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Lifthrasil: The reason of me sharing that I was protected yesterday was to share that one does indeed notice being protected, contrary to what trent was saying with such conviction, which seemed strate to me.
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JMich: You are aware that Dedo didn't report being protected on night 1 either, right? So is it because one protection worked different than the others, or is one of Dedo or you lying?
Yes, that was one of the reasons I suspected trent. And yes, it means that either different kinds of protection work differently (e.g. standig guard vs. spells) or that dedo didn't tell us everything.
Yesterday I said, if trent flips town we would have to take a good look at dedo. But going back over his posts I still get the feeling that he is town. So I guess different kinds of protection actually do work in different ways. I.e. part of the screw up yesterday was due to the game setup.
P.S.
Timer says 11 minutes have passed. So hopefully this won't turn into a double post. To answer dedo's question: as far as I know, no one rummaged through my pack or brain tonight.
Has anyone considered that maybe Trent's protection WOULD have been detected, but the tracking flavor obscured it? I asked Dedo yesterday if anyone else was specifically named in his flavor; I was wondering if Dedo stumbling across Trent so quickly was the hint that Trent was protecting Dedo. My current guess is that even Trent's protection would have been noticed (on the night Trent activated it, anyway), but one or both of Trent/Dedo didn't realize it because of Dedo tracking Trent. If Dedo had not tracked Trent, then Dedo might have noticed signs someone had been near his camp that night, or he might see the camp at the top of the hill but not know who's it was.

Of course, I also mentioned that maybe Trent's protection wouldn't be detected at all because he didn't actually do anything active to his target. The Seraph part of his role might indicate he effectively put his soul ahead of Dedo's in the line when Death comes calling.
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Bookwyrm627: Has anyone considered that maybe Trent's protection WOULD have been detected, but the tracking flavor obscured it?
Yes, I believe I already commented on this here #611 (second paragraph).
I'd say I killed the thread, but I suppose some of our more active people need to sleep eventually.

Dedo, take another look over your flavor from N1, and see if you can answer this question: Can you parse out whether there are any hints that someone (Trent, as it turns out) might have been watching (over) you without the tracker flavor interfering?
I was trying out the "Quick Post" feature and got side tracked for awhile in the middle of typing. I knew I should have refreshed first, but I didn't. My bad. I guess my most recent question has been answered.
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Bookwyrm627: Dedo, take another look over your flavor from N1, and see if you can answer this question: Can you parse out whether there are any hints that someone (Trent, as it turns out) might have been watching (over) you without the tracker flavor interfering?
Not sure if you got your answer already, so I will answer anyway. My experience can be broken down into two acts let's call them.

In act 1 I find out my stuff got stolen and get mad about it. In act 2 I went after Trent, caught up with him on the way and saw him set up to look down towards my spot.

Act 2 actually ends with me getting back in my spot, being scared that Trent may have seen me, but I couldn't see back to where he was supposed to be because it was dark. I believe I wasn't going to know that he was there, since he was hidden in the shadows, but who knows...
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dedoporno: Not sure if you got your answer already, so I will answer anyway. My experience can be broken down into two acts let's call them.

In act 1 I find out my stuff got stolen and get mad about it. In act 2 I went after Trent, caught up with him on the way and saw him set up to look down towards my spot.

Act 2 actually ends with me getting back in my spot, being scared that Trent may have seen me, but I couldn't see back to where he was supposed to be because it was dark. I believe I wasn't going to know that he was there, since he was hidden in the shadows, but who knows...
That answers the question I was trying to ask quite neatly, thank you. Assuming you are being honest, then it appears Trent's protection wasn't detectable at all. This would gel with what he said he knew yesterday (protection isn't detectable). Therefore, it appears that not every night action is detectable by the target; that tidbit will certainly keep things interesting.

The next obvious question (in my mind, at least) is whether a given role's ability is always detectable, or if a role's usage is sometimes detectable and sometimes not. I don't see a way to answer this without a least one person claiming that their role is sometimes detectable and sometimes not. We've already got a claim that the night action is always detected (Dedo), and we've got a claim that the night action isn't detectable (Trent), which leaves the mixed case unclaimed.
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QuadrAlien: On the subject of last night's events, wouldn't that mean we have to keep quiet about all night actions that occurred to us? Watchers or trackers on the scum side could instead work out protective roles from the conspicuously absent report of a night action if they already know someone was targeted, though I suppose a roleblocker at least couldn't tell. Now I'm beginning to regret bringing the whole business up at the beginning of day 2.
Right, and I think that's the problem. With two nights of investigations under our belts, it's going to be hard to share info without the picture starting to come clear on who might have info, and as I said, I think it's hard to avoid that spiraling either into a mass claim, or arguably worse, putting a small handful of people on the table for scum to choose from.

