Posted February 19, 2015
rtcvb32: Depends on how closely tied in the DRM is... If it checks every frame if the DRM is running and is valid, and is in several places including init, closing out, using networking, etc, it may be easier just to dummy out the single call that says everything's fine than strip out the unwanted binaries...
I've done some hacking on exe's before, you don't just delete stuff, if the size of the binary changes it could mess the rest of it up. If it's a completely separate binary... i don't know, maybe it's the server connection that uses the DRM. Besides for being older titles that probably don't get support anymore, they aren't going to spend a bunch of time trying to get it to recompile so they can disable/remove it...
I wonder if GOG could find a way to just block the Multiplayer call to the DRM. That might fix the problem. I deleted the FEARMP.exe file and Singleplayer FEAR runs just fine. Maybe GOG could do something like that.I've done some hacking on exe's before, you don't just delete stuff, if the size of the binary changes it could mess the rest of it up. If it's a completely separate binary... i don't know, maybe it's the server connection that uses the DRM. Besides for being older titles that probably don't get support anymore, they aren't going to spend a bunch of time trying to get it to recompile so they can disable/remove it...