It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hey, GOGgers,

We're not perfect, we're exploring new frontiers, and we make mistakes. We thought DRM-Free was so important that you'd prefer we bring you more DRM-Free games and Fair Price was less critical and that it could be sacrificed in some cases. The last two week's worth of comments in our forums (nearly 10k!), show that's not the case. We didn’t listen and we let you down. We shouldn't sacrifice one of our core values in an attempt to advance another. We feel bad about that, and we're sorry. Us being sorry is not of much use to you, so let’s talk about how we will fix it.

One: DRM-free forever. Abandoning fixed regional pricing means it will probably take longer to get some games, but you've made it clear that sacrificing fair pricing for more DRM-free games isn't acceptable.

Two: We will adamantly continue to fight for games with flat worldwide pricing. If that fails and we are required to have regional prices, we will make up the difference for you out of our own pockets. For now it will be with $5.99 and $9.99 game codes. In a couple of months, once we have such functionality implemented, we will give you store credit instead, which then you will be able to use towards any purchase and cover the price of it in full or partially. Effectively gamers from all around the world will be able to benefit from the US prices.

This will apply to every single game where we do not have flat pricing, such as Age of Wonders 3 (full details here), Divinity: Original Sin, and The Witcher 3. If you remember the Fair Price Package for The Witcher 2, this will be exactly the same.

Three: We still intend to introduce the pricing in local currencies. Let us explain why we want to do it and how we want to make it fair for everyone. From the very beginning our intention was to make things easier for users whose credit cards/payment systems are not natively in USD. The advantages are simple because the price is more understandable and easier to relate to. There would be no exchange rates involved, no transaction fees, and no other hidden charges. However after reading your comments, we realized we have taken an important element away: the choice. In order to fix this, we'll offer the option of paying in the local currency or the equivalent in USD. This way, how you pay is always your choice.

Four: You are what matters, and we will be sure to involve you all more in what we're doing and why we're doing it. Let's start by meeting you at GDC - we’d like to invite you to meet us face-to-face Monday the 17th at GDC. Obviously, not all of you can come to San Francisco, so we want to invite all of you to an online event with us early in April to ask us whatever you would like. More details soon.

The bottom line is simple: there may be companies that won't work with us (although we will work hard to convince the most stubborn ones ;). Yes, it means we might miss out on some games, but at the same time GOG.com will remain true to its values and will keep on offering you the best of DRM-free gaming with Fair Prices.

Once again thank you for caring so much about GOG.com. We will work hard not to disappoint you again.

--Marcin "iWi" Iwinski & Guillaume "TheFrenchMonk" Rambourg
Thank you GOG.
avatar
Cavalary: DRM free and flat price were both their values and power. And addressing them internationally seems to be a far better idea that nationally just in the areas that are fucked over by it the most. For publishers it's maybe missing some sales from the EU and Australia over potential regional boycotts (that are hard to truly get going anyway, most people not believing in their own power, to put it mildly) but still doing just fine everywhere else vs. missing out on a now-major distributor and potentially also on worldwide sales from people who stick to the DRM free principle, as the other major services are in themselves DRM. The latter will have a stronger impact, especially if it's a clear centralized policy that people from anywhere can back and coordinate in one place.
avatar
WhiteElk: There are pricing controls set by governments. It's not only publishers, though in some regions it may be. But governments are involved in others in order to protect physical sales. And there's more. So there are national concerns which must be addressed.

GOGs sales directly demonstrate a DRM free market. GOG can show publisher X units sold. Whereas non-sales (DRM boycott) do not directly demonstrate the market. How do you quantify non-sales, until boycotts levels become extreme? GOGs sales got peoples interest. i fear sales will level off if GOGs customer base and its inventory does not continue its rapid growth. What sic irony if "loyal" GOG customers "fearful" of the eroding of founding principles, help to make GOG irrelevant, bringing about its eventual demise.
By that rule, GOG sales also demonstrate a flat price market, while national boycotts on regional prices would not demonstrate anything, right?
Actually what strikes me most is how much more flexible and thought out the new plans are. Choosing between currencies, store credit. This is not exactly sorcery or completely new, but surely a big step forward for GOG.

Compared to the last plans these plans are really innovative.
Post edited March 11, 2014 by Trilarion
Thanks for good news and sorry to hear about delayed Witcher 3.... But maybe because of this extra time I will be able to finish Witcher 2... I have a very long back log - and releasing games like Blackguards and AoW3 doesn't help... But anyway 2014 is soooo much better than 2011 and 2012 combined :)
high rated
All I know is this:

- anyone who said they were jumping ship for the previous announcement had best be shouting from the heavens to all far and wide about how great this place is.

- I don't want to hear a single friggin' gripe in the future about the slow release pace of DRM-free classic and new games. gOg tried to address that and the community squawked, so don't be surprised if it's the same-ol' same-ol' for the growth of the catalog: two or three games per week.

- I also don't want any gripes if the released new games are almost all either A) indie platformers, or B) indie adventures. Again, gOg tried to address that.
avatar
Bavarian: After thinking about this for a few days I was willing to bite the bullet and sacrifice flat pricing for the sake of getting more and newer games into DRM-free sale. Now that won't happen, thanks to all the wannabe boycotters.

Most of you people have no problems buying games at places like Steam where you have extra unfair regional pricing (something GOG intended to avoid if possible) and stinking DRM on top of that. But when GOG introduced regional pricing in order to strengthen the DRM-free aspect you suddenly acted like you had binding principles. You talk the talk, but do you also walk the walk?

