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It’s tail time, baby!

Gex Trilogy is now available on GOG! And if you’re an owner of the original Gex on our platform, you can enjoy a -15% discount in the Trilogy until June 23rd, 1 PM UTC!

Grab it now!
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HunchBluntley: Counterpoint to all the whiners: $10 per game for a newly remastered trilogy of games seems quite reasonable these days -- especially considering two of them don't seem to have ever been previously sold as downloadable titles on PC, and one of those two never got a PC port at all. Now, this is only a reasonable price if the remasters are decent (it'll probably be a while before there's any real consensus) and if one cares about the originals (which I don't in the slightest). But for fans of the series who don't want to run the old versions through emulators or compatibility layers, and who want support for modern controllers, display resolutions, etc.? $30 for the whole series shouldn't be a big ask (and I say this as someone who is currently so strapped for cash, he's had to cut out all entertainment spending :D ).
Of course, it would be better if the games were also available individually, rather than just as a trilogy, but that's kind of another matter.
$10 per game is acceptable.

I'm just wondering why they're charging us specifically $12 or so per game.
Not trying to be provocative, but "how much money is a car allowed to cost in Mexico"? Is there a certain acceptance limit or how does it work?

A PC? What is the "accepted value" or how much money is definitely considered to much for a performant gaming PC? I mean, even in my country, a PC like i currently got is not "normal"... albeit the 9800X 3D and 7800X 3D is the king in demand, a gamer GPU is usually between 600 and 1000 for the majority (5070 up to 5080, as well 9070 XT).
Post edited 5 days ago by Xeshra
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dnovraD: While the requirements are nonsense, it's likely GOG's lowest specification computer that they're willing to admit to owning.
I could be wrong, but I think GOG normally only sets sys reqs if they've done at least some compatibility work on the game themselves; otherwise, it's the developer or publisher deciding what to state as requirements, as is presumably the case here. Also, it sounds like the games were ported to a new engine (much like Nightdive does with their enhanced re-releases), and nobody really seems to care about optimization anymore, so those might well be semi-accurate target specs.
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NuffCatnip: Too bad, would have bought the game, but I won't get anything that LRG is involved in.
Can you elaborate please?
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HunchBluntley: Counterpoint to all the whiners: $10 per game for a newly remastered trilogy of games seems quite reasonable these days -- especially considering two of them don't seem to have ever been previously sold as downloadable titles on PC, and one of those two never got a PC port at all. Now, this is only a reasonable price if the remasters are decent (it'll probably be a while before there's any real consensus) and if one cares about the originals (which I don't in the slightest). But for fans of the series who don't want to run the old versions through emulators or compatibility layers, and who want support for modern controllers, display resolutions, etc.? $30 for the whole series shouldn't be a big ask (and I say this as someone who is currently so strapped for cash, he's had to cut out all entertainment spending :D ).
Of course, it would be better if the games were also available individually, rather than just as a trilogy, but that's kind of another matter.
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Foxhack: $10 per game is acceptable.

I'm just wondering why they're charging us specifically $12 or so per game.
Yeah, I consider weird regional pricing decisions (or lack thereof) to be a somewhat separate issue. It's absolutely fair to be mad that people in Latin America (or maybe just Mexico in particular ;D ) are being charged more in USD than people in overall wealthier countries, if that's the case.
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Xeshra: Not trying to be provocative, but "how much money is a car allowed to cost in Mexico"? Is there a certain acceptance limit or how does it work?
At the very least, they should charge us the same price as the Americans.

Ideally, they'd adjust the prices for our region. A LOT of companies do that, giving us a small to moderate discount. Most of my collection here is because of good regional pricing. The original Gex is $2.85 vs 5.99 in the USA (all of Square Enix's games have good discounts.)

The other two games Limited Run publishes here are Arzette ($12.26 vs $19.99 US) and Plumbers Don't Wear Ties ($22.18 MX vs $19.99 US?)

So when companies whine about their games not selling well, they should consider that making games more expensive here only drives us to pirate things.
Never mind
Post edited 5 days ago by amok
Croc = 35 GB, Gex = 2.4GB, yeah I am buying this right now without waiting for a discount.
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Reznov64: Croc = 35 GB, Gex = 2.4GB, yeah I am buying this right now without waiting for a discount.
Croc is that size because of the 4K video footage, the game itself is pretty small :)
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HunchBluntley: I could be wrong, but I think GOG normally only sets sys reqs if they've done at least some compatibility work on the game themselves; otherwise, it's the developer or publisher deciding what to state as requirements, as is presumably the case here. Also, it sounds like the games were ported to a new engine (much like Nightdive does with their enhanced re-releases), and nobody really seems to care about optimization anymore, so those might well be semi-accurate target specs.
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amok: GOG does not set the system requierments, it is the developers who do
Except when the original dev studio doesn't exist anymore (or has long since been completely uninvolved with the current rights-holder), and the publisher has let GOG do the compat work to re-release a given game, which is the kind of situation to which I was alluding. Other than a relatively small number of well-publicized cases in the last year or so, this doesn't happen as much these days. But there are still a lot of older titles in the catalogue that were first brought to "digital distribution" by GOG -- some of the old re-released SSI titles were even published by GOG for a few years, though no longer.
I suppose it would be more accurate to say that whoever GOG contracts with to sell the game technically has to sign off on that and most any other aspect the game as presented.

