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high rated
!!! PLEASE READ BEFORE POSTING !!!

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (see below)

Where can I find Galaxy logs on my computer?
On Windows 7 or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Mac OS X: /Users/Shared/GOG.com/Galaxy/Logs

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- throttling max download speed is not yet possible
- notifications related to incoming chat messages and friend requests does not always disappear instantly when consumed and may require reloading Store page
- games imported from existing installations will auto-update once, even if updating is disabled
- Moving Galaxy from /Applications on Mac OS X will stop the app from working
- Galaxy cannot be launched by other users on the same computer
Post edited October 03, 2016 by Liosan
high rated
Hi Everyone,

Below you can find the changelog of GOG Galaxy.

Changelog 1.1.15 (September 7th, 2016):
Changes / Improvements:
• Added Wallet button in dropdown menu under user's avatar
• Performance improvements on UI speed and a little on CPU usage
• Enabled copying text in Galaxy forums
• History will now remember only the 100 most recent pages in history
Bugfixes:
• Fix for "Disk access problem" bug, which broke installation and updates of games. (Bug happened on Windows only, but general mechanism is better on OS X as well)
• Fix for Verify/Repair, which did not work in some scenarios (The above bug for example)
• Fix for "Server problem" while downloading backup installers or other goodies. They will now work, even if temporary download folder is same as destination folder
• Fixed situations in which Store page sometimes did not load properly after waking up computer

Changelog 1.1.16 (September 19th, 2016):
Improvements:
• Galaxy now supports H.264 codecs
• Much better handling of paying using third party processors (PayPal, paysafecard etc.)
• Friends and chat window now scale with the system scaling factor
• New and prettier GOG Eula will be used in games
• Better handling of loading timeouts

Bugfixes:
• "INSTALLED" label will appear all pages of the library now
• Fixed a bug with game time tracking for some games. Galaxy will now register more than one minute:)
• Fixed a bug in which Galaxy in rare cases could not be able to update the game (bug rather existed in rollbacks)
• Galaxy will no longer show a little bit of bare code upon launching
• Fixed blurred images in sidebar expanded list mode

Changelog 1.1.17(hotfix September 20th, 2016):
• Fixed crashes and 'Disk Access Problem' caused by updating Galaxy from 1.1.12 (and earlier versions) to 1.1.16

Changelog 1.1.18 (October 19th, 2016):
Improvements:
• More accurate game time tracking mechanism
• Improved mechanism showing current online status between friends

Bugfixes:
• Fixed a bug which caused Galaxy to stop tracking game time

Changelog 1.1.19 (October 25th, 2016):
Improvements:
• We have removed download size from Galaxy updater. It showed faulty data, as Galaxy Updater doesn't download > 100mb each time and only downloads differences. It will come back in nearest future, when it will show correct data:)
• The first check for game updates will be done 15s after Galaxy starts, instead of 5 minutes.
• OSX: Improved mechanism responsible for removing old files left by Galaxy updates
• OSX: Improved the way Galaxy handles installing games into protected locations like /Applications; you will receive a password prompt about a "Helper tool" installation

Bugfixes:
• Fixed "Essential components missing" error which sometimes appeared after fresh installation
• Fixed a situation where failure in Updater could lead to Galaxy not being able to launch
• Fixed self-update on OSX to properly delete leftover files
• Fixed friends window losing functionality after network loss and reconnect
• Fixed blurry Windows 10 Galaxy tray icon
• Galaxy will remember maximised window status

Changelog 1.1.20(November 2nd, 2016)
Bugfixes:
• Fixed installing XNA4 and other msi-based dependencies.
• Store page won't be reloaded twice upon logging in

Changelog: 1.1.21 (November 17th, 2016)
Improvements / changes:
• Added "with preview updates" suffix to Galaxy window title
• Small optimizations with memory and Galaxy loading time
• Small improvements with updater, it should fail less

