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Entering a new year is like leveling up in a game – new adventures and challenges await, which you approach with all previously gained skills. This is a moment that drives us, and today we’d like to give you a general overview of what is to come this year on GOG, but without spoilers – no one likes those.

2021 went with many exciting activities on GOG as well as – let’s be open about it – with some hard knocks. All of those events allow us to gain more experience, learn from our successes and mistakes and grow in our constant pursuit of delivering you the best gamer-centric platform – with a selection of exceptional games, from timeless classics to new releases, and respect for ownership. This approach won’t change this year either, and we’d like to let you know about two areas that we’re putting in the spotlight in 2022.

Let’s start with the platform experience. This is a big one, as we want you to have the best experience when buying the game of your choosing, browsing the catalog, checking the best deals and new releases, finding hidden gems, or discovering that next game to play! There is a lot we can improve here – we know – and this year our development teams’ pipelines are full of projects we hope you’ll enjoy. While we won’t be sharing the exact features just yet, we want to highlight the few that have already been released and are available on GOG, which should give you a good sense of things to come.

First and foremost is the new and improved catalog that has recently gone live to all users. It brings you a new way to carry out more customized searches, sort and filter games by price and release date range, genres, and tags. With your help, we were able to first test the new catalog by slowly rolling it out to more users, monitoring its performance, and gathering initial feedback. Judging by some of your comments, we can already see you appreciate the ease of navigating the offer, especially during bigger sales, and how fast the catalog works – thanks! Our devs are planning further improvements like expanding the tags system – adding new ones, improving filtering, or giving an option to exclude tags from results. Oh, and one more thing – we've heard you were missing the "all-time bestsellers" sorting option. Well, it's back!



Secondly, we want to keep on improving your experience with GOG GALAXY. The client remains an important part of our platform and offers a unique way of interacting with GOG, if you decide to use it. Our approach right now focuses on making the main view in GOG GALAXY more dynamic and live – one way to do it is to show what cool stuff is happening on the platform, something you may have noticed during the Winter Sale when we highlighted the event and the giveaways. In the coming weeks, we will be testing some more changes in the client, so if you’d like to see them first, make sure to toggle the “Experimental features and updates” option in the settings.

And since we’re on the topic of testing, there are more features to come this year, and we’d like to keep you involved in the process. That’s why, before releasing improvements to all users, we will be asking some of you to test these ideas and share your feedback with us, just as we did with the new catalog. With some features, we’ll want to surprise you, so expect the unexpected improvements as well!

And what is the second area of our focus, you may ask. It’s games, of course! But not just any games – it’s about classics. While we’re years from calling ourselves Good Old Games, we remember our roots, and those games will always have a special place in our hearts and on GOG. We get that actions speak louder than words, that’s why we will increase our activities around classic games. This means a plethora of things – from preparing articles and interviews about those meaningful titles, running dedicated sales and special deals, through adding more digital goodies all the way to releasing even more classic games we all miss. As for the latter, obviously we’ll keep those surprises a secret for now, but looking at the classics we brought back in Q4 2021, like Blood Omen: Legacy of Kain or Star Trek: Armada I & II, you get what we’re aiming for.



Just like with the store experience, the same goes for classic games – you may have already seen our first activities around them. For some time now we’re cooperating with The Video Game History Foundation on the Throwback Thursday initiative. Putting a spotlight on our favorite “good old games”, and adding personal stories from the GOG Team members was a no-brainer and we don’t know why it took us so long! The formula is still evolving though, so expect some updates here as well.

During the Winter Sale, thanks to the Foundation’s huge archive of assets, we were able to add new bonus goodies to titles like Tomb Raider 1+2+3, , [url=https://www.gog.com/en/game/total_anihilation_commander_pack]Total Annihilation, Thief The Dark Project, and more. Your reception was amazing – for the very first time we’ve put on sale The Video Game History Foundation Support Pack, a bundle from which all proceeds go to the Foundation. Thanks to you, we managed to gather more than $4,000 USD that will support preserving, celebrating, and teaching the history of video games. You’re the best – thank you!



That is all for now – while we don’t want to spoil any specific features, releases, or activities, we hope you like this small heads-up from us at GOG. Let us know if this type of update is something you would like to see more often, what is missing that you would definitely want us to share (having in mind sometimes we just can’t reveal some of the stuff), and share constructive feedback about our plans for 2022!
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About bringing back old games, maybe you'd want to make a collaboration with the Japanese store/subscription service Project EGG? They also release titles from old platforms in digital format, many being surprisingly decent.
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_Auster_: About bringing back old games, maybe you'd want to make a collaboration with the Japanese store/subscription service Project EGG? They also release titles from old platforms in digital format, many being surprisingly decent.
Our cooperation with The Video Game History Foundation was an important step for us and something we want to develop further for the time being, but we're definitely not stopping here in our classic games-focused activities and are open to new opportunities :)
Huge backlog of old games can still be had on GOG. Hoping more older titles really will show up here.
Soldiers of Anarchy comes to mind.
Happy New Year of the Tiger...Roaar ^^