EDIT: Didn't see the "Never mind" edit until after I posted my reply. :/
Post edited 5 days ago by HunchBluntley
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Xeshra: Not trying to be provocative, but "how much money is a car allowed to cost in Mexico"? Is there a certain acceptance limit or how does it work?
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Foxhack: At the very least, they should charge us the same price as the Americans.

Ideally, they'd adjust the prices for our region. A LOT of companies do that, giving us a small to moderate discount. Most of my collection here is because of good regional pricing. The original Gex is $2.85 vs 5.99 in the USA (all of Square Enix's games have good discounts.)
Why do you think Steam is setting up a "recommended regional pricing" while some publishers are adjusting it to their own values? Whats the whole idea of regional pricing?

So, everyone can afford it? Is it true that everyone in those affected countries can afford it? More likely, the gape between wealthy and not wealthy is at a record value at every single location around the world.

The basic idea is "in order to get out the maximum possible" which means not going lower than necessary but as well "not above the pain threshold". The individual matters nothing, it is the majority of any given "targeted location" setting up "the accepted deal".

However... the difference between a car and a game is: A car got a limited quantity and some material value, while a game got a as good as unlimited quantity and usually no material value. So the possible "margin" of a game is huge... the only thing that is important: They need to get sufficient sales, so the quantity comes first.

You want my game? Well, GOG could make 1 trillion copys out of it if sufficient demand. You want my car? Oh, this car is a huge rarity already... i guess in my country not much more than 1000 in a good shape are left from this type, i guess... get it or its gone. Luckily... there are still "other cars", but same will count for "other games"... simply perhaps not the car or the game you may truly want.

I was in Austria and was in need of parts "the mechanic said, there are only 3 of this car in the whole country"... as soon as i was arriving in Hungary the number left was pretty exactly 1... it was mine that was temporary available there, until the car was gone after my travel. Luckily. nothing ever happened there... else i would be doomed.

So... games is another thing... but in the end... we all are setting a certain value into it, no matter for what reason.
Post edited 5 days ago by Xeshra
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NuffCatnip: Too bad, would have bought the game, but I won't get anything that LRG is involved in.
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paladin181: Can you elaborate please?
Sure, the physical copies they sell are extremely shoddy (the IGN link is one of many examples) and I've had the worst experience with their customer support.
My order came months too late and was damaged, it tooke way too long to get a replacement. From what I've gathered that seems to be the norm.

https://www.ign.com/articles/limited-run-games-apologizes-for-cd-r-discs-after-fan-outcry-says-its-working-on-pressed-disc-solution

https://www.trustpilot.com/review/limitedrungames.com

Copy pasted most of the text from my response to mrkgnao. :P
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00063: And for the record i checked, GEX (the first one) is only 92MB, there's no way this collection is 10GB (weirdly enough it's only 5 GB on Steam, which is still too much but weird nonetheless)! And it gets even crazier! Under Game details; Size it says it's only 2.4 GB. So WHICH IS IT NOW!? 10GB, 5GB or 2.4GB?
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ssling: 2.4 GB (2.6 according to gogdb) is an installer download size, after unpacking it could be around 5 GB as Steam claims I imagine (which is still a lot for what it is). 10 is probably a mistake on GOG's side.
Steam is never accurate. I just checked a game I wanted to download last night and it says the game is 12GB, I downloaded it and it was actually only 5GB, I checked the files afterwards and it is still only 5GB.
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HunchBluntley: [...]
EDIT: Didn't see the "Never mind" edit until after I posted my reply. :/
No worries, my bad. i just misready your post.
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Reznov64: Croc = 35 GB, Gex = 2.4GB, yeah I am buying this right now without waiting for a discount.
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Atreyu666: Croc is that size because of the 4K video footage, the game itself is pretty small :)
I have a video game in my Steam library that does include 4K video but because the game itself is 50GB and the videos would have been an extra 50GB, they opted to make it completely optional download as free DLC which can be uncheckmarked. Why couldn't they do that with Croc?