Bugfixes:
• Fixed a bug with Galaxy refreshing pages
• Fixed occasional crashes

Changelog 1.1.22 (November 22nd, 2016)
Bugfixes:
• Galaxy will no longer freeze when downloading a game update and checking another game in library
• Galaxy should crash even less now:)

Changelog 1.1.23 (November 28th, 2016)
Bugfixes:
• Galaxy will be now able to reconnect to internet correctly, if computer was put to sleep and then woken up without (initially) Internet connection
• Downloading of games/updates should have less impact on starting other installations

Changelog 1.1.24(December 6th, 2016)
Bugfixes:
• Downloading an installer with Galaxy and using it to install the game should not result in redownloading the whole game again
• Updater should no longer report over 100% progress on download

Adjustments:
• Increased timeout for failures during sign in
• Increased timeout for "Loading Timeout"

Changelog 1.1.25 (December 20th, 2016)
Bugfixes:
• Fixed a crash when trying to install certain games (Game affected was 1979 Revolution: Black Friday).

Changelog 1.1.26 (December 23rd, 2016, Preview only)
Changes:
• Introduced new downloading mechanism

Changelog 1.1.27 (January 26th, 2017, Preview)
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.27 (January 31th, 2017)
Changes:
• Introduced new downloading mechanism
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.28 (March 10th, 2017)
Changes / Improvements:
- Better support for differential patches. They are now seperate depending on game's language and system bitness
- Italian & Japanese partial support + more Spanish translations
- Improved checking for new available updates of the games
- We'll sort available DLCs alphabetically
Bugfixes:
- Fixed a crash when Galaxy doesn't have permissions to the logs directory
- Fixed showing empty grey page after a while of inactivity
- Fixed infinite spinner after going to support page
- Fixed displaying of prices in cart when they were over 999 (Bug caused by a comma in the price)
- MacOS: Popup windows (for example chat) will no longer open as a tab but as a separate window instead
- MacOS: Fixed memory leak (~30MB upon GOG Galaxy launch)
- MacOS: Fixed memory leak while playing a game

Changelog 1.1.29 (March 14nd, 2017)
Changes:
- Changes in downloading mechanism, which allows for better control over download's flow
Bugfixes:
- Fixed displaying progress of differential patches (It did not display the "Extracting" status)

Changelog 1.1.30 (March 16th, 2017)
Bugfixes:
- Fixed a crash within games downloading mechanism

== PREVIEW UPDATES* ===

HOW TO ENABLE PREVIEWS?
Go to your Galaxy settings and check the option to receive preview updates.

HOW TO DISABLE PREVIEW?
- Uninstall Galaxy
- Download current installer from gog.com/galaxy
- Install Galaxy
- Import your games

Changelog 1.2.0 (March 22nd, 2017)
Changes and improvements:
- Cloud saves backup and syncing (supported games only)
- Screenshot capture with F12 (supported games only)
- In-game overlay with FPS counter and notifications (supported games only)
- Greatly improved chat, also in overlay
- Ability to enable or disable achievements, game time tracking, auto-updating games and more
- Desktop and in-game notifications system
- Ability to set bandwidth limit and scheduler
- New settings window
- Rarity information in achievements
- Abort button next to installation status
- Only one Galaxy Updater window will be shown in most cases
- GOG Galaxy updates will be downloaded in the background
- Games are now downloaded directly to their install directory, instead of a temporary location
- Galaxy changelog is displayed in Galaxy

Bugfixes:
- Fixed game time tracking issues
- Initial size of Galaxy Client window will respect Windows scaling
- Improved Windows 10 Galaxy tray icon
- Fixed a bug which caused Galaxy to redownload whole data in case of a failure of installation/update
- Thumbnail highlighting in media gallery now works properly
- Decreased client's network and CPU usage (especially for a lot of games)
- MacOS: Fixed situation when Galaxy Client could downloading due to App Nap
- MacOS: Fixed crash when logging out with "New post" popup open
- MacOS: Fixed game processes not being properly cleaned up after exiting
Post edited March 22, 2017 by TheTomasz
high rated
For everyone who has a problem with missing api-ms-crt dlls in Client's versions post 1.1.5:
Please install one of those windows update: https://support.microsoft.com/en-us/kb/2999226 https://support.microsoft.com/en-us/kb/3118401
You may need to update Windows to meet the requirements for these:
For Windows 8.1 and for Windows Server 2012: https://support.microsoft.com/en-us/kb/2919355
For Windows 7 and for Windows Server 2008 R2: https://support.microsoft.com/en-us/kb/976932

