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Today I am team french toast crunch.
I've got both the PS3 and 360. However i had too many red rings of death.

I say fuck them both. They get a little edge in gaming and then they go total psycho and draconic DRM and anti-consumer.
I'm team 60GB fat PS3 that has actual PS2 hardware. Honestly, best Sony console made. To bad Sony sucks now.
Im sort of amazed people still have console games. The modern consoles are computers and vary little in brand. Controls are pretty crap for using a clumsy system that hasnt changed in 20+ years. I remember the dreams of controls being 3D gloves with some ideas we see only in movies like Ready Player One. Imagine the shock of engineers who dreamt some wild ideas back in the 80s.....now they see the same pile of crap, shilled to young people with no imagination. Again and again.

Im team everything, before these systems ever existed.
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Shmacky-McNuts: Im sort of amazed people still have console games. The modern consoles are computers and vary little in brand. Controls are pretty crap for using a clumsy system that hasnt changed in 20+ years. I remember the dreams of controls being 3D gloves with some ideas we see only in movies like Ready Player One. Imagine the shock of engineers who dreamt some wild ideas back in the 80s.....now they see the same pile of crap, shilled to young people with no imagination. Again and again.

Im team everything, before these systems ever existed.
I legit miss RISC and how they had to experiment with it. Look at the stuff Treasure made, even when they were in their twilight years. I remember some reviewers not being in love with "Stretch Panic" but they were impressed what Treasure managed to pull in 3D on the PS2 in its first few years.

I would like to see a RISCV console happen and think it could really shake up the industry. I do NOT want Generative AI being used as a crutch in gaming like Hollywood will use it regarding CGI.
If Hollywood had any sense they would fire 3/4 of any CGI heavy film and replace them with 1/2 coming back from that number but hiring those who do PRACTICAL effects work. CGI has become a CRUTCH in Hollywood and is WAY overused so there is too much bloat. Doubt me? Look at the list of credits from 2010 and onward films or even some in the 2000's versus the 90's and before. Marvel is the worst offender with some of the LONGEST credit scenes I have seen.
Post edited July 04, 2024 by Sarang
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Sarang: Marvel is the worst offender with some of the LONGEST credit scenes I have seen.
I will often watch game credits in case there is an after credits scene or something worthwhile in the text, but every year it becomes harder to stomach. When I finished my most recent playthrough I got bored and went to make a snack, and when I came back 10 minutes later the credits were still rolling. I don't need to know the names of the company lawyers and cleaning staff or desire to read paragraphs of thank you text from each developer but they seem to think I do.
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Sarang: Marvel is the worst offender with some of the LONGEST credit scenes I have seen.
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JacobSlatter: I will often watch game credits in case there is an after credits scene or something worthwhile in the text, but every year it becomes harder to stomach. When I finished my most recent playthrough I got bored and went to make a snack, and when I came back 10 minutes later the credits were still rolling. I don't need to know the names of the company lawyers and cleaning staff or desire to read paragraphs of thank you text from each developer but they seem to think I do.
Or the babies BORN during the game's production! We DON'T care! In credits only those who WORKED on it should be counted and the company head for video games will be a given.
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Sarang: Or the babies BORN during the game's production!
Well at least they don't least the babies that DIED during production. I miss the days when game credits could fit on a handful of pages.
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Shmacky-McNuts: Im sort of amazed people still have console games. The modern consoles are computers and vary little in brand. Controls are pretty crap for using a clumsy system that hasnt changed in 20+ years. I remember the dreams of controls being 3D gloves with some ideas we see only in movies like Ready Player One. Imagine the shock of engineers who dreamt some wild ideas back in the 80s.....now they see the same pile of crap, shilled to young people with no imagination. Again and again.

Im team everything, before these systems ever existed.
I still play my PS2/PS1 and Sega Genesis games on the original hardware. I also emulate a lot of games, and I believe it should be illegal to try to shut down emulators..

