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A true passion for video games knows no boundaries. Working side by side, Piko Interactive and GOG.COM have managed to bring some true classic gems to our modern computers. Today, we present to you 6 more titles you should definitely check out.

Is simple passion enough to achieve success in the video game world? Companies like Piko Interactive show us again and again how much one can achieve when passion leads a project, not large bankrolls. For example, Piko’s first project was actually a successful crowdfunding campaign designed to launch a selection of retro-style games on Super Nintendo cartridges in 2013.

It didn’t take long before Piko Interactive started showing interest in more PC classics, as well. By acquiring titles from late developers like Legend Entertainment and Infogrames, the company enriched its portfolio with games such as and [url=https://www.gog.com/game/eternam]Eternam.

Just before the holidays, GOG.COM got together with Piko Interactive to release six more classic titles, which are now available DRM-free on GOG.COM.



Hexplore
Hexplore is an action RPG title that was published in 1998 by Infogrames, which has already been mentioned in this article on more than one occasion.

The late 1990s were a time truly revolutionary for the RPG genre and Hexplore is one example of a title that helped define the genre during that time. This was the same timeframe that games like Diablo, Might and Magic VI, and Baldur’s Gate premiered and Hexplore combines elements from all of them. This includes non-stop action sequences and a gamer-friendly interface. Furthermore, Hexplore introduces some unique features of its own, like the ability to turn the camera a full 360 degrees and beautiful hand-drawn cut scenes.

In Hexplore, you play as McBride, a Scottish adventurer, who travels through a medieval Europe filled with magic and wonder. One day, near the village of Zarko, our hero is nearly killed by minions of an evil sorcerer named Garkham. With the help of three chosen adventurers (a magician, archer and a warrior), McBride sets out on a quest to stop the game’s main antagonist from taking hold of the legendary book titled Hexplore.



Epic + Inferno Bundle
Epic is a space fighter simulator that first released in 1992 and in many ways outclassed the competitors of its time. Not only did it introduce a compelling space opera-like story, but its 3D graphics were also truly amazing at the time. Those graphics helped gamers enjoy complete freedom when moving the spaceship around. All of these things combined to help make it one of the most anticipated titles of the early 1990s.

In the game, your mission as a starship pilot is to save humankind from extinction. The threat comes in the form of a powerful supernova. The only way to escape its destructive power is to evacuate the humans that are in danger through the hostile Rexxon Empire’s space territory. The game was so popular that it spawned a direct sequel in 1994, called Inferno, which further expands the story of the Epic starfighter pilot. Epic + Inferno Bundle available on GOG.COM includes both games.



Time Gate: Knight’s Chase
An adventure game released in 1996 by French studio Infogrames, Time Gate: Knight’s Chase was developed and written in part by Hubert Chardot. Chardot was the person behind some of the company’s most successful titles. Specifically, the Alone in the Dark franchise. As the title indicates, the game’s plot revolves around time travel and exploring a medieval world. It features not only puzzles but also an innovative swordplay system. In the beginning, the creators of the game planned for an entire Time Gate trilogy, but sadly the project was abandoned.

In the game, the protagonist, William, is an American student who spends a joyful time in Paris with his girlfriend, Juliette. Much to his surprise, one day he is attacked by someone who resembles a medieval knight. William survives but quickly discovers that Juliette has been kidnapped. The only way to get her back is to travel to the year 1329 and save her from the clutches of the Inquisition.



The Legacy: Realm of Terror
Released in 1992, The Legacy: Realm of Terror from Microprose still remains quite effective in terms of sending genuine shivers down a gamer’s spine. It accomplishes this mainly thanks to its attention to detail and, sometimes, lack of. For example, during most of the game, our hero is unable to see what hides behind the corner… Some gamers will love that feeling, while others will hate it - which is exactly what it is meant to do. Moreover, the game includes RPG elements, like character creation, which help make it unique among other survival horrors to this day.

The Legacy: Realm of Terror tells a story about a haunted mansion that you must enter as one of its inheritors. While exploring the building’s different rooms and floors, you uncover more and more pieces of its dark history. As time goes by, you’ll be tasked with fending off monstrous attackers from the other world, while at the same time keeping a close watch on your stamina stats.



