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CSPVG: Vote: Bookwyrm627

This is because of a reason that I have.
What was your reason?
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adaliabooks: To be honest I'm wondering if we shouldn't just pick a player at random and start placing votes... ok, it's not the best way to do it, but odds are that we are going to hit town day 1 anyway, so does it matter which of us we hit?
So, just do it? Don't let our dreams be dreams? It is more likely to hit a townie, but do you know what makes it even more likely? Not trying to hit scum/not hit a townie. Also, I kind of doubt it'll be so easy to agree on a target but let's say we do. What do we get out of it? Everyone can just excuse themselves on the next day like "Well, we agreed to go for the random lynch. It was a gut feeling! Sorry about that.". It's basically no-lynch with the added bonus of a lost townie. Obviously, I'm not covering the notion of actually hitting the jackpot with scum on day one on a fluke, but you get my point.

Do you have a suggestion on who the [un]lucky scapegoat should be? Let me guess - not you!

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adaliabooks: killing people is actually in town's favour as it (should) give us flips and info.
The bolding is from me and highlights what made me go like this.
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adaliabooks: killing people is actually in town's favour as it (should) give us flips and info.
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dedoporno: The bolding is from me and highlights what made me go like this.
Think about it. When someone dies we get a flip, we get an alignment (and a role and all the rest, but that's not quite as important), that's basically a cop investigation. Ok, we're one person down, but let's face it, how many of us are really such good players that us still being the game is equal to a cop investigation?
Plus, it's much easier to choose 3 (or 4) from 11 than from 13.

As for who to choose, that's much more difficult and I do get where you're coming from with the lack of wagon to analyse, but my idea isn't that we should all agree on a single person and lynch them at random, it's more that's how we should start. And some people will be more or less willing to take the hit, or to go along and those reactions can be used to start some actual scum hunting and increase the chances of hitting scum.
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Bookwyrm627: What was your reason?
I had no reason whatsoever, it was merely an RVS vote. I voted for you in post #6, but soon after (post #14, I think) I unvoted you and went for HijacK.

As to your suggestions, I didn't think that either JMich or trentonlf would go for the first one. As for the second one, I think it's really too early to declare anyone a lurker.

In General:

I think that adalia is being a little disingenuous when he presents my argument as me pushing for a random lynch day one. I clearly said in post #72 that what I'm really after is simply more material to work with. There's a possibility in presenting all of these things that someone says something revealing, or that there's a massive crossover in lists or some such occurrence. That would be interesting, and I think we could discuss that, and go from there.

The other thing that troubles me, is that I say (more obliquely this time, but still) in post #127 that I don't want a random lynch forced on us by a deadline. Even though he refutes that he was calling for a random lynch in his latest post, I'm a little unconvinced with his reasoning.

Yes, we'd get information from having a flip (if there is such a thing in this game, which I find likely judging from yog's reactions to no-info flips in a previous game), but does it really outweigh most likely being one townie down? It could, but all the scum could stay off the wagon or not make a 'slip' of some sort. Where would we be then?

I guess my concluding thought is actually a question to adalia: Would you be willing to be our first 'random' kill guinea pig?
I sure hope no one is really considering a random lynch viable. If there are flips we will get info as to who they were, but that's it. All scum would have to say if we lynch a townie is "I only voted for them because we agreed to do a random lynch"

Now using votes to apply pressure on someone to gauge their reaction I understand, but voting for someone just to get a random lynch I'm not on board with.
The group’s discussions continued, now around a small cookfire. The main camp was set, but the tone of the adventurers was still largely one of hushed camaraderie. Clearly, the murderers were blending in well. There were only the first slight hints of accusations on the minds of the party.

Suddenly, a white moth appeared – fluttering in a breeze only it could feel; it came to light on jutting stone in the center of the group.

“I have been sent by yoglsoth!” it squeaked. “He reminds you that your time is short, and your task must begin! Two of you have slain poor Bobo, and the killers must be found to ensure the success of the quest! You must hurry!”

A puzzled hush fell upon the group.

“Uh… did you just say two of us?” asked QuadrAlien.

“Ah… er, I don’t think…. Possibly I did. It’s an estimate. What of it?” snapped the moth in an indignant squeak.

“Did you seriously just tell us there were two scum? Did you really just blow it?” asked Lifthrasil, throwing his hands in the air. “That doesn’t even make sense! Out of thirteen?”

JMich slowly shook his head. “Worst wizard. Ever.”

The moth seemed taken aback, as much as moths can be seen to be taken aback. “Oh, ah, two? No. No! Five! Five of you have slain the poor hobbit! You must…

“Actually!” shouted Bookwyrm, waving his hands, “Five is just as unlikely as two, perhaps more so…” He quickly whipped an abacus out of his rucksack. “… that would make 5/13 = just over 38% scum, which is highly unlikely for several reasons, all of which I can explain. If you analyze the permutations…” A swift slap from adaliabooks sent the instrument flying and hushed his mouth.

“That checks out,” added Leonard03. He tapped his digital watch. “Has a calculator on it.”

