EverNightX: Like the first game, Dragon's Dogma 2 only has a single save slot. There are not multiple slots.
So not only do you get just 1 character. You can only have 1 save for that 1 character.
So it's like iron man mode all the time. I guess you can argue it's a game design decision, but it does not appeal to me.
I say no thanks.
MysterD: At least w/ DD:DA on PC (especially on GOG) - you can just periodically use say GameSaveManager and back up your game-save, just in case saves or stuff might break & you need to go backwards.
Was there ever a PC mod to allow for multiple slots for DD:DA, more or less?
Actually, yes:
https://www.nexusmods.com/dragonsdogma/mods/40 But this is simply because DDDA save system is really easy to manage 'file system wise'.
Personally I like the 1 character per save design choice though. To each their own. :)
amok: It is a shame it has the technical difficulties that it has right now, because it from a game design point of view do many things right and do it really well. It is an open world game that gives full freedom the player, it is really old school in quest design and have no hand-holding leaving it completely up to the player how to do the quests, the monster battles are great, the world is very well designed and it is a living breathing world, the world itself is dynamic and reactive to the player actions - there is really no fail state you just have to live with the consequences of your actions, the pawn system is better than in the first game (and they don't talk as much), and so on. Ig they manage to get the technical issues sorted out, this is potentially a really good and open action RPG unlike any other. It just needs to be made playable first.
Yeah... Its sad indeed. Lets hope Capcom understands that this is not a random release, but its one of their biggest releases to date (simply because of how much people asked them for this) and they do not abandon the game in its current state fixing only the performance issues.
If they focus on other issues people addressed, this can become a well beloved, albeit 'nichy', game, just like the first one.
I'm quite certain about one thing though:
They've DLCs planned for this game, and if it doesn't sell well, this will end up being incomplete just like the first game if they end up deciding to not release it.
"How can you be so sure about DLCs planned for this game?"
The answer is simple and is based on Dragons Dogma lore.
First game DLC, Bitterblack Isle, is one of the most beloved DLCs to date in Capcom history and they cannot release Dragons Dogma 2 without any Bitterblack Isle reference or in-world gameplay-like mechanic.
Same way they cannot not create a system/story element like the Everfall (therefore, randomization / random dungeons crawling), because its one of the in depth lore explanation of how Pawns operate in the game world and The Rift and its varied levels of dimensional depth.
To not address those concepts in the current content, or in a future DLC, is to hurt Dragons Dogma deep lore.