm that was the case. Thanks.
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Venom: Hi Everyone,

just a quick update. Next batch of alpha invites will be sent out by the end of this week once we sort out some of the already reported bugs. We should also have the Mac version ready very soon.

Thanks for your patience :)
Can't wait to test the client and give some feedback. :)
Post edited December 10, 2014 by ShadowOwl