Recently I checked out a bunch of games I got in bundles, just to see whether I could safely skip them or whether I'd find them interesting enough to put them aside and play at a later date. Two of them seemed short and intriguing enough that I actually ended up playing through them in one go (both about an hour long, at max):
What Comes After
This was nothing to write home about in the end, so I don't have a lot to say. Cute graphics and story, if somewhat simplistic or naive, maybe, in touching themes like depression / suicidal thoughts and life and death in general. I guess it's more of a feel-good game for anyone not directly affected by the topic. As other reviewers have noted, dialogues can be a bit repetitive sometimes, but I did enjoy them in their simplicity, and the game ended when it started to wear out its welcome. Gameplay was reduced to walking and (auto-)talking, more like a story to click through than meaningful interactions with the game environment. The animation for running was weird, like mincing steps in fast-forward mode, and the text in the bubbles only appeared gradually with accompanying monotonous sounds for every letter or word, like in some JRPGs, which was a bit tedious and counterproductive to the mood. The game was okay, but I'm unsure whether I'd recommend it to anyone.
Dominique Pamplemousse and Dominique Pamplemousse in: Combinatorial Explosion!
I guess this won't make much sense if you haven't played Dominique Pamplemousse in "It's All Over Once the Fat Lady Sings" and it's probably tough to appreciate if you're not familiar with or interested in the developer (Squinky) and their outlook on life. I could imagine a lot of people hating on it even, due to that, and apparently so could the developer themselves, as they screen the player with a quiz beforehand in order to determine whether this game might be for you or not (a bit tongue-in-cheek, but some might already get offended by that). So this definitely isn't a game for everyone. Personally, I've considered myself kind of a fan of Squinky's work, ever since their freeware games like Cubert Badbone, P.I. (2003), and I enjoyed the first Dominique Pamplemousse game for what it was. So I don't know why I put off playing the second one for so long. I guess I was afraid it might be even weirder, in an awkward way, and it was weird, but in an absolutely positive and delightful sense of the word. I thought it was pretty original and funny. It feels more like a bonus to the first game than a sequel, as there is no actual story and there are no puzzles either, just a couple of random scenes (with minor choices occasionally) that allow the developer to comment and joke on various things from videogames to gender identity, in the form of an off-key musical (with pretty catchy songs though, I have to say :D). I liked that apart from some optional parts during the ending, and despite the dev being pretty open about their opinions, it didn't feel preachy or judgemental to me most of the times, just personal, humourous and thoughtful (though I'm sure some would heavily disagree regardless). Technically, I was a bit disappointed that the game ran in a window and I found no way to switch to fullscreen. But I appreciated the scene selection menu and the option for erasing the save data which made it easier for me to review some parts after the ending, without me having to replay the whole game. In order to recommend this to anyone, I'd have to know who they are, but I, myself, really enjoyed it.
Post edited January 16, 2022 by Leroux