“Well I never… you imbecilic… of all the moronic… would you… would you just… GET TO WORK!” sputtered the moth, before flying off in an angry huff.

“What a tool,” opined flubbucket.

_____

OFFICIAL “48 HOURS” VOTE COUNT

adailabooks – 1 (Leondard03)
dedoporno – 1 (QuadrAlien)
bler144 -1 (Lifthrasil)

With 13 alive, it takes 7 to lynch
Nobody is in much danger

There is not yet a deadline.
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Random lynching sounds like a terrible joke to me. It's a joke, right? Because the whole thing sounds fishy. We managed to go without this random picking of a target according to what our stomach is saying for about 28 games, or so I assume. Why fix something that ain't broken?

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trentonlf: All scum would have to say if we lynch a townie is "I only voted for them because we agreed to do a random lynch"
Or "I did not vote because I knew it was a bad idea." There lots of ways to twist this thing around and gain town credit. I do not think it is a good idea.
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yogsloth: JMich slowly shook his head. “Worst wizard. Ever.”

....

“Actually!” shouted Bookwyrm, waving his hands, “Five is just as unlikely as two, perhaps more so…” He quickly whipped an abacus out of his rucksack. “… that would make 5/13 = just over 38% scum, which is highly unlikely for several reasons, all of which I can explain. If you analyze the permutations…” A swift slap from adaliabooks sent the instrument flying and hushed his mouth.
I'm fond of the square root method, so I'm going to say with absolute certainty that there are 3.61 scum in the game.

I also think I might have broken my toe. Side note. Fortunately not my typing toe. So other than some time getting it x-rayed and likely heading home sooner than expected, shouldn't impede my verbosity. (Assembled crowd begins to weep softly)

As an observation, while many of us have been quite chatty, I think we're sitting on three 2-line posts from QA, no? Though he does get bonus points for identifying dedo's image while the rest of us were on a side-discussion harping about resolution.


@JMich - ah, I missed that. I was a bit dazed by the end of last game - esp. that flurry of posts that came in in the immediate post-game I probably only read half.
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yogsloth: A swift slap from adaliabooks sent the instrument flying and hushed his mouth.
NOOOO! MY ABACUS!

Also, I have something typed up about lurkers (and who is doing it), if anyone is interested.
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yogsloth: A swift slap from adaliabooks sent the instrument flying and hushed his mouth.
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Bookwyrm627: NOOOO! MY ABACUS!

Also, I have something typed up about lurkers (and who is doing it), if anyone is interested.
Post away, let's stimulate some conversations :-)
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CSPVG: I think that adalia is being a little disingenuous when he presents my argument as me pushing for a random lynch day one. I clearly said in post #72 that what I'm really after is simply more material to work with. There's a possibility in presenting all of these things that someone says something revealing, or that there's a massive crossover in lists or some such occurrence. That would be interesting, and I think we could discuss that, and go from there.

The other thing that troubles me, is that I say (more obliquely this time, but still) in post #127 that I don't want a random lynch forced on us by a deadline. Even though he refutes that he was calling for a random lynch in his latest post, I'm a little unconvinced with his reasoning.

Yes, we'd get information from having a flip (if there is such a thing in this game, which I find likely judging from yog's reactions to no-info flips in a previous game), but does it really outweigh most likely being one townie down? It could, but all the scum could stay off the wagon or not make a 'slip' of some sort. Where would we be then?

I guess my concluding thought is actually a question to adalia: Would you be willing to be our first 'random' kill guinea pig?
I'm sorry if it comes across as me suggesting that you wanted a random lynch, that's not what I meant at all. I just meant that your idea of listing people we feel are scummy based on gut feelings isn't a bad place to start, as once votes and pressure build then people get talking and are more likely to give info which can lead to a proper vote and a non random lynch. I don't particular want a random lynch, I'm hoping that placing votes will start discussion, but I'm not opposed to it as I believe we gain far more than we lose.

Scum can stay off the wagon or jump on the wagon with any reason they like in a non random lynch, it's how they go about doing so that is important. How much was gained from Bookwyrm's wagon last game? Or AFP's the one before? The data is the data, what we do with it is another matter.

As for you final question; while having skipped the last game I'd rather not go out day 1 in this one, yes I am willing to be the first lynch. I'd like to think I'm a decent player, but I think a flip and a confirmed townie and the wagon presented is probably more useful than my presence.

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trentonlf: I sure hope no one is really considering a random lynch viable. If there are flips we will get info as to who they were, but that's it. All scum would have to say if we lynch a townie is "I only voted for them because we agreed to do a random lynch"

Now using votes to apply pressure on someone to gauge their reaction I understand, but voting for someone just to get a random lynch I'm not on board with.
The problem with a random lynch is that it would be just as easy to convince everyone to lynch you as it would be to lynch a random player (unless everyone has developed a more devil may care attitude in the week since the last game finished). I've already explained that I disagree with the idea that scum can just use it as an excuse to have placed a vote, scum can always find an excuse to place a vote. A player is never lynched for appearing to be too town, so any player who gets lynched any scum on the wagon can legitimately claim they thought they were scum.