DethKarz
Another game from 1998, this time tailored specially for fans of driving fast and dangerous cars. Dethkarz from Melbourne House takes the player to a world of the future and rocket car racing. The game allows players to sit behind the wheel of a sports car designed not only to win a race but also destroy any opponents that get in their way in the process. This is because, unlike traditional racing games, players can equip a variety of weapons to their car to help give them an edge.

The game resembles the classic title MegaRace, only it’s much faster and more dynamic. You can choose from four challenging tracks to race on - Metro City, The Pole, Grand Keys, and Red Planet, each with its own unique characteristics. The player can choose between four car brands and three vehicle classes, all designed to win no matter the cost.

All of the games mentioned above have unique stories and gameplay elements that deserve your attention. Whether you’re looking for a sense of adventure, an adrenaline rush, or you just like being scared when playing a game, there is at least one title here that meets those standards with these nostalgic video games from the 1990s.
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ramakandra: There is a problem with legacy of terror.
The sounds effects are annoying because they dont ' work well.There is always a crash sound before.
I don't know how configure the sound card to solve this problem.

Please help me.
Probably configuring the game with different IRQ/DMA settings can help. Those numbers should be the same in the game config and into the dosbox config file. Changing the size of the soundblaster blocksize in dosbox config file could help as well. And / or changing the cycles in dosbox can help wih crackling sound. This game dosbox config file, by default, can not be ideally configured. Each user should change some things to acomodate his machine.
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Chlorum17: Can someone please confirm that "Time Gate: Knight’s Chase" is contain SVGA (640x480) version, or there only 320x240 which on game page screenshots
The game runs in VGA low res mode and I don't see any way to configure it to work in SVGA.
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ramakandra: There is a problem with legacy of terror.
The sounds effects are annoying because they dont ' work well.There is always a crash sound before.
I don't know how configure the sound card to solve this problem.

Please help me.
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Gudadantza: Probably configuring the game with different IRQ/DMA settings can help. Those numbers should be the same in the game config and into the dosbox config file. Changing the size of the soundblaster blocksize in dosbox config file could help as well. And / or changing the cycles in dosbox can help wih crackling sound. This game dosbox config file, by default, can not be ideally configured. Each user should change some things to acomodate his machine.
I don t 'know.Music works fine but sound effect not. I configure since the install file dos.Soundblaster, sounndblaster 16, roland. Change irq/dma.Always the same annoying noise.
It's a game with a big ambiance.So cut the sound effect it is not what i want.
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Gudadantza: Probably configuring the game with different IRQ/DMA settings can help. Those numbers should be the same in the game config and into the dosbox config file. Changing the size of the soundblaster blocksize in dosbox config file could help as well. And / or changing the cycles in dosbox can help wih crackling sound. This game dosbox config file, by default, can not be ideally configured. Each user should change some things to acomodate his machine.
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ramakandra: I don t 'know.Music works fine but sound effect not. I configure since the install file dos.Soundblaster, sounndblaster 16, roland. Change irq/dma.Always the same annoying noise.
It's a game with a big ambiance.So cut the sound effect it is not what i want.
You can try only roland to see if hat helps. Roland mt32 for sound and music. And crank the cycles to something like 8000 or 9000 at taste.

Another option can be changing the blocksize to a higher size, the crackling sounds in dsbox use to be by speed issues and blocksizes and playing with that use to make things better or worse. Oh, and optionally configure the rate of the soundblaster to something like 48000
Post edited December 21, 2019 by Gudadantza
Thanks you for your help Gudadantza.

But i try all of yours options and it doesn't work.
Some options freeze the game at the first sound effect.

Dosbox 0.74,0.74.3 or svn-daum. Nothing works fine.

For the moment, i will play with music only.
Maybe someone will find later
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ramakandra: For the moment, i will play with music only.
You could try switching to Adlib which doesn't seem to have problems which Sound Blaster emulation does. For this you will need to temporarily add "install.exe" line right before "legacy" in the dosbox configuration file which the game uses, and then choose "Reconfigure hardware options" from the original MicroProse installation menu.

Keep in mind that for some reason the config file is overwritten each time with the file in "eng" subdirectory (with the copy command), so you'll have to either comment the copy command out or copy over it with a fresh file containing the Adlib setting.
I admit that I literally had "jaw dropped" after those releases.

In fact, I was convinced that after Warlords 1-3 we shouldn't expect any classic releases until next year.

