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Mine are stealth games. Honestly, I suck at them. And, what most annoys me is when a game which isn't branded as a stealth game has a mandatory stealth part.

I suffered a lot when I got Garona Halforcen as a follower for my garrison in World of Warcraft. But, I wanted her, so I had to do it.

Another kind I can't play are those which can end up in an unwinnable situation (like the old Sierra games). It's something frustrating, and I don't want to use a guide, because that'd ruin the fun of the game.
For me it is fighting games like Tekken, Dead or Alive, or Street Fighter. I simply fail at doing the combos even when I train and train and train. Then I begin button mashing and then win. For me this is very much not fun...
In theory I like stealth games, but in execution I just run out of patience and start blasting away.

Indie games. Not all, just the overhyped games that really have no depth or are what I consider "hipster" games (like Goat Simulator and similar garbage).
Skirmish-type strategy games that just throw me to the deep end of the pool, saying: "There's the world. Now try to win the game.". Probably also giving me lots of options how many enemy nations I want there to be in the same world, what is the size of the world etc.

To me it is a similar problem as playing a multiplayer FPS game against bots (deathmatch). Sure it can be fun I guess, but I prefer single-player FPS games with some kind of structure, advancing through different levels/missions, slowly increasing the complexity and difficulty level in each mission, maybe a bit of story etc., instead of a mere "Select the size of the deathmatch level (small, normal, large, very large) and the number and skill level of enemy bots. Try to kill them all. GO!". It feels more like some kind of simulated sports event, than a proper single-player game.

On top of that, such games tend to just shove lots of different charts at me, and I am supposed to make some sense of it. Like "Oh noes! The customer satisfaction level has dropped by 0.1%! It is probably due to too few toilets, so I possibly need to build more lavatories in the theme park to raise the customer satisfaction!".

This covers quite a long list of games, including:

- Civilization (not sure if the newer games in the series are different, I am still stuck with the first game, trying to make any sense of what is happening in the game and what exactly am I supposed to do, instead of just wandering around)
- SimCity series (probably, I have only dabbled with them so far)
- Master of Orion
- Master of Magic
- Enemy Nations
- Warlords games (not the Battlecry spin-offs, I think)
- Rollercoaster Tycoon
- Theme Hospital
etc.

The last two in the list are a bit of borderline cases. You could say they have different levels/missions, but they seem pretty generic, mostly just "try to gather enough money to win the level".

I haven't fully given up with these kinds of games, maybe at some point I will suddenly understand what is it that makes them so popular. At this point, they feel about as interesting to me as looking at some Excel charts at my work, and try to make some sense of them.
Post edited April 11, 2015 by timppu
Mindless button mashing fighting games...

FPS games...

Bad early 3D games...

Yahtzee and totally random based games...

Licensed titles, adaptations from movies (Lego series and Harry Potter games...)

Extremely hardcore & unforgiving games (Dark souls, Demon Souls, etc)

Horror games (Clock tower, Fatal Frame, etc)
I can't play modern FPSs, they are mostly fitting into cutscene ridden garbage category. Last FPS I enjoyed at least a little, was Doom 3. Not played the new Wolfenstein due to Steam requirement, but this one is the only FPS after that which were done right.

(Well, some people say Rage was pretty OK as well, but I had no chance of experience it yet)


EDIT: This, pretty sums up everything:

http://56thdbattery.spruz.com/gfile/75r4!-!GDDJHE!-!vzntr5!-!P106r06/fps_map.png
Post edited April 11, 2015 by MMLN
I don't know if there is a genre I would say I can't play. I don't really enjoy racing or sports games much, but it's more just I find them boring than any struggle with the mechanics.

But the two that come to mind that I've always found quite difficult are fighting games (although I did enjoy Soul Caliber on the Gamecube, and remember having huge print offs of all the combos for one of the Virtua Fighter games and quite enjoying that) and side scrolling beat em ups / shoot em ups. Things like Contra or Castlevania. I don't think I've ever had much success with those kind of games.
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Ikarugamesh: And, what most annoys me is when a game which isn't branded as a stealth game has a mandatory stealth part.
Bah!
See, I like stealth games but hate such sections as well. When I want stealth, I play a stealth game.
Even worse when these mandatory stealth parts in non-stealth games automatically fail as soon as the fly on the wall notices you.

As for genres I don't/can't play: First person shooters, I guess. I do play some but I'm really, really bad at shooting things and not getting shot to pieces myself, so there has to be something else utterly interesting about an FPS to make me even attempt to play it. (Optional stealth gameplay is a plus. :p)
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jacobmarner: For me it is fighting games like Tekken, Dead or Alive, or Street Fighter. I simply fail at doing the combos even when I train and train and train. Then I begin button mashing and then win. For me this is very much not fun...
This also. For some reason though, I almost started liking Virtua Fighter and Virtua Fighter 2, even learning some of the special moves there.

If I like some fighting games, they are usually some simpler ones with very reduced move lists, like the original Karate Champ arcade game (which I actually played quite a lot), One Must Fall, FX Fighter etc. The more I have to memorize moves or combos for a fighting game (or any action game for that matter, e.g. Prince of Persia, God of War etc. games), the less likely I will enjoy it.

Quite often though, the people who say they enjoy them seem to play them mostly against their friends, not the computer AI. Maybe that's the problem, I'm not really looking for co-op games, but single-player games.
Post edited April 11, 2015 by timppu
Fighting Games (Street Fighter et al)
and Sports Games (with exception of Speedball 2, and I'm rubbish at that!)
I have no interest in either of these genres, alas.
Guys, I don't think the original question was what genres you don't like.

It is what genres you *can't* play.

Anyway I would like to add multiplayer shooters to my list. I just don't have the reflexes of a 15 year old anymore (I am 40).
Post edited April 11, 2015 by jacobmarner
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MMLN: I can't play modern FPSs, they are mostly fitting into cutscene ridden garbage category. Last FPS I enjoyed at least a little, was Doom 3. Not played the new Wolfenstein due to Steam requirement, but this one is the only FPS after that which were done right.
Having sometimes played e.g. COD: Black Ops 2 somewhat, it dawned to me in what way some of these modern AAA FPS games have made it "challenging". In many instances, dying or surviving has less to do with your actual skill, and more about just retrying the same scene so many times that you finally make it past it (partly because of luck). It constantly throws you into situations you just can't realistically survive, except when retrying them enough many times, and finally you are able to kill all enemies before any of them is able to get a one-shot kill at you (which in itself is realistic I guess, but beside the point).

It is basically the same idea as in Candy Crush Saga or Peggle. You don't really become good at those games either, you just retry each level so many times that you finally pass it. Skill has less to do with it whether you pass the level or not. They merely give you an illusion it has something to do with skill.

Something like e.g. Serious Sam is at the other side of the spectrum, more about learning to become good in the game, ie. moving just right so that the enemy hordes miss you but you can gun then down, learning to use the right weapons for the right targets etc.
FPS games.

I don't think I ever completed a single one of them. Normally I'm dead after about 20 seconds.
Space or flight sims (with or without combat), fighting games, arcade action games, anything that requires advanced manual dexterity and hand-eye coordination.
Grand Strategy games. Just, no. Also, realistic sports games.