You can also try reinstalling Microsoft Visual C++ Redistributables 2015 (x86) if you meet above requirements.
Available here: https://www.microsoft.com/en-us/download/details.aspx?id=48145

If above instructions doesn't work for you, create a separate issue on mantis.gog.com and we'll try to help you individually.

Please note that this solution only helps with the missing api-ms-crt dlls.


========================================================================================


Answering this question: Why 1.1 doesn't work after updating to 1.2?

This is happening probably due to incompatible database from version 1.2, please delete this folder:
%ALLUSERSPROFILE%\GOG.com\Galaxy\storage
usually
C:\ProgramData\GOG.com\storage\

Then you'll have to use scan&import (menu under the top Galaxy logo) function to see your games back in Galaxy Client.
Attachments:
Post edited March 27, 2017 by TheTomasz
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Liosan: (..)
Thamks for the update Liosan!
I had some issues with my internet connection just a few days ago and took several minutes for the client to be usable. As far as I remember one of the first builds used to load library first and then tried to connect. Perhaps this could be improved a bit.
Thank you for the updates, I'm sure Galaxy will get even better as times go by.

I am having an issue lately and i can't find if it has been addressed. The moment Galaxy launches my GPU (GTX 970) usage goes to full load and remains there for as long as Galaxy is running, either if its maximized or just running in the background (taskbar). I do not remember having this issue before and i do not like my GPU to have to work overtime without any real reason for it.

Thanks.
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Liosan: ...
At least you're keeping us informed. Thanks for being honest! :) And good luck.

(It'd be nice if you guys finally figured out a way to bring back manual sorting for the library.)
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Skeksis25: Is there no achievement support for games still? I just played through Witcher 2 and got no achievements. Its disappointing and is making me consider getting games on Steam instead until they implement achievement support.

I like achievements, so telling me they are meaningless is pointless. If Steam allows us to unlock achievements and Galaxy doesn't, for me personally, that's a major detraction.
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Future_Suture: I have actually stopped buying games on Steam for now because achievements are not optional, unlike on Galaxy. I suggest you read this and see what you think about the matter.
Like I said, I was not interested in someone telling me how I'm wrong for liking achievements. Just wondering when they will be implemented properly here.
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Skeksis25: Is there no achievement support for games still? I just played through Witcher 2 and got no achievements. Its disappointing and is making me consider getting games on Steam instead until they implement achievement support.

I like achievements, so telling me they are meaningless is pointless. If Steam allows us to unlock achievements and Galaxy doesn't, for me personally, that's a major detraction.
Plenty of games have achievement support. Witcher 2 might still not be updated for them yet, not sure. I know for a while the game showed achievements but didn't have them actually built in. Not sure if they ever fixed that nor I have played the game since Galaxy came out. Might fire it up and see if I get any to unlock.

Anything on this list though, besides the Witcher 2, should work. I've played a number of them and had achievements unlock.

http://www.gog.com/mix/games_with_galaxy_achievements
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Future_Suture: I have actually stopped buying games on Steam for now because achievements are not optional, unlike on Galaxy. I suggest you read this and see what you think about the matter.
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Skeksis25: Like I said, I was not interested in someone telling me how I'm wrong for liking achievements. Just wondering when they will be implemented properly here.
Don't worry. I do not intend to tell you that you are wrong for liking them. I was an achievement hunter myself up until recently. Did some reflecting on that, however, and the article puts what I feel into words I can agree with. Just wanted to share and see how you feel about the matter after reading the article. I didn't provide much context, though. My bad.
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Gendalf: I'm back again, with the same problem;

GOG Version 1.1.5
Win7 x64 SP1
Run as admin.

