Posted January 23, 2022

Vendor-Lazarus
Make GOG great again!
Registered: Jun 2019
From Sweden

vv221
./play.it developer
Registered: Dec 2012
From France
Posted January 24, 2022
high rated

I need to add parameters to the launch command of multiple GOG games, including:
- Arcanum
- Beyond Zork
- Botanicula
- Dungeon Keeper 2
- Earthworm Jim
- J.U.L.I.A.: Among the Stars
- Litil Divil
- Man O' War: Corsair
- No Pineapple Left Behind
- Ori and the Blind Forest
- Privateer
- Rayman
- State of Mind
- The Elder Scrolls: Arena
- The Elder Scrolls 2: Daggerfall
- Tomb Raider 2
- Torin’s Passage
- Vampire the Masquerade: Bloodlines
As far as I know, no content from any of these games is gated behind some kind of DRM.

rjbuffchix
Put Galaxy behind a paywall
Registered: Jun 2017
From United States
Posted January 24, 2022
low rated


I need to add parameters to the launch command of multiple GOG games, including:
- Arcanum
- Beyond Zork
- Botanicula
- Dungeon Keeper 2
- Earthworm Jim
- J.U.L.I.A.: Among the Stars
- Litil Divil
- Man O' War: Corsair
- No Pineapple Left Behind
- Ori and the Blind Forest
- Privateer
- Rayman
- State of Mind
- The Elder Scrolls: Arena
- The Elder Scrolls 2: Daggerfall
- Tomb Raider 2
- Torin’s Passage
- Vampire the Masquerade: Bloodlines
As far as I know, no content from any of these games is gated behind some kind of DRM.

Lifthrasil
Bring the GOG-Downloader back!
Registered: Apr 2011
From Germany
Posted February 03, 2022
As expected, GOG still didn't commit to returning to DRM-free in their recent update. It's not surprising, but it still is a shame!

Doof1234
New User
Registered: Dec 2011
From United States
Posted February 28, 2022
high rated
Except for GOG limiting the game to be fully functional only on Galaxy, it sounds like most of that is imposed by the game makers by designing it to require online registration that they control.
As for the multiplayer stuff, somebody really needs to kick that in the bud. It's time for us to stop participating in allowing game makers to control our multiplayer enjoyment.
If they don't have a certain threshhold number of people using their multiplayer, then it won't make sense for them to keep spending the money for multiplayer hosting or buying a service.
Then maybe they'll start going back to designing private multiplayer functionality so we can play with family and friends without the need of an internet connection or endless accounts.
As for the multiplayer stuff, somebody really needs to kick that in the bud. It's time for us to stop participating in allowing game makers to control our multiplayer enjoyment.
If they don't have a certain threshhold number of people using their multiplayer, then it won't make sense for them to keep spending the money for multiplayer hosting or buying a service.
Then maybe they'll start going back to designing private multiplayer functionality so we can play with family and friends without the need of an internet connection or endless accounts.

Lifthrasil
Bring the GOG-Downloader back!
Registered: Apr 2011
From Germany
Posted March 08, 2022
I have a question about No Man's Sky. It was brought to my attention, that some content might be locked again. Here is what I was told:
imo it's a little inaccurate that "all single player stuff is playable" - you can't earn Quicksilver because the once-a-day Quicksilver missions require connection to the server to populate the list and set up the mission. All other Nexus missions are playable offline (the ones which don't rewards QS). The other point is that inside the Anomaly space station certain NPCs exist which give you a daily freebie (give you a free freighter salvage locator beacon), or reward you for achieving milestones ... but again only if you connect to the server (in other words someone playing all this time offline won't get earned stuff even though they played the game as much as others who play online, or connect online occasionally). That is still pretty strong indications that DRM of some capacity is indeed still on-going (IF the newest version didn't fix this - you need to find someone playing 100% offline the newest version if you want to confirm the absolute current status).
It's probably a point you've already seen argued, but the daily bonus or rewards from gameplay from two Anomaly NPCs is denying players things for one reason: server verification. And that's it. The game had already recorded the fact you did the work, but the game only gives the reward after the server verifies/records things. Not DRM "lock you out of playing if not online" but rather DRM "lock you out of single-player rewards if not online". This should be able to be patched out as easily as bypassing the server-auth part of the code for "offline players"
Does anyone know whether this restriction is still in the current version of the game? Or are the Anomaly NPCs available offline and can one earn Quicksilver offline? I need some input from offline-players of the current version to decide whether NMS should go back on the list or not.
imo it's a little inaccurate that "all single player stuff is playable" - you can't earn Quicksilver because the once-a-day Quicksilver missions require connection to the server to populate the list and set up the mission. All other Nexus missions are playable offline (the ones which don't rewards QS). The other point is that inside the Anomaly space station certain NPCs exist which give you a daily freebie (give you a free freighter salvage locator beacon), or reward you for achieving milestones ... but again only if you connect to the server (in other words someone playing all this time offline won't get earned stuff even though they played the game as much as others who play online, or connect online occasionally). That is still pretty strong indications that DRM of some capacity is indeed still on-going (IF the newest version didn't fix this - you need to find someone playing 100% offline the newest version if you want to confirm the absolute current status).
It's probably a point you've already seen argued, but the daily bonus or rewards from gameplay from two Anomaly NPCs is denying players things for one reason: server verification. And that's it. The game had already recorded the fact you did the work, but the game only gives the reward after the server verifies/records things. Not DRM "lock you out of playing if not online" but rather DRM "lock you out of single-player rewards if not online". This should be able to be patched out as easily as bypassing the server-auth part of the code for "offline players"

