Shmacky-McNuts: Im sort of amazed people still have console games. The modern consoles are computers and vary little in brand.
Agreed. But then again a lot of those games have (
or will have) PC Ports so you don't need dedicated hardware.
Though some of the hardware design, is apparently very very difficult. PS2 for example looks like one of the harder systems to emulate. Not because it's difficult, but apparently the video system is closer related to 8bit systems without video chips; as in a lot of time is spent just moving data to the video output. Sure the '
Emotion Engine' is decent enough for 3D, but it only has like a 16k video buffer to work with, and 60Gb/s throughput so you're intended to feed the video system continuously to get several million polygons, vs the simpler approach in a lot of systems is to just point to the shared memory of models/textures or to feed said data to the video card and then tell it the positions of all the objects and have it do the work.
The only advantage(s) of consoles, is it's exact specs hardware that they can target.... i wouldn't say it's easier since they are pushing always-online constantly 60gb patching stuff. In too many regards it's far worse than the disc based no-internet games where the game had to work and be complete before you shipped it.
Sarang: I would like to see a RISCV console happen and think it could really shake up the industry.
RISC-V is only an instruction set that has some oddities, but is intended to be easier to manufacture for hardware-wise, otherwise there's bits all over the place that would make it difficult to program for if compilers/assemblers don't do all the work.
I think the first RISC-V revolution, is simply to make compatible replacement chips. They stopped making the 6502 for example, but you could program a chip that is pin-for-pin accurate and runs code accurately at a fraction of the cost using RISC-V. Not sure how robust it would be, but it would likely do the job. RISC-V is also being used a lot apparently as controller chips all over the place, cell phones and drive controllers and the like. A full console might be on par with the PSP at present, until they ramp it up, or just go the GPU route and have dozens or hundreds of cores you can program.
Syphon72: I still play my PS2/PS1 and Sega Genesis games on the original hardware.
Still got a PS2, just got FreeMcBoot to work on it, and so far works fine. Though i'm slightly more included to emulate.