Galaxy Linux when?
I'm always waiting for my Linux version of Mechajammer...btw...
At least It run fine with Lutris.
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To me, the most exciting aspect is the fact that classic games are still coming to GOG.
As much as I enjoy fiddling with virtual machines and x86 emulation, I prefer the convenience of having my games ready to lunch in my main OS.
I can't wait to see what's coming next and I have fingers crossed for more late 90s and early 2000s games.
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_Auster_: About bringing back old games, maybe you'd want to make a collaboration with the Japanese store/subscription service Project EGG? They also release titles from old platforms in digital format, many being surprisingly decent.
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chandra: Our cooperation with The Video Game History Foundation was an important step for us and something we want to develop further for the time being, but we're definitely not stopping here in our classic games-focused activities and are open to new opportunities :)
and what about the "new games"?
In the year 2021, we could see that many indie games were present throughout, which made GOG one of the best year in terms of release
Unfortunately, at the end of the year, we could see that the profitability was not there, which forced GOG to vaguely communicate on this subject (in France, we even have more French support since, it goes through the international)

We know how GOG works: they provide a certain amount of money to some developers/editors of their games, in order to convince them to release them on it
Following this return of profitability, do you plan to reduce the number of new games to come? (I don't count those announced in 2021, and to come)
I'm personally in doubt, when it comes to this subject, and the new one doesn't really answer it (Maybe because there is nothing to answer, and GOG just wants to put aside recent games ?) , and the fact that it only focuses on the old games, without saying a word about the new ones, brings more doubt, for me
Post edited February 01, 2022 by Ganyse
All I want is Dark Omen to finally arrive on this site, with properly working D3D.
Post edited February 01, 2022 by Wolfram_von_Thal
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Thanks for the continued improvement.

Something I'd love to see is a little more transparency on curation.

There's been quite a few occasions where I've asked Devs "Is this coming to GoG?" only to get a non-committal "We'll see" or "no plans yet", then a week or so later its on GoG.

At the point I asked them, it was almost certain they knew it was, but they couldn't say.

But for other titles we see "coming soon" months or even years before release.

This inconsistency is infuriating. Plenty of GoG users are happy to wait for a GoG release, IF they know its coming.
Hello. I don't communicate much on the English forum, because I stay mainly on the French forum. But I want to say that I'm happy to see you communicate on your direction for the years to come. I hope you continue to do that.

One thing I would have liked to see you talk about though, is the health of gog. Knowing how you are doing financially.

Also I would have liked to see you talk about the language additions in other games (Fr language for me). Lately there is not much going on there. And when languages are added, we are unfortunately not warned by an article or something. It would be nice to have an improvement on this point.

Otherwise I agree with Aby on the points raised.

I will edit my message if something else comes to mind.

Thank
Post edited February 01, 2022 by angelblue
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In regards to bringing more classic games to GOG does this also include games that the original developer/Publisher have made available for free? I understand that yes they are free and people can download them from wherever but it would be great to see more obscure games like Traffic Department 2192 get a release on GOG, it would really bring attention to a game that most may overlook in the sea of downloadable games, plus it would be easier for more casual people to play on GOG without having to manually set things up.

Again I understand if some may feel it's not worth the effort but a lot of games that have been made free have been slowly forgotten about and it would be a great showing of GOG to bring them back into the spotlight.
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Very interesting article that opens glimpses of very interesting news, but without revealing much, so I hope we won't have to wait long for some more concrete updates. Games from the 00's are now really old games, so maybe we'll see some interesting releases from these years.

I also hope that we'll see some bugs that have plagued GOG for a long time fixed, including those in GOG profiles, which I hope will also be further enhanced as was promised at their launch.

Then I would like more care in monitoring your releases, and how the various developers and publishers take care of them, preventing games from being abandoned on the platform.
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I'd like to chime in and say thank you for the update. I think communication with your customers is important. If there is too much radio silence then people will start to speculate and these gossip is usually not in a positive way. It's good to know where you stand and where you want to go. I'd love to see more updates as you roll out new things to the platform or things you're currently working on (as long as it's able to be publically talked about). Give people something to look forward to and/ or something to be excited about. I mean nowadays it's all about 'engagement'. Being active in communication shows you're alive and kicking so to speak.

Just my two cents.
Post edited February 01, 2022 by Senteria
I hope we get a big title releasing today to back ths news post up. ;)
That Price-Range slider needs to be scaled exponentially and not linear!! So that lower prices can be adjusted more presicely. Search-wise it makes a big difference! There aren't many games that cost between 60 and 65$ but a lot more priced between 5 and 10.