Posted January 19, 2024
high rated
https://nordic.ign.com/prince-of-persia-the-lost-crown/77571/news/ubisoft-exec-says-gamers-need-to-get-comfortable-not-owning-their-games-for-subscriptions-to-take-of
Ubisoft trying to push game subscription services, that is nothing new.
What interested me more in that article was how the writer (Wesley Yin-Poole) seems to have an odd idea that digitally delivered games can't be "preserved":
Tremblay’s comments also bring up the issue of video game preservation. As more games go down the digital route or rely upon an internet connection to work, so does the risk that these games are lost to time when their servers are shut down. Developer Remedy Entertainment was heavily criticised for releasing Alan Wake 2 as a digital-only video game to keep the price below $70.
Ummm, hello? Digitally delivered games are the BEST way to preserve games... as long as they don't rely on online DRM (or any DRM, but in the case of digitally delivered games, it usually means online DRM).
For instance, I still have my original Wing Commander 2 and Red Baron installations from the early 1990s preserved on my hard drive. The point was not that they were "physical" games, as in delivered on floppies, but that they didn't have any kind of copy protection nor DRM. After I had installed those games from the original floppies, I could just zip those installation directions, and continue using them even now, decades later (on DOSBox, or an old PC that can still run MS-DOS).
So no, being able to preserve games has nothing to do whether it is physical or digital (-ly delivered). It depends only if the game has any copy protection (in the case of physical games), and/or online DRM (mainly with digital games). GOG.com should be a prime example of that.
So yes, digital-only Alan Wake 2 can be preserved just fine, as long as it doesn't rely on online DRM. I guess on consoles it will because consoles by default rely on either online DRM or physical copy protections on all their games. A physical game with online DRM or physical copy protection can't be preserved either, unless someone cracks, ie. removes, that DRM/copy protection.
Luckily, Larian doesn't agree with Ubisoft:
https://twitter.com/LarAtLarian/status/1747556874562457799
To Larian, the gamer "owning" the game is still a thing. Damn I feel good for buying Baldur's Gate III, and other Larian games on GOG.
Ubisoft trying to push game subscription services, that is nothing new.
What interested me more in that article was how the writer (Wesley Yin-Poole) seems to have an odd idea that digitally delivered games can't be "preserved":
Tremblay’s comments also bring up the issue of video game preservation. As more games go down the digital route or rely upon an internet connection to work, so does the risk that these games are lost to time when their servers are shut down. Developer Remedy Entertainment was heavily criticised for releasing Alan Wake 2 as a digital-only video game to keep the price below $70.
Ummm, hello? Digitally delivered games are the BEST way to preserve games... as long as they don't rely on online DRM (or any DRM, but in the case of digitally delivered games, it usually means online DRM).
For instance, I still have my original Wing Commander 2 and Red Baron installations from the early 1990s preserved on my hard drive. The point was not that they were "physical" games, as in delivered on floppies, but that they didn't have any kind of copy protection nor DRM. After I had installed those games from the original floppies, I could just zip those installation directions, and continue using them even now, decades later (on DOSBox, or an old PC that can still run MS-DOS).
So no, being able to preserve games has nothing to do whether it is physical or digital (-ly delivered). It depends only if the game has any copy protection (in the case of physical games), and/or online DRM (mainly with digital games). GOG.com should be a prime example of that.
So yes, digital-only Alan Wake 2 can be preserved just fine, as long as it doesn't rely on online DRM. I guess on consoles it will because consoles by default rely on either online DRM or physical copy protections on all their games. A physical game with online DRM or physical copy protection can't be preserved either, unless someone cracks, ie. removes, that DRM/copy protection.
Luckily, Larian doesn't agree with Ubisoft:
https://twitter.com/LarAtLarian/status/1747556874562457799
To Larian, the gamer "owning" the game is still a thing. Damn I feel good for buying Baldur's Gate III, and other Larian games on GOG.
Post edited January 19, 2024 by timppu