Posted February 09, 2014
I rarely, if ever, completely quit a game. I might stop playing for a while only to pick it up later, but I can't remember the last game I just decided I would quit forever.
That said, I have already come across a game I am going to postpone.
Tomb Raider: The Last Revelation. It started out okay. I liked the atmosphere and it was pretty fun figuring out where to go and what to do. But as time wore on, I had a harder time enjoying the game. Now I just want to give it a break. The controls and camera started out as mildly annoying, but now they are horribly frustrating. When I do manage to find out what the heck I'm supposed to be doing at any given moment, I have to reload the game at least once because the controls, camera, and overall handling just don't work how I think it was supposed to. Most of the problems I have with the game might be more tolerable if the story could have caught my interest, but after twelve hours it has failed to do so. Also, the hub-like approach some sections of the game have makes it much harder than it needs to be; more than once i had to take a lengthy trip back to where I was because I hadn't gotten everything I needed, even though there was no indication at the time that there was something I needed.
Bleh. I needed to get that out of my system. I've also postponed Icewind Dale, though that has more to do with the fact that I'm no longer in the mood for it. I played it a little bit when I first got it, but I didn't want to commit too much time to it until I had finished the Mass Effect series. Unfortunately, I had just finished the first game, and by the time I finished the other two I wasn't as interested. I'll get back to it eventually, though.
That said, I have already come across a game I am going to postpone.
Tomb Raider: The Last Revelation. It started out okay. I liked the atmosphere and it was pretty fun figuring out where to go and what to do. But as time wore on, I had a harder time enjoying the game. Now I just want to give it a break. The controls and camera started out as mildly annoying, but now they are horribly frustrating. When I do manage to find out what the heck I'm supposed to be doing at any given moment, I have to reload the game at least once because the controls, camera, and overall handling just don't work how I think it was supposed to. Most of the problems I have with the game might be more tolerable if the story could have caught my interest, but after twelve hours it has failed to do so. Also, the hub-like approach some sections of the game have makes it much harder than it needs to be; more than once i had to take a lengthy trip back to where I was because I hadn't gotten everything I needed, even though there was no indication at the time that there was something I needed.
Bleh. I needed to get that out of my system. I've also postponed Icewind Dale, though that has more to do with the fact that I'm no longer in the mood for it. I played it a little bit when I first got it, but I didn't want to commit too much time to it until I had finished the Mass Effect series. Unfortunately, I had just finished the first game, and by the time I finished the other two I wasn't as interested. I'll get back to it eventually, though.