Posted June 07, 2015
Yeah those are good games.
But I still like Minority Report (PS2). You have to actually cheat to pass some bosses.
As for the gameplay - yeah, sure, there were differences, but not as big as some make them to be, they were certainly smaller than the changes Resident Evil went through with RE4. Many mechanics or iconic elements were either removed or altered but the basic gameplay had remained the same. It was still about exploring environments, beating the shit out of monsters, solving the occasional riddle and putting the pieces of a convoluted plot together. The character controlled pretty much the same (IF you were clever enough to use 2D controls in SH2/3), you still completed that map separated into clearly defined rooms and areas, it was still about those disturbing moments when opening a door without knowing what awaits you on the other side. And the horror, while somewhat different (and perhaps weaker) than in the previous installments, was still psychological by all means.
I'm not saying that SH4 was anywhere near as good as the original trilogy but it sure as hell is a legit Silent Hill game, even if didn't start out as one. My thoughts pretty much. I actually think 4 had a very strong story. Not Generic at all. Though it rightly gets call SH4 The escort mission. But its the only goddamn escort mission I ever cared about.
But I still like Minority Report (PS2). You have to actually cheat to pass some bosses.
ShadowAngel.207: There are games out there that got panned by critics and fans alike because they had a name that didn't fit and it shouldn't have used that franchise name in my oppinion. A great example is Silent Hill 4: The Room. The game had absolutely nothing to do with the previous installments: Different characters, different setting, different gameplay, different...everything. Where SH 1 to 3 where psychological horror games with a surrealistic look, The Room was more a generic horror game.
F4LL0UT: I have to wholeheartedly disagree with you there. First of all, there have never been any recurring characters in the original series. Even SH3, despite being a direct continuation of SH1's plot, didn't feature any of the original characters and SH4's plot is actually more related to the SH lore than SH2's. Ties between the games have always been *comparably* subtle and SH4's plot is actually directly related to the cult activity that also SH1 and SH3 were about. Walter Sullivan made his first appearance in a newspaper article in SH2 but more importantly many of the snippets of information that reveal SH4's plot actually directly refer to characters from SH1 or SH3 and Walter Sullivan's entire scheme is basically about the same kind of ritual as the one SH1 and 3 were about. Content-wise SH4 is by no means less related to the main story of the series than SH2 is, even if you never really visit Silent Hill in the game (you do explore the outskirts, however, including one important location described in SH1). As for the gameplay - yeah, sure, there were differences, but not as big as some make them to be, they were certainly smaller than the changes Resident Evil went through with RE4. Many mechanics or iconic elements were either removed or altered but the basic gameplay had remained the same. It was still about exploring environments, beating the shit out of monsters, solving the occasional riddle and putting the pieces of a convoluted plot together. The character controlled pretty much the same (IF you were clever enough to use 2D controls in SH2/3), you still completed that map separated into clearly defined rooms and areas, it was still about those disturbing moments when opening a door without knowing what awaits you on the other side. And the horror, while somewhat different (and perhaps weaker) than in the previous installments, was still psychological by all means.
I'm not saying that SH4 was anywhere near as good as the original trilogy but it sure as hell is a legit Silent Hill game, even if didn't start out as one.
Post edited June 07, 2015 by ScotchMonkey