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HijacK: Random lynching sounds like a terrible joke to me. It's a joke, right? Because the whole thing sounds fishy. We managed to go without this random picking of a target according to what our stomach is saying for about 28 games, or so I assume. Why fix something that ain't broken.
Please, remind me of our vast success in the past with day 1 lynches. We've only hit scum once on day 1 in all the games I've played, and that was me. I think day 1 is very much broken and in need of fixing.


Also, look at that. Four responses and some discussion and conversation stimulated. Even if the idea may not be perfect, at least it's getting people talking.
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adaliabooks: Please, remind me of our vast success in the past with day 1 lynches. We've only hit scum once on day 1 in all the games I've played, and that was me. I think day 1 is very much broken and in need of fixing.
Remind me, did any of the previous games suffer, stop, or were impeded by not going this route? Because it looks to me like all were doing well.

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adaliabooks: Also, look at that. Four responses and some discussion and conversation stimulated. Even if the idea may not be perfect, at least it's getting people talking.
Irrelevant to the discussion at hand. You're trying to put a nice spin on your idea and look like a good guy, but bottom line is that your ultimate goal is proposing this wasn't just discussion, thus the argument that it stimulates one is not one for which I give you credit.
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trentonlf: Post away, let's stimulate some conversations :-)
Adalia's post 135 gave me the jumping off point for this. I haven't counted anything after that in this analysis because it didn't exist yet (Dedo added something by the time I finished). I didn't post this when I first wrote it because I wanted to see where Adalia's idea went (if anywhere), so I restricted myself to asking about CSPVG's initial RVS vote on me (Post 136).

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While I think Adalia's suggestion that we start looking for someone to lynch has some merit, I don't like just randomly selecting a player. Dedo has covered the basic problem with it (doesn't give us much more than a dead player). That player is confirmed, but they are also dead.

Therefore, I suppose we could look at lynching a lurker (cue protestations about how lurking doesn't indicate alignment). I went back over the thread and pulled together a list of the posts from each player that I think have contributed to the advancement of the game in a more direct fashion, to try and avoid just counting number of posts when determining lurking. Even one helpful sentence in a wall of text was enough to add that post to this list. However, only one "point" was awarded per post, regardless of how many different useful bits are in the post.

So fair warning: this list is going to be fantastically arbitrary. Please stop and read that B/I/U warning again. One post may get credit for something another post didn't, even though the second post might have also addressed the thing that gave the first post credit.

A (-) after a post means I think that post detracted some (primarily by shutting down a possible avenue of discussion), and score is x/y where x does not include the (-) while y does. Question mark means I wasn't sure if I wanted to include the post, and I give it maybe half a point.

Hijack scores 3.5/2.5. Post: 13?, 16, 19, 23, 92 (-)

Lifthrasil scores 3. Post: 30, 56, 77

JMich scores 1/0. Post: 58, 64 (-)

CSPVG scores 3.5. Post: 12 (asks Hijack for 3 scummiest when only 6 players have checked in), 14?, 52, 72

adaliabooks scores 3. Post: 80, 95, 135

Sage103082 scores 0. Post:

flubbucket scores 1. Post: 102

Bookwyrm627 scores 3. Post: 62, 83, 134

Leonard03 scores 1. Post: 104

QuadrAlien scores 0. Post:

dedoporno scores 1. Post: 49, 91 -> (Didn't deny he was scum. ;) )

bler144 scores 5. Post: 18, 20, 46, 66, 114

trentonlf scores 1/0. Post: 57, 84 (-)


So, judging by this list, neither Sage nor QuadrAlien seem to have contributed anything new to the game thus far. If one uses the (minus), then the pool of zero scores expands to include JMich and Trent.

Hopefully, this can be a jumping off point if we discuss who has and hasn't been helping. Sadly, I'm not sure if there is any more new data to be gleaned for someone to upgrade their "helpfulness level", without dipping back into roles/PMs.

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Alternatively, some of CSPVG's comments have pinged my radar, and JMich's method of displaying his (unsurprising) distaste for speculating at this stage pinged my radar.
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Bookwyrm627: Sage103082 scores 0. Post:
I would have given Sage points for #120. It starts with fluff but does engage CSP and JMich as it progresses.

I mean, she distinctly said "scum points for you" which is a firmer accusation than anything I recall saying myself.
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adaliabooks: Scum can stay off the wagon or jump on the wagon with any reason they like in a non random lynch, it's how they go about doing so that is important. How much was gained from Bookwyrm's wagon last game? Or AFP's the one before? The data is the data, what we do with it is another matter.
I would like to point out that in the previous game, while I was town, I needed the serial killer to survive, and I was also dead relatively soon. In the one previous to that, I was scum, so my analysis would obviously be biased.
Now, do you really expect me to believe that we do not have people capable of wagon analysis in the group? Or do you want us to believe that no data is better than data, like trentonlf was going that no claim is better than a claim? Misguided beliefs or deflection attempt?