darthspudius: With the exception there is nothing interesting to fidget with, no interesting scenery or characters to mingle with.
Of course it contains about 4 paths to get to the staircase itself alone + several secret locations and a bunch of ways of getting trough the level itself. That's what makes it popular, all the options it gives you right from the getgo - as far as I'm concerned, quality of level design in the original Deus Ex was dropping constantly since like the third big location.
And that's how you know good FPS level design - granting player interesting options and challenges at any given time. Everywhere you looked in the Statue of Liberty level in the original Deus Ex, there were these options and challenges and if you opted to go out of your way to explore, it granted you more small challenges to obtain more equipment and experience. It was extremely clever in the fact that if you didn't care about most of that, you could finish the level extremely fast, even stealthily - all you needed to do was to keep your eyes open. However, if you wanted to finish the side objective and find all the secrets, it gave you a lot more to do. It was a fantastic display of how to create big levels giving players huge amount of agency.
darthspudius: Not including the piss poor controls and actual gameplay. As a whole it is dire, very dire.
That's completely unrelated to level design.
darthspudius: But who am I to argue with nostalgia.
That's not a real argument ;-)