It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
i want call of juarez gunslinger x
avatar
shade: So, technically, there will be Microsoft games on GoG.
But maybe not exactly the ones we expect when we think about Microsoft.
There is more hope now than there ever was in the past: https://www.ign.com/articles/2019/05/30/xbox-game-pass-pc-microsoft-games-on-steam

The post didn't specifically say anything about other digital PC distributors like the Epic Games Store or GoG, but Spencer did make a point of saying, "We also know that there are other stores on PC, and we are working to enable more choice in which store you can find our Xbox Game Studios titles in the future."
Post edited June 05, 2019 by WinterSnowfall
avatar
.Ra: I hope more stores mean gog and not epic games store only.
avatar
shade: Well...

Wasteland 3 is supposedly to be released on GoG :
https://www.fig.co/campaigns/wasteland-3/faq/103
"What distribution platforms will the game be available on?
For PC, we plan for Steam and GOG, and possibly others. For consoles, those details are TBD."

And inXile was acquired by Microsoft :
https://news.xbox.com/en-us/2018/11/10/obsidian-inxile-join-microsoft-studios/

So, technically, there will be Microsoft games on GoG.
But maybe not exactly the ones we expect when we think about Microsoft.
That seems to be a matter of fulfilling crowd funding campaign promises made prior to the acquisition. Things like that and prior contractual obligstions don't tell us much about what to expect. The real test will be what they do with the first game to start development after the acquisition.
high rated
The companies 'Bounding Box Software Inc' and 'Mike and Jason' for Prodeus have appeared in GOG's catalog list.

And Swords & Souls: Neverseen is coming to GOG later this year:
https://www.gamasutra.com/view/pressreleases/344088/Now_Available_on_Kartridge_Indie_RPG_Swords__Souls_Neverseen.php
Post edited June 06, 2019 by SCPM
high rated
New companies in the catalog: Bounding Box Software Inc. and Mike and Jason
Prodeus:
Prodeus is the first person shooter of old, reimagined using modern rendering techniques. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware.
Jynx, you two.
avatar
The-Business: New companies in the catalog: Bounding Box Software Inc. and Mike and Jason
Prodeus:

Prodeus is the first person shooter of old, reimagined using modern rendering techniques. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware.
avatar
The-Business:
hell yes!
Been waiting for that Prodeus announcement. Sick.
high rated
New company in the catalog: Blue Manchu, likely for Void Bastards:
Forget everything you know about first-person shooters: Void Bastards asks you to take charge, not just point your gun and fire. Your task is to lead the rag-tag Void Bastards out of the Sargasso Nebula. You make the decisions: where to go, what to do and who to fight. And then you must carry out that strategy in the face of strange and terrible enemies.

On board derelict spaceships you’ll plan your mission, taking note of the ship layout, what hazards and enemies you might encounter and what terminals and other ship systems you can use to your advantage..

Move carefully through the dangerous ships, searching for supplies and manipulating control systems. React to what you find - will you detour to the generator to bring the power back online or will you fight your way into the security module to disable the ship’s defenses? Choose carefully when to fight, when to run and when just to be a bastard.

Use your hard won supplies to improvise tools and weapons, from the distracting robo-kitty to the horribly unstable clusterflak.

Navigate your tiny escape pod through the vast nebula. Flee from void whales and pirates, and politely avoid the hungry hermits. All the while you must keep scavenging for the food, fuel, and other resources that keep you alive.

Void Bastards features a 12-15 hour campaign that you can complete with an endless supply of prisoners, each with their own unique traits. When one dies, another steps forward to carry on the fight. Don’t worry though, as any crafting progress you’ve made is retained from one to another.

History

In 1999, System Shock 2 redefined the first-person shooter as something more than just “run and gun”. In 2007, BioShock built on that to create a world and narrative of a depth that hadn’t been seen before. Now, from the development director of BioShock and System Shock 2, comes a brand new kind of strategy shooter hybrid that takes the Shock lineage into new territory.

Void Bastards challenges you to lead a rag-tag group of prisoners home through the myriad dangers of the Sargasso Nebula. How to do so is entirely up to you as you both craft a long term strategy for escape and play out the missions into derelict spacecraft you come across.

Void Bastards takes the simulational first-person shooter to new places by letting you both set your own goals and then carry them out in real time. Succeed by mastering moment to moment shooting, stealth and tactical skills as well as understanding when and how to use them in order to achieve your goals. There's no omniscient voice in your ear telling you what to do. Void Bastard players solve their own problems.

Add this uniquely new take on the FPS to a stunningly rendered world that draws its look from graphic novels, a shedload of novel weaponry and tools, a host of bizarre enemies both mechanical and biological (and don’t forget to throw in a deranged computer) and you have the makings of a classic.

Features

Navigate a hazard filled nebula, choosing which ships to enter and which to avoid.
Calculate your odds before entering a wreck, equipping the best tools for the job.
Plan your mission using a ship map, taking account of power plants, warp chambers, security system s, radiation leaks and other features of he interactive environment.
Outfight mutant crew, security robots and other enemies using poison darts, rifters, robotic pets and whole host of other jury - rigged tools.
React to evolving scenarios, reassessing whether to push through to the ship's cafeteria or escape back to the pod without any food.
Escape with your loot, whether it be warp keys to evade nebula hazards or torpedoes to fight off pirate frigates. • Grow your prisoner, choosing what traits to keep and what to erase.
Craft new tools and upgrade old ones as you work your way to the nebula’s core.
Continue with a new prisoner and a new suite of traits when you die - but enjoy keeping all the tools and upgrades that your predecessors crafted.
avatar
The-Business: New company in the catalog: Blue Manchu, likely for Void Bastards:

Forget everything you know about first-person shooters: Void Bastards asks you to take charge, not just point your gun and fire. Your task is to lead the rag-tag Void Bastards out of the Sargasso Nebula. You make the decisions: where to go, what to do and who to fight. And then you must carry out that strategy in the face of strange and terrible enemies.

On board derelict spaceships you’ll plan your mission, taking note of the ship layout, what hazards and enemies you might encounter and what terminals and other ship systems you can use to your advantage..
Sounds awesome - sort of like Space Hulk. I might be tempted by this one if the price is right and the visuals aren't awful. I'm a sucker for space, survival and light crafting.
avatar
The-Business: Void Bastards
If it wasn't published by Humble Publishing you could think this releasing here could also be part of Microsoft's recently announced multi-platform initiative(?). Maybe Microsoft actually has a hand in this and it still is.
Post edited June 06, 2019 by Swedrami

Forget everything you know about first-person shooters: Void Bastards asks you to take charge, not just point your gun and fire. Your task is to lead the rag-tag Void Bastards out of the Sargasso Nebula. You make the decisions: where to go, what to do and who to fight. And then you must carry out that strategy in the face of strange and terrible enemies.

On board derelict spaceships you’ll plan your mission, taking note of the ship layout, what hazards and enemies you might encounter and what terminals and other ship systems you can use to your advantage..
avatar
Ixamyakxim: Sounds awesome - sort of like Space Hulk. I might be tempted by this one if the price is right and the visuals aren't awful. I'm a sucker for space, survival and light crafting.
I would say visuals are similar to the comic book, reminding game "XIII"
high rated
Baldurs Gate 3
https://www.usgamer.net/articles/baldurs-gate-3-wont-launch-on-the-epic-games-store-larian-studios-confirms
I'll be damn.

Can't wait !!!
avatar
Edward_Carnby: I'll be damn.

Can't wait !!!
You do realize there is possibility of this being shit? Although knowing Larian's record, that's highly unlikely (Original Sin 2 was less well received than 1, though)