This could've been the chance to get DRM-free AA(A) games from the last few years, or otherwise unattainable classics to your GOG shelfs. Perhaps you had to pay a little more than your neighbor, but it's still your choice to buy or not to buy. Now it won't "probably take longer" to get certain games here, it simply won't happen at all. Remember that, next time you complain about the indie-heavy catalog, or claim for Lucas Arts, Microsoft, The Elder Scrolls, Dead Space, etc. to make an appearance. But hey, no sweat. When shit hits the fan you can always head over to Steam, right?

To whom it may concern.
avatar
Silen: I completely agree.
I'm very disappointed. This was a great opportunity for GoG to grow beyond indie and classics and was worth our support, not all the talks of boycotting and crying about principles.
This u-turn is a failure and we will regret it in the long run.
I agree as well. The people who lost this war are GOG and DRM Free gamers....
avatar
anthology: ...because the free games are coming out of GOGs margins.
There I wouldn't worry so much. Higher sales that are acompanied by lowered prices will compensate this effect.

I believe that they made this turn because sales were really low in the high priced regions. So what are high prices good for if nobody pays them? Much better to have a small margin but sell alot.
Well done GoG-Team ;)
I wonder why there never was a poll to test the new strategy in theory - or I missed that one - since it turned out to be that devastrous for you.
To be honest I could have lived with regional pricing for real NEW triple-A titles. But after you planned to cancel flat-world-prices for every title in the catalogue...well I thought differently.
And now my comprimise becomes the new plan B. Nice to hear that.
Let's hope you didn't step on to many toes with this turnabout. I think not everyone liked the step - independent of that you did not made it reality....
avatar
StormHammer: - they will continue to push for flat pricing of games in the future, rather than simply adopting regional pricing for their whole catalogue.
That's not new, they said the same thing when they introduced regional pricing.
avatar
HereForTheBeer: All I know is this:

- anyone who said they were jumping ship for the previous announcement had best be shouting from the heavens to all far and wide about how great this place is.

- I don't want to hear a single friggin' gripe in the future about the slow release pace of DRM-free classic and new games. gOg tried to address that and the community squawked, so don't be surprised if it's the same-ol' same-ol' for the growth of the catalog: two or three games per week.

- I also don't want any gripes if the released new games are almost all either A) indie platformers, or B) indie adventures. Again, gOg tried to address that.
If only, but I get the feeling people are still going to want to have their cake despite having eaten it.
avatar
Silen: ...
I completely agree.
I'm very disappointed. This was a great opportunity for GoG to grow beyond indie and classics and was worth our support, not all the talks of boycotting and crying about principles.
This u-turn is a failure and we will regret it in the long run.
Many of the changes announced here are good on their own. Choice of the currency to pay. Flexible store credit. I'm sure we won't regret them in the long run. This changes are positive in any case.

Now how many games will they really miss? Maybe none because regional pricing is still there. It's just a bit more compensation in some cases. Maybe GOG can convince publishers that this is not a bad thing. I think this is highly likely.

On the other hand one way of getting even more games here would be to drop DRM free and any kind of compensation. Publishers would like this probably even more.
avatar
HereForTheBeer: All I know is this:

- anyone who said they were jumping ship for the previous announcement had best be shouting from the heavens to all far and wide about how great this place is.

- I don't want to hear a single friggin' gripe in the future about the slow release pace of DRM-free classic and new games. gOg tried to address that and the community squawked, so don't be surprised if it's the same-ol' same-ol' for the growth of the catalog: two or three games per week.

- I also don't want any gripes if the released new games are almost all either A) indie platformers, or B) indie adventures. Again, gOg tried to address that.
Hell, if anything, it might be time to start thinking about things in terms of one or two releases a week, if that. Right now, it's 104 to 156 games a year at that rate. Eventually wells will start drying up.
Fair enough, I guess. It's interesting to see some things that the GOG staff said were infeasible in the last topic (currency choice and store credit) being implemented after all. That's a good thing. Now I won't have to pay extra just because I am set to pay in Euros (but I might choose to do so regardless, just to show the appreciation to both GOG and EU).
I was actually one of the alleged hypocrites who, for a short while, returned to Steam. I didn't do it because of the regional pricing in itself (Steam is way worse in that aspect), but because I genuinely felt let down by one of the very few companies, which I trust whole-heartedly as a consumer. The letter from the M.D. furthermore IMO did a horrible job of explaining the reasons for the change.

With that in mind, I am really really happy for this turnaround. You may have disappointed originally by going back on core values, but you sure as shit didn't disappoint when it comes to listening to your customers!

For now, I'm still a bit wary, but you have my attention once again. PLEASE work on your communication skills, GOG! First the beta shutdown and now this... I don't need this kind of uncertainty in my favorite digital distribution service!
avatar
SirLesterMarwood: Disappointed by this backflip.

Clearly 'new' games that would've been headed this way won't now due to the seething masses (can't imagine GoG paying the difference over-and-over again). I've been wanting to get rid of Steam for good, and DRM-free was always far more important than pricing to me. Guess the prospect of getting new release AAA titles DRM free is now just a pipe dream.

Sigh.
Agreed. Something people fail to consider is that the vast majority of big titles are now ending up tied into Steam, which will greatly reduce the probability of them ever seeing a (legitimate) DRM-free release - or if they do eventually get a DRM-free release then they will most likely be missing features, such as multiplayer.

Steam already has something like 80% of digital sales, with the rest mostly being Steam key sellers... and that's all with both regional pricing and DRM. So it'll be hard enough for GOG to convince the developers/publishers of big titles to release them here even with regional pricing; but demanding worldwide pricing as well as DRM-free? Not gonna happen, unfortunately :/