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viperfdl: Who ever had the idea for that crap, was most likely a faggy gamepad-douche and should be kicked in the nuts.
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F4LL0UT: Oh no, a designer coming up with a good idea for gamepad gameplay in a multi-platform game, what an asshole! At least the amount of guns you can carry clearly isn't limited to the D-pad standard and you will be most definitely able to select all of them directly via number keys and thus you won't have to deal with the selection menu and slowmo in the PC version.
If it would be a console exclusive game I wouldn't give a fuck about it. But as the last 10 years showed, multi-platform-titles are developed for the lowest common denominator - here gamepad controls. And this means that gamers who prefer keyboard + mouse controls, have to play a shooter that is slow and primarily designed for gamepads. So turning off the slowmo in the options wouldn't change the fact that the whole gameplay is still oriented to slow gamepads!
Eh, looks like another Doom-clone.

Ha, see what I did there? XD
the gameplay look really nice but it's not scary at all i remmember doom 3 was nice it had action and have a lot of scary moments but this in this video you are like too badass this game remind me more painkiller but we will see :)
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viperfdl: If it would be a console exclusive game I wouldn't give a fuck about it. But as the last 10 years showed, multi-platform-titles are developed for the lowest common denominator - here gamepad controls. And this means that gamers who prefer keyboard + mouse controls, have to play a shooter that is slow and primarily designed for gamepads. So turning off the slowmo in the options wouldn't change the fact that the whole gameplay is still oriented to slow gamepads!
It's good that we live in a world in which both slower-paced FPS games designed for gamepad and faster-paced FPS games designed for mouse and keyboard are developed, isn't it? Because diversity leads to innovation and progress, right?

Bonus round: The original Doom games are entirely controllable using a pad, and are actually not all that fast paced. They're definitely slower paced than even Wolfenstein: The New Order is.
Post edited June 16, 2015 by Fenixp
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Fenixp: Bonus round: The original Doom games are entirely controllable using a pad, and are actually not all that fast paced. They're definitely slower paced than even Wolfenstein: The New Order is.
XD

I'm not surprised. If you're playing DOOM with a gamepad, you'll have to approach encounters so carefully that even Halo would seem fast paced.
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Snickersnack: XD

I'm not surprised. If you're playing DOOM with a gamepad, you'll have to approach encounters so carefully that even Halo would seem fast paced.
No. You have to approch the encounters precisely as you would approach them when fully controlling the game using a keyboard. Which happens to be how they were designed to be played. Mouseaim wasn't really a thing back then, and autoaim was a standard. Shocking, isn't it?

Edit: It's very easy to forget that these PC-gaming master race extremely fast-paced FPS games which are not controllable using a pad were never a majority, and slow-paced FPS games designed around other control methods were created alongside them, kind of like it is nowadays. And umodded Doom never during its existence belonged to the "extremely fast-paced" category.
Post edited June 16, 2015 by Fenixp
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Fenixp: It's good that we live in a world in which both slower-paced FPS games designed for gamepad and faster-paced FPS games designed for mouse and keyboard are developed, isn't it? Because diversity leads to innovation and progress, right?

Bonus round: The original Doom games are entirely controllable using a pad, and are actually not all that fast paced. They're definitely slower paced than even Wolfenstein: The New Order is.
May I ask you two questions?
1. Would you play UT/UT2004 or maybe Quake Arena with a gamepad against k+m-players?
2. Which FPS/RPG with FPP in the last ten years was developed entirely focused on k+m with the gamepad just as a secondary option?

I've nothing against diversity. But - as far as I perceive it - PC-gamers are just playing second fiddle since the big Publishers got the conviction that they could make far more money on consoles for different reasons.
Pretty hyped but still not pre-ordering.

Would like to know what are the prices of DLC and season pass are first.
Looked pretty slow to me to be honest.

I'm more amused by Anita Sarkeesian tweet about the game though:

It’s really troubling (and depressing) that the #BE3 audience is enthusiastically cheering for bodies being ripped apart.