When I try to update to 1.11 or Verify\Repair I get this message;

The game starts fine.

I'm not on " beta overlay channel".
I "can see The Witcher 3 in your LIBRARY section".
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songoqu: please report this issue on mantis.gog.com.
I've reported it two weeks ago - still nothing. Any chance someone will get to it this year?
Post edited December 18, 2015 by Gendalf
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songoqu: please report this issue on mantis.gog.com.
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Gendalf: I've reported it two weeks ago - still nothing. Any chance someone will get to it this year?
It looks like Galaxy is not able to fetch the meta data for The Witcher. Can you open the below link in your browser:

http://cdn.gog.com/content-system/v1/manifests/1207664643/windows/53446073/411fb6e4-6747-41d1-8ded-30308ca36572.json
When will Galaxy leave the beta?
Can we expect a Success system for old games like Fallout 1 or Empire Earth ?
How can i select which of games executables will be run by galaxy. When launching Incredible Adventures of Van Helsing Galaxy runs it via VanHelsing.exe which causes game to crash on startup while if i run it via VanHelsing_x64.exe it works fine. I can't find an otpion to force Galaxy use the same executable as me myself.
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Skladzien: How can i select which of games executables will be run by galaxy. When launching Incredible Adventures of Van Helsing Galaxy runs it via VanHelsing.exe which causes game to crash on startup while if i run it via VanHelsing_x64.exe it works fine. I can't find an otpion to force Galaxy use the same executable as me myself.
Edit <i>goggame-##########.info</i> file in your game directory.
Section responsible for default play button action:
{
"isPrimary" : true,
"type" : "FileTask",
"path" : "game.exe", //path to game executable
"workingDir" : ""
},
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TrueDosGamer: Ahh, good to know. Perhaps this might be the problem focusing the code on CEF rather than Mozilla's. Mozilla is open source if I remember and I doubt GOG using that code would be a negative. Mozilla originated from Netscape's code so there is a lot of old school compatibility built in. Strange thing is I even tried using an old version of Netscape Navigator and it still works although with some slight handicaps due to the new coding of web pages probably baffling it. Perhaps if they still have time they could scrap this CEF version for a more compatible Firefox based one which already has MAC OS and Linux versions and all Windows versions XP, 7, 8, and 10.
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BKGaming: I doubt at this point in development that will happen, just being realistic. I'm sure they compared all alternatives and felt CEF was the best for what they plan to do with Galaxy in the future. Just my opinion of course.

If you go to the licenses folder in Galaxy, you can see everything they are using in Galaxy...

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TrueDosGamer: I looked at the link this must be the one you were referring to in your earliest post about Galaxy XP compatibility.
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BKGaming: This wasn't the one I was originally talking about, but I seen that they basically said what they said before in that thread, so I figured I'd share it with you.
The other advantage is Google probably has their own agenda and they made Google Chrome for their cheap Chromebook laptops. If you try to install Google Chrome you will notice there is no standalone offline installer. They always try to force you to connect to their server to finish the installation process.

With Firefox everything is in one self contained installer. This is another reason why I like Firefox and Opera since these can be installed prior to accessing the internet.

Also if you check the Taskbar Manager, the process "GoogleUpdate.exe" is constantly loaded as a background process even after you quit.

There are probably other data mining backdoors built into Chrome since Google enjoys gathering information about everyone using their software for their own purposes.

Firefox also works on Android and iOS so the future of GOG maybe be attracting both desktop and mobile users to their GOG Galaxy.

Also the installer size and memory allocation is lower using Firefox than Google Chrome.

At any point Google Chrome could decide to stop making Google Chrome or updating it whereas Firefox is similar to Linux where there is a huge community supporting it.

This would leave GOG screwed in the end when there is plenty of support for Firefox open source to continue.

P.S.
I just took a look at the Galaxy client licences folder.

I would suggest they rename these files with a .txt extension. I'm not sure why some of them have removed the .txt file extension.