mqstout
Pittsburgh cis-gay-male
Registered: Jun 2010
From United States
Posted March 09, 2022
While I don't have or play this, Quicksilver was the first one played that was supposedly fixed that they added offline ability to acquire. I haven't any clues about the other.

soosgjr
New User
Registered: Mar 2012
From Canada
Posted March 09, 2022
As far as I know, the offline method of earning quicksilver was through a random space encounter. It's quite rare, I've only seen it a handful of times, but unless they completely removed it form the spawn pool, you should still be able to earn some quicksilver from it.

Lifthrasil
Bring the GOG-Downloader back!
Registered: Apr 2011
From Germany
Posted March 09, 2022
Thank you for your replies. I hope that the offline method of earning Quicksilver is still there.

IxianMace
New User
Registered: Oct 2014
From Other
Posted March 14, 2022
high rated

imo it's a little inaccurate that "all single player stuff is playable" - you can't earn Quicksilver because the once-a-day Quicksilver missions require connection to the server to populate the list and set up the mission. All other Nexus missions are playable offline (the ones which don't rewards QS). The other point is that inside the Anomaly space station certain NPCs exist which give you a daily freebie (give you a free freighter salvage locator beacon), or reward you for achieving milestones ... but again only if you connect to the server (in other words someone playing all this time offline won't get earned stuff even though they played the game as much as others who play online, or connect online occasionally). That is still pretty strong indications that DRM of some capacity is indeed still on-going (IF the newest version didn't fix this - you need to find someone playing 100% offline the newest version if you want to confirm the absolute current status).
It's probably a point you've already seen argued, but the daily bonus or rewards from gameplay from two Anomaly NPCs is denying players things for one reason: server verification. And that's it. The game had already recorded the fact you did the work, but the game only gives the reward after the server verifies/records things. Not DRM "lock you out of playing if not online" but rather DRM "lock you out of single-player rewards if not online". This should be able to be patched out as easily as bypassing the server-auth part of the code for "offline players"

The Nexus also offers no quicksilver missions.
Post edited March 14, 2022 by IxianMace

Lifthrasil
Bring the GOG-Downloader back!
Registered: Apr 2011
From Germany
Posted March 14, 2022

Does anyone know whether this restriction is still in the current version of the game? Or are the Anomaly NPCs available offline and can one earn Quicksilver offline? I need some input from offline-players of the current version to decide whether NMS should go back on the list or not.

The Nexus also offers no quicksilver missions.

nightcraw1er.488
Let’s party like it’s 1853!!
Registered: Apr 2012
From United Kingdom

Ueber
Good news everyone!
Registered: Apr 2012
From Other
Posted March 15, 2022

https://www.gog.com/game/necroland_undead_corps
Online “battle royal”. Sure you can watch the credits or something offline. Next up is an announcement of partnering with denuvo to provide streamed content!
I don't like online multiplayer too, but that does not mean there is something wrong with the game or GOGs DRM policy.

nightcraw1er.488
Let’s party like it’s 1853!!
Registered: Apr 2012
From United Kingdom
Posted March 15, 2022
low rated

https://www.gog.com/game/necroland_undead_corps
Online “battle royal”. Sure you can watch the credits or something offline. Next up is an announcement of partnering with denuvo to provide streamed content!

I don't like online multiplayer too, but that does not mean there is something wrong with the game or GOGs DRM policy.
Take the example above, No Man’s Sky. That is 99% offline, designed for offline, and has some resource which is via an online shop, and that’s a problem, but a game which is 99% online, designed for online is not?
Post edited March 15, 2022 by nightcraw1er.488

Lifthrasil
Bring the GOG-Downloader back!
Registered: Apr 2011
From Germany
Posted March 15, 2022

But still, if the offline bot mode of this game works without any restrictions, i.e. without any online requirement or client, then strictly speaking the single-player part of the game is DRM-free. It may be a very small single player part and one could argue, that the game doesn't deserve the single-player tag. But even then it would be a DRM-ed multiplayer game. Not a DRM-ed single-player game. So I'll add it to the DRM-ed multiplayer games list in the secon post. (which is very incomplete, since it really should include all games not on the 'DRM-free multiplayer' list)