I just don't see how we move to sharing info selectively with as many as 3 cops still in play. I think town needs to either know everything, or nothing. I think a middle ground is the worst, since we don't know enough to make an optimal read, but have shared enough to make the field easier come nightfall.

As dedo said " I have a read that provides some connections around." I read that to mean that whoever he tracked N2 has told him something about N1, whether or not I've pieced together what he means specifically. Also @dedo, I don't think anyone's questioning that if there IS a doctor that they might leave evidence of their action. So yes, if there was a doctor who protected Lift, there's no reason to question that they leave a marker. What's being questioned is whether a doctor exists.

Now, if we're going to stay silent, particularly on the doctor bit, I'll use Hijack's argument to say why we should lynch Lift. If there isn't a doctor, who should we lynch: Lift because he lied about something huge. If there is a doctor and we're counting on the doctor to save us, who should we lynch? Lift, because he's the one townie that presumably can't be guarded again. And of course he could be telling the truth about the doctor but scum anyway.

I can say I had at least one visit last night. How many, what it means, and whether I had my own action I'll leave unanswered for now.
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bler144: ...who should we lynch? Lift, because he's the one townie that presumably can't be guarded again.
What makes you say that? Do you have any information on how the doctor role functions in this game? Or are you just trying to line me up for a lynch, because I stated my suspicion of you yesterday for your pushing for a mass claim? It is frequently the case, that a doctor can't protect the same target twice in a row. But not to be able to protect someone ever again, after having him protected once, would be a very unusual role modifier, which would also hurt town an awful lot. So I don't think that's the case and I really wonder where your assumption comes from.
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dedoporno: @Leonard This was already covered by bler and I said he is right. I haven't considered the concept of NK resolving last leaving chance for flub to knock someone out. This is maybe the second time you comment on stuff that were already covered previously. Do you read before posting? Do you read everything or do you just skim through?
Yes, ok, after re-reading in a couple times I understand what he is saying. I really shouldn't try and read stuff when I'm falling asleep...

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QuadrAlien: Blast. Looks like I may have been barking up entirely the wrong tree with questioning bler at the end of yesterday... Er, sorry about that.
Oh? I think I know why but I would like to hear your reason.

I am going to go do a re-read on Lifthrasil. Should be back in a little bit.
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Lifthrasil: 1) would be a very unusual role modifier
2) which would also hurt town an awful lot.
For others, Is #1 true that it would be very unusual? I will confess to not knowing, but I did assume it. In the last game Cristi was killed N2, so I'm not sure what restriction if any she had on her action. Dedo was barred from repeating in his firefighter role, however. So perhaps that bit of knowledge has overly influenced my analysis.

But on #2, that I don't buy. Trent had to pick one target and then was stuck with it the rest of the game, even if his target was lynched as best I can tell.

By comparison, not being able to repeat targets is still far less restrictive. Likewise, town had a role blocker, guardian, role cop already flip, and almost certainly has at least 1-3 more investigative roles.

The restriction you suggest would hurt town an 'awful lot' assumes a more traditional 'follow the cop' setup, where there's one strong investigative role needing protection repeatedly. It doesn't really hurt town much in a scenario where power is diffuse.
So far everyone has made an appearance, yet we are 3 nightly experiences short (excluding the protection) - 2 brain reads and one theft. We either have people holding back or we had people lying yesterday. Or both.
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dedoporno: So far everyone has made an appearance, yet we are 3 nightly experiences short (excluding the protection) - 2 brain reads and one theft. We either have people holding back or we had people lying yesterday. Or both.
Nothing happened to me. I mean, except for killing a whole ton of goblins.
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bler144: For others, Is #1 true that it would be very unusual?
I don't know about "very" but I do think it's somewhat unusual for a Doctor to not be able to protect the same person twice during the entire game. Forced shifting balances out "Follow the Cop" but doesn't introduce the risk of the Doctor becoming useless at some point where all their eligible targets are dead. In my case the forced unique protection balanced the fact that I was scum and a fire protector. If I was able to repeat people my scum the scum team would have been too overpowered. In my experience the unique limitation is usually enforced by compulsiveness. Not sure if that's the default scenario though.