G:\PROGRA~1\GalaxyClient>dir licences /s

Volume in drive G is GOG RESEARCH
Volume Serial Number is XXXX-XXXX

Directory of G:\PROGRA~1\GalaxyClient\licences

12/18/2015 04:24 PM <DIR> .
12/18/2015 04:24 PM <DIR> ..
12/18/2015 04:24 PM <DIR> zlib
12/18/2015 04:24 PM <DIR> QT Libraries
12/18/2015 04:24 PM <DIR> POCO C++ Libraries
12/18/2015 04:24 PM <DIR> OpenSSL
12/18/2015 04:24 PM <DIR> libcurl
12/18/2015 04:24 PM <DIR> LatoWeb Font
12/18/2015 04:24 PM <DIR> JsonCPP
12/18/2015 04:24 PM <DIR> Chromium Embedded Framework
12/18/2015 04:24 PM <DIR> Boost C++ Libraries
0 File(s) 0 bytes

Directory of G:\PROGRA~1\GalaxyClient\licences\zlib

12/18/2015 04:24 PM <DIR> .
12/18/2015 04:24 PM <DIR> ..
03/14/2014 12:07 PM 5,300 README
1 File(s) 5,300 bytes

Directory of G:\PROGRA~1\GalaxyClient\licences\QT Libraries

12/18/2015 04:24 PM <DIR> .
12/18/2015 04:24 PM <DIR> ..
10/30/2014 03:04 PM 27,891 license.lgpl.txt
1 File(s) 27,891 bytes

Directory of G:\PROGRA~1\GalaxyClient\licences\POCO C++ Libraries

12/18/2015 04:24 PM <DIR> .
12/18/2015 04:24 PM <DIR> ..
11/20/2013 03:11 PM 1,361 LICENSE
1 File(s) 1,361 bytes

Directory of G:\PROGRA~1\GalaxyClient\licences\OpenSSL

12/18/2015 04:24 PM <DIR> .
12/18/2015 04:24 PM <DIR> ..
03/14/2014 12:07 PM 6,406 LICENSE
1 File(s) 6,406 bytes

Directory of G:\PROGRA~1\GalaxyClient\licences\libcurl

12/18/2015 04:24 PM <DIR> .
12/18/2015 04:24 PM <DIR> ..
03/14/2014 12:07 PM 1,065 COPYING
1 File(s) 1,065 bytes

Directory of G:\PROGRA~1\GalaxyClient\licences\LatoWeb Font

12/18/2015 04:24 PM <DIR> .
12/18/2015 04:24 PM <DIR> ..
02/27/2014 04:55 AM 4,494 OFL.txt
1 File(s) 4,494 bytes

Directory of G:\PROGRA~1\GalaxyClient\licences\JsonCPP

12/18/2015 04:24 PM <DIR> .
12/18/2015 04:24 PM <DIR> ..
03/14/2014 12:07 PM 2,720 LICENSE
1 File(s) 2,720 bytes

Directory of G:\PROGRA~1\GalaxyClient\licences\Chromium Embedded Framework

12/18/2015 04:24 PM <DIR> .
12/18/2015 04:24 PM <DIR> ..
01/13/2014 02:36 PM 1,662 LICENSE.txt
1 File(s) 1,662 bytes

Directory of G:\PROGRA~1\GalaxyClient\licences\Boost C++ Libraries

12/18/2015 04:24 PM <DIR> .
12/18/2015 04:24 PM <DIR> ..
09/21/2013 09:17 PM 1,338 LICENSE_1_0.txt
1 File(s) 1,338 bytes

Total Files Listed:
9 File(s) 52,237 bytes
29 Dir(s) 0 bytes free

G:\PROGRA~1\GalaxyClient>
Post edited December 20, 2015 by TrueDosGamer
Is there a Master list of all network playable games supported by GOG Galaxy Beta?
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TrueDosGamer: Is there a Master list of all network playable games supported by GOG Galaxy Beta?
I think there is only <i>GOGs That Require Galaxy Client for Multiplayer</i> GoGmix.