GOG.com: In Pathfinder: Wrath of the Righteous you can create any character imaginable with the flexibility, richness, and depth of the Pathfinder First Edition ruleset. You can choose from 25 classes and 12 races, but what if you could come up with your own character, apart from those that already exist?
Share your idea for a new Pathfinder class or race in the comments and get a chance to win one of 20 keys for Pathfinder: Wrath of the Righteous! The contest ends on September 13th, 6 PM UTC.
Race: Instead of the Occult Fleshwarp, the Divine Aasimar, or the Natural Leshy or Beastkin, an Arcane race or versatile Heritage would be very fun.
Arcanophage:
Arcanophages are arcane energy stuffed inside a humanoid suit, and their origins are impossibly paraxodical. No scholar, nor sage, nor oracle can agree on the origin of this disparate and unique people, or whether they were created by some will of magic itself, or by some power hungry arcanist. Many argue that their creation and symbiotic existence is impossible from one side or the other, rendering them an entire people subject to a bizarre "The Chicken or The Egg" style paradox. Either by their own accord or someone else's machinations, you have given up parts of, or your entire body, to enhance your arcane abilities. Whether you're a brain in a cloud of mystical energy, a skin suit around a boiling mystical core, or vaguely person-shaped with magic instead of blood, and crystalline growths erupting from your flesh, you are now more in tune with your own magic and the world around you than every before. Magic darts more easily across and through your mind, or what is left of it, and each spell holds easier and longer. Magic is to you as much a sense, or subconscious function as breathing or seeing. Magic is so intrinsically intertwined with your soul and selfhood, that it is impossible to tell whether you or the magic are in control... Or whether such a thing even matters.
Class: Now that we have the Magus and the Summoner playing with how spell slots work, a fun way to expand on how a magic class can work. Blending all four magical sources together to craft a class that focuses on the interplay, harmony, and dissonance between them could lead to some very fun feats, specialisations, and spell lists. Could really capitalise on metamagic too!
The Metagician:
In the same way that a historiographer studies the study of history, or a metaphysicist studies the higher, more esoteric factors of life and questions of existence, you study the study of magic itself. Working at a higher conceptual level than most other practitioners you deal with questions of magic and arcane techniques that any wizard, cleric, druid, or witch would balk at the idea of, and don't get you started on Sorcerers. The Metagician is one part genius scholar, one part magical weirdo, one part jack of all trades seeking to gain a higher understanding of the concept of magic itself by dabbling throughout all possible schools and styles of magic. They are equipped with a uniquely large and powerful suite of metamagic options, access to all four spell lists, unique spells of their own, and a suite of options to fuck up or empower the spells of their allies and others.
Primary attributes: Int+Wis