Well maybe not illegal. Haha
Post edited July 04, 2024 by Syphon72
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Shmacky-McNuts: Im sort of amazed people still have console games. The modern consoles are computers and vary little in brand.
Agreed. But then again a lot of those games have (or will have) PC Ports so you don't need dedicated hardware.

Though some of the hardware design, is apparently very very difficult. PS2 for example looks like one of the harder systems to emulate. Not because it's difficult, but apparently the video system is closer related to 8bit systems without video chips; as in a lot of time is spent just moving data to the video output. Sure the 'Emotion Engine' is decent enough for 3D, but it only has like a 16k video buffer to work with, and 60Gb/s throughput so you're intended to feed the video system continuously to get several million polygons, vs the simpler approach in a lot of systems is to just point to the shared memory of models/textures or to feed said data to the video card and then tell it the positions of all the objects and have it do the work.

The only advantage(s) of consoles, is it's exact specs hardware that they can target.... i wouldn't say it's easier since they are pushing always-online constantly 60gb patching stuff. In too many regards it's far worse than the disc based no-internet games where the game had to work and be complete before you shipped it.

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Sarang: I would like to see a RISCV console happen and think it could really shake up the industry.
RISC-V is only an instruction set that has some oddities, but is intended to be easier to manufacture for hardware-wise, otherwise there's bits all over the place that would make it difficult to program for if compilers/assemblers don't do all the work.

I think the first RISC-V revolution, is simply to make compatible replacement chips. They stopped making the 6502 for example, but you could program a chip that is pin-for-pin accurate and runs code accurately at a fraction of the cost using RISC-V. Not sure how robust it would be, but it would likely do the job. RISC-V is also being used a lot apparently as controller chips all over the place, cell phones and drive controllers and the like. A full console might be on par with the PSP at present, until they ramp it up, or just go the GPU route and have dozens or hundreds of cores you can program.

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Syphon72: I still play my PS2/PS1 and Sega Genesis games on the original hardware.
Still got a PS2, just got FreeMcBoot to work on it, and so far works fine. Though i'm slightly more included to emulate.
Playstation 3. They had all the exclusives I wanted to play and they slimmed down their design. It took me a few years to find all the games for PS3 i've wanted to play but I have them all now.

X Box 360 had what, Gears of War. I have that for PC.
rtcvb32:

Well I think everything up until gamecube and ps2 were reasonable. Anything requiring patching was a lazy pile of crap. Logically speaking, making a good quality product should never be considered a bad thing. It should be the goal. Making the best product with high standards fell to the way side and now young folks think patching dog shit is normal.

Sad times man. People accept tinsel off a dead xmas tree, over gold...

edit: typo

As a side note, this happens in gaming development and many other craft.
Post edited July 04, 2024 by Shmacky-McNuts
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JacobSlatter: I will save you a glass from the bottle I just opened. Now how will I get it to you.
Where's Other? Other planet or other street? ;-)
Team PC to be honest .... Occasionally i give console titles a test, of those i think i favoured The Mass Efffect trilogy most. Also with xbox controllers as preferred Team Xbox comes in as 2d place
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u2jedi: Playstation 3. They had all the exclusives I wanted to play and they slimmed down their design. It took me a few years to find all the games for PS3 i've wanted to play but I have them all now.
I'm still looking for...

... Trinity: Souls of Zill O'll!

Yeah, I played PS3. In fact just bought Dragon Age 2 on PS3 the other day.

Was PS3 the better console?

It arguably had better tech but no 3rd party developers to take full advantage of it. If the PS3 launch would have been great -- just building upon the dominant PS2 -- cell tech may have had a chance, but when you fumble a console release with a tech that no one else is really developing for...

... you're bound to flail.

Anyway, that Sony was able to salvage the PS3 and keep it competitive was impressive.

All of this said, I'm not a console wars guy. Yes, in the past I reveled in certain Xbox execs crashing and burning, but that was more about their anti-consumer practices than their hardware... and... Sony isn't much better!