Posted September 10, 2015
Marioface5: To those who are against this idea, let's get some more ideas going! How would you solve GOG's issue of rejecting games that should be here? I would love to hear your suggestions, because this issue has really been frustrating me lately. I don't care if the solution is mine or not, I just want there to be a solution that works consistently.
Also, please don't mention the Community Wishlist in its current state. As The Consuming Shadow has shown, getting a ton of votes doesn't reliably mean getting a game released here, and even if it did the system is fundamentally flawed in many ways, especially in that games that aren't already well-known don't stand a chance. Suggestions on how to fix the Community Wishlist are welcome, however.
Does consuming shadow get more than 5000 votes? Also, please don't mention the Community Wishlist in its current state. As The Consuming Shadow has shown, getting a ton of votes doesn't reliably mean getting a game released here, and even if it did the system is fundamentally flawed in many ways, especially in that games that aren't already well-known don't stand a chance. Suggestions on how to fix the Community Wishlist are welcome, however.
Working on JMich claim that GoG need to make $1900 to break even the cost of bringing a game to GoG, we need 4.4K people that honor their votes.
JudasIscariot: I am personally in favor of our curated approach. I think it adds a hidden, in a way, mark of quality to any game released here. I like to think of us as boutique rather than a bazaar.
Yes, we might miss some great games but, in the end, we are human and we do what we think is right by our community and that's why we personally review the games before they make it onto our store front. This system isn't perfect but which system is?
I think our curation allows us to give a game a lot more marketing and exposure to our audience rather than just dumping a slew of games of variable quality and saying "There's your weekly dump of games, now give us your money."
Also, having a non-curated secondary store front wouldn't exactly inspire confidence in both our clientele and any potential partners plus it would just look really tacky.
Disclaimer: the opinion offered here is my own and does not necessarily reflect that of GOG.com.
Can we know the cost of bring a game to GoG?Yes, we might miss some great games but, in the end, we are human and we do what we think is right by our community and that's why we personally review the games before they make it onto our store front. This system isn't perfect but which system is?
I think our curation allows us to give a game a lot more marketing and exposure to our audience rather than just dumping a slew of games of variable quality and saying "There's your weekly dump of games, now give us your money."
Also, having a non-curated secondary store front wouldn't exactly inspire confidence in both our clientele and any potential partners plus it would just look really tacky.
Disclaimer: the opinion offered here is my own and does not necessarily reflect that of GOG.com.
Post edited September 10, 2015 by Gnostic