Then came Blade Runner, and the "six-at-once" release. Oh man, I'm so glad that I was wrong this time.

Magnificent job GOG, Hexplore and Submarine Titans were games which I was interested for some time. A perfect opportunity to buy and play. Thanks GOG!

By the way, if we're in RTS genre from early 2000', have hope that Outlive (brasilian strategy highly inspired by Starcraft) will also join the GOG's offer sooner or later. Another great gem, but sadly a bit forgotten.
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ramakandra: For the moment, i will play with music only.
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igrok: You could try switching to Adlib which doesn't seem to have problems which Sound Blaster emulation does. For this you will need to temporarily add "install.exe" line right before "legacy" in the dosbox configuration file which the game uses, and then choose "Reconfigure hardware options" from the original MicroProse installation menu.

Keep in mind that for some reason the config file is overwritten each time with the file in "eng" subdirectory (with the copy command), so you'll have to either comment the copy command out or copy over it with a fresh file containing the Adlib setting.
Thanks you very much Igrok.
It works fine now.
Ok i have lost in quality for the music but it is far better than before.
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ramakandra: Ok i have lost in quality for the music but it is far better than before.
I configured it to play music in Roland LAPC mode (with Adlib for sound effects), which works fine with my emu10k-based sound card and will also work similarly well with software synth using a sound font and fluidsynth or similar software. Perhaps you should try that, too. For this game specifically, one needs to add "-roland" parameter after "legacy" as explained in readme.txt from the game folder, and also configure dosbox for playing midi with the right device.
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agent_x007: Few things after I played Dethkarz for a bit :

1) Game music volume control not working
Solution : Alt + Tab to Windows and decrease volume in Windows sound mixer.

2) Game menu is very slow to react :
Solution : Go to graphics settings and set tareget frame rate to "60FPS" (default is 30FPS)

Max. resolution for me is 1600x1200 at 32-bit (using DirectX 3D device), on 1920x1200 monitor.

PS. Why no seperate sountrack files ?
Does the game work with an Xbox 360 controller?
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agent_x007: Few things after I played Dethkarz for a bit :

1) Game music volume control not working
Solution : Alt + Tab to Windows and decrease volume in Windows sound mixer.

2) Game menu is very slow to react :
Solution : Go to graphics settings and set tareget frame rate to "60FPS" (default is 30FPS)

Max. resolution for me is 1600x1200 at 32-bit (using DirectX 3D device), on 1920x1200 monitor.

PS. Why no seperate sountrack files ?
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IronArcturus: Does the game work with an Xbox 360 controller?
Don't have a clue. I don't own a controller (goes for ALL of them, I only use mouse/keyboard combo).
Post edited December 22, 2019 by agent_x007
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ramakandra: Ok i have lost in quality for the music but it is far better than before.
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igrok: I configured it to play music in Roland LAPC mode (with Adlib for sound effects), which works fine with my emu10k-based sound card and will also work similarly well with software synth using a sound font and fluidsynth or similar software. Perhaps you should try that, too. For this game specifically, one needs to add "-roland" parameter after "legacy" as explained in readme.txt from the game folder, and also configure dosbox for playing midi with the right device.
Yes i try this but i works only with soundblaster+roland.And the soundblaster emulation make much noise.
So i have to install soundfonts i guess.Thanks you again for the info
I fear Hexplore is a bit broken. The first blue chest does not trigger after pressing the four tiles and the experience levels seem to be stuck at Lv1 (Blue bar at 300) for each character.

Any idea?

Ok. Forget it. The experience levels are limited to 300 in each level, nothing wronh, and the blue chests seem to appear in a different place at the end of the levels. All is working Fine.
Post edited December 22, 2019 by Gudadantza
Wonder where the dedicated forums are for the new games, they all seem to be missing
Post edited December 22, 2019 by Huff
low rated
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Huff: Wonder where the dedicated forums are for the new games, they all seem to be missing
Good point, but that makes me think of something: Does every new game need it's own subforum? We already have over 1,000 and many are ghost towns due to inactivity, and the more we add the more work it is for staff to monitor them.

I think any IP holder with less than 5 games or so(with games that aren't as popular or well known especially) should have one subforum and the store pages/site links can all link to that one subforum. That way we can cut down on the amount of subforums needed overall and make the work easier for site staff and admins.
Post edited December 22, 2019 by GameRager