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Baggins: If only someone could come up with an emulator to run old macromedia style windows games or games that need the msvideo.dll, it surely would be nice.

Basically be able to run the games without needing windows 3.1. Then I'm sure we could see some of these old windows 3.1 classics get resurrected.

of course there is always the possibility that considering the simplicity of these early games as pretty much a interactive 'gallery' maybe they could be rebuilt from scratch from individual art, sound and other assets (assuming the original source code has been lost)?

I know with Journeyman Project Turbo for example, they definitely lost the original source code, so unless someone can emulate the MSVideo.DLL, it would have to be rebuilt from scratch.
Yeah, that would be totally awesome!
I remember there was this old puzzle game called Entombed that was a lot of fun. I'm pretty sure it was only made for Win3.1/Win95. Has anyone else ever played it?
I think Isaac Asimov's Robot City might belong on this list.
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KoreaBeat: I think Isaac Asimov's Robot City might belong on this list.
Good to see a fellow who also likes this game. :) I still have my CDs (though not the box anymore).

Funny enough, Robot City is not a book series written by Asimov himself.

EDIT: I can play it by installing Win 3.1 in DosBox. Works flawlessly.
Post edited February 15, 2015 by Falci
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Falci: EDIT: I can play it by installing Win 3.1 in DosBox. Works flawlessly.
So we don't need VirtualBox to use Win3.1?
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IronArcturus: I remember there was this old puzzle game called Entombed that was a lot of fun. I'm pretty sure it was only made for Win3.1/Win95. Has anyone else ever played it?
I've played Entombed and I hated it.

The thing about Entombed is that the first hour or so is pretty good, but the puzzles later on in the game are nothing but random guesswork.
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Bouchart: I've played Entombed and I hated it.

The thing about Entombed is that the first hour or so is pretty good, but the puzzles later on in the game are nothing but random guesswork.
That's too bad. I had only played the demo, but I'd never found the full version. I thought it would be similar to Myst.
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Bouchart: I've played Entombed and I hated it.

The thing about Entombed is that the first hour or so is pretty good, but the puzzles later on in the game are nothing but random guesswork.
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IronArcturus: That's too bad. I had only played the demo, but I'd never found the full version. I thought it would be similar to Myst.
As a kid I had the demo. The demo was pretty good. Everything after it was bad.

In the part after the demo there's this machine you have to work with. Basically, there are four settings on the machine, and each have four power settings, so there are 64 possible combinations. Only three of them actually do something. Then you have to take an object from this machine and put it into another, which again has 64 possible combinations. Then you take what is made in that second machine and put it in a third one, with 64 possible combinations. It's entirely guesswork since there's no clues on what combinations to use. I completely lost interest in the game at this point and was only able to continue with the help of a guide. To make matters worse, you have to do this again at the end of the game. Hopefully you still have your solution on hand.
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Bouchart: As a kid I had the demo. The demo was pretty good. Everything after it was bad.

In the part after the demo there's this machine you have to work with. Basically, there are four settings on the machine, and each have four power settings, so there are 64 possible combinations. Only three of them actually do something. Then you have to take an object from this machine and put it into another, which again has 64 possible combinations. Then you take what is made in that second machine and put it in a third one, with 64 possible combinations. It's entirely guesswork since there's no clues on what combinations to use. I completely lost interest in the game at this point and was only able to continue with the help of a guide. To make matters worse, you have to do this again at the end of the game. Hopefully you still have your solution on hand.
That's crazy! So the game really didn't have any clues with all the combinations? I wonder if there was an obscure clue somewhere.
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Falci: EDIT: I can play it by installing Win 3.1 in DosBox. Works flawlessly.
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rtcvb32: So we don't need VirtualBox to use Win3.1?
Not that I know.
not quite what the OP was asking for, but ...
if I recall correctly, the original Max Payne comes with a 16bit installer ;)


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Baggins: I know with Journeyman Project Turbo for example, they definitely lost the original source code, so unless someone can emulate the MSVideo.DLL, it would have to be rebuilt from scratch.
i'm pretty sure WINE has their own implementation of msvideo. ffmpeg most likely as well. So that part shouldn't be so hard. Would be an interesting project to try to puzzle together some minimal working 16bit environment from wine & qemu. Though I can't really think of a game that would really motivate me to look into that.
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immi101: not quite what the OP was asking for, but ...
if I recall correctly, the original Max Payne comes with a 16bit installer ;)
I've always wanted to try the Max Payne series. The wishlist has over 9,600 votes!
Magic the Gathering by MicroProse is another one of those Windows 95/98 games that are hard to run on modern computers. It'll never come to Gog, though.
Yes one can run Windows 3.1 in Dosbox, and yes it works flawlessly.

I think people have said win95 also works pretty good in dosbox?

The problem is Microsoft won't legally license out Windows 3.1, so unless some of form of emulation or 32-bit/64-bit support that doesn't require WIndows 3.1 is created, none of these classic 16-bit era windows games (3.1 or even Win95 era) will ever make it into GOG.