This level of extreme violence shouldn’t be considered normal. It's not an excuse to say it’s expected because DOOM. That’s the problem
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Emob78: Eh, looks like another Doom-clone.

Ha, see what I did there? XD
Nice :)
Eh, it looked nice (except Hell, that was too yellow), but it still felt a bit too slow.
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Snickersnack: XD

I'm not surprised. If you're playing DOOM with a gamepad, you'll have to approach encounters so carefully that even Halo would seem fast paced.
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Fenixp: No. You have to approch the encounters precisely as you would approach them when fully controlling the game using a keyboard. Which happens to be how they were designed to be played. Mouseaim wasn't really a thing back then, and autoaim was a standard. Shocking, isn't it?

Edit: It's very easy to forget that these PC-gaming master race extremely fast-paced FPS games which are not controllable using a pad were never a majority, and slow-paced FPS games designed around other control methods were created alongside them, kind of like it is nowadays. And umodded Doom never during its existence belonged to the "extremely fast-paced" category.
Well, movement speed and the overall pace of things were both fast, but it certainly didn't require quick aiming, or even very PRECISE aiming. The skill focus was verym uch on strategic movement and dodging.

But hey... there are a lot of people who are convinced that Doom played exactly like Serious Sam and Painkiller, so...
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AndrewC: Looked pretty slow to me to be honest.

I'm more amused by Anita Sarkeesian tweet about the game though:

It’s really troubling (and depressing) that the #BE3 audience is enthusiastically cheering for bodies being ripped apart.

This level of extreme violence shouldn’t be considered normal. It's not an excuse to say it’s expected because DOOM. That’s the problem
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AndrewC:
Oh good lord... someone send her a box of tissues and lets move on with our lives. That woman doesn't deserve to be paid attention to.
Post edited June 16, 2015 by jefequeso
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AndrewC: Looked pretty slow to me to be honest.

I'm more amused by Anita Sarkeesian tweet about the game though:

It’s really troubling (and depressing) that the #BE3 audience is enthusiastically cheering for bodies being ripped apart.

This level of extreme violence shouldn’t be considered normal. It's not an excuse to say it’s expected because DOOM. That’s the problem
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AndrewC:
she's like a 4chan troll.stop giving this cunt any more attention she already got.
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viperfdl: 1. Would you play UT/UT2004 or maybe Quake Arena with a gamepad against k+m-players?
No. I also only play single player games, so I don't really give toss. Better question would be: "Would you play the new Shadow Warrior with a gamepad?" - and again, my answer would be no. The game is extremely focused on skill and precision, and mouse + keyboard are better for that. 90% of other FPS games I play, however, I enjoy on a pad far more than with a mouse. Not because of efficiency - playing with pad just feels a lot more natural and immersive to me (keep in mind I started using it about a year ago and I never really used a pad before in my life, so it's not really me being used to something)

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viperfdl: 2. Which FPS/RPG with FPP in the last ten years was developed entirely focused on k+m with the gamepad just as a secondary option?
Just off top of my head - STALKER series, new Shadow Warrior, new Rise of the Triad, Serious Sam games, Hard Reset, Call of Juarez games, Tower of Guns... I'm sure there's a lot more, but my memory is quite rubbish.

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jefequeso: Well, movement speed and the overall pace of things were both fast, but it certainly didn't require quick aiming, or even very PRECISE aiming. The skill focus was verym uch on strategic movement and dodging.

But hey... there are a lot of people who are convinced that Doom played exactly like Serious Sam and Painkiller, so...
I never said they are slow paced, but systematic approach and resource management were a lot more important in Doom games than rushing in, guns blazing. In that way, Wolfenstein: The New Order is a lot faster, and completely playable on a pad.

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AndrewC: I'm more amused by Anita Sarkeesian tweet about the game though:
*phew*
Good thing she missed the Mortal Kombat X presentations
Post edited June 16, 2015 by Fenixp
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Fenixp: *snip*
Ok, I guess you have a point and I'm wrong.
Post edited June 16, 2015 by viperfdl