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Seb3.7: Please forgive but I do not understand a change from Real-Time with Pause Combat to Turn-Based Combat.
This took off my interest in-game.
Please update a game with the
Option of Playing Real-Time with Pause Combat, and slow-motion too
You will double people's interest in the game.
Thanks.
Nononononononononoooooooooooo. Please do not return to real time with pause. It does kill sooooo many narrative roleplay mechanics in the game.
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Seb3.7: Please forgive but I do not understand a change from Real-Time with Pause Combat to Turn-Based Combat.
This took off my interest in-game.
Please update a game with the
Option of Playing Real-Time with Pause Combat, and slow-motion too
You will double people's interest in the game.
Thanks.
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BaronSengir: Nononononononononoooooooooooo. Please do not return to real time with pause. It does kill sooooo many narrative roleplay mechanics in the game.
Look, this a request about an option. Like in other cool games where you can switch real-time or turn-based.
It will only bring more fans, especially old BG fans :D
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Seb3.9: Like in other cool games where you can switch real-time or turn-based.
What games would these be, please? BG (and all the rest, pretty much) are real-time button-mashers, with a way to slow down the action a bit. They do not provide a satisfactory turn-based experience.
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Seb3.9: Like in other cool games where you can switch real-time or turn-based.
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alcaray: What games would these be, please? BG (and all the rest, pretty much) are real-time button-mashers, with a way to slow down the action a bit. They do not provide a satisfactory turn-based experience.
In my humble opinion, All modern cRPG should be enforced with both: Real_time and Turn_based combat systems, or turn-based and real-time if you like : )

Why skip one or the other when both styles have a big number of fans?
Why resign from a chance to bring more people to the game?
I am sure that turn-based lovers want more fans too, as that means a longer life for a game.

Pathfinder Kingmaker has a nice switch button. (turn-based <-> real-time)
The Tower of Time has nice slow motion and...possibilities.
and of course, all previous BG and ID were real-time with pause.

Reading your comments I am convinced it was a progress to add turn-based combat to BG : )
but this is a big regress to take away the real-time style from hardcore fans : (
I can`t understand why modern cRPG game has to be limited to one style only.

edit: Thank you so much for your comments!,
I do not diss turn-based style, I like chess ^ just... missing what I like in my Top 10 game.
Post edited June 17, 2021 by user deleted
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Seb3.9: ...
You have what I would call a dishonest, and frankly, a nasty habit of going back and reworking your prior posts so they will be consistent with your current posts.
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Seb3.9: In my humble opinion, All modern cRPG should be enforced with both: Real_time and Turn_based combat systems, or turn-based and real-time if you like : )
Yes! There should be laws to force developers to make games a certain way! Also, I think this game should contain a racing element (preferably with modern cars), KOTOR had a racing element and that game is great. So where is it? That should certainly be enforced as well!
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Seb3.9: In my humble opinion, All modern cRPG should be enforced with both: Real_time and Turn_based combat systems, or turn-based and real-time if you like : )
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Gromuhl: Yes! There should be laws to force developers to make games a certain way! Also, I think this game should contain a racing element (preferably with modern cars), KOTOR had a racing element and that game is great. So where is it? That should certainly be enforced as well!
Good idea! Also I love 4x games so all developers should include an 'Explore, Expand, Exploit, Exterminate' element. It's no good if you can't conquer planets and build a galactic empire.
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Seb3.7: Please forgive but I do not understand a change from Real-Time with Pause Combat to Turn-Based Combat.
This took off my interest in-game.
Please update a game with the
Option of Playing Real-Time with Pause Combat, and slow-motion too
You will double people's interest in the game.
Thanks.
Simply play pathfinder kingmaker. Or now pathfinder wrath of the righteous. It's the actual BG3 ;)

Honestly, BG3 is a nice game, but it's in truth DOS 3 in a forgotten realms setting. Which isn't a bad thing, it's just a bit confusing that they don't say so.
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GR11: ... Or now pathfinder wrath of the righteous. It's the actual BG3 ;)

Honestly, BG3 is a nice game, but it's in truth DOS 3 in a forgotten realms setting. Which isn't a bad thing, it's just a bit confusing that they don't say so.
Thank You!
Real comment for all real-timers : )
,unlike some other dishonest silly personal comment not worth mentioning :D

Now then, one day... there will be a community extension, and it will make it possible...
I think I can have a dream. Let me dream ; )

edit: https://www.change.org/p/larian-studios-baldur-s-gate-3-deserves-real-time-with-pause-combat

edit2 : picture
Attachments:
Post edited July 18, 2021 by user deleted
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Seb3.7: Please forgive but I do not understand a change from Real-Time with Pause Combat to Turn-Based Combat.
This took off my interest in-game.
Please update a game with the
Option of Playing Real-Time with Pause Combat, and slow-motion too
You will double people's interest in the game.
Thanks.
avatar
GR11: Simply play pathfinder kingmaker. Or now pathfinder wrath of the righteous. It's the actual BG3 ;)

Honestly, BG3 is a nice game, but it's in truth DOS 3 in a forgotten realms setting. Which isn't a bad thing, it's just a bit confusing that they don't say so.
Why is it D:OS3?
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flagyl: Why is it D:OS3?
It's not. It has a bit of DOS flavor because it's made by the company that made DOS and they use some of the same tools.
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flagyl: Why is it D:OS3?
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alcaray: It's not. It has a bit of DOS flavor because it's made by the company that made DOS and they use some of the same tools.
I know it is not. I have D:OS 1&2.

I think people confuse the art style and the fact that BG3 is turn-based as meaning that BG3 m,ust be D:OS3.

That is very fascile thinking.
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GR11: Simply play pathfinder kingmaker. Or now pathfinder wrath of the righteous. It's the actual BG3 ;)

Honestly, BG3 is a nice game, but it's in truth DOS 3 in a forgotten realms setting. Which isn't a bad thing, it's just a bit confusing that they don't say so.
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flagyl: Why is it D:OS3?
It is not. They are just being special snowflakes because they want RTwP. You can't make a good turn based game in you implement RTwP. Kingmaker is a perfect example of that since the TB mode sucks since it was not designed for the game. This game follows the lore faithfully from BG 1&2, Murder in Baldur's Gate, & Decent into Avernus.
I just replayed BG 1, and I'm working on a replay of D:OS EE. Honestly, I find the D:OS mechanics far superior to BG.

Having just refreshed myself on the games, though, I can totally see how some people might be disappointed. The overall feel of the game (art, mechanics) is much closer to the D:OS series than BG.

I still think it's going to be a great game, but I think I'm falling more in line with people who say it should've been named something else. BG I and II were so closely tied that you could literally continue to use your save file and existing characters. if BG3 was a continuation of the BG I and II story (same timeframe, same sidekicks, same primary character backstory) then I think "it's DOS3" folks would have less of a leg to stand on... probably less so than if they kept the same game mechanics and had a whole new story (Icewind Dale did that... and that's why it's named Icewind Dale and not BG X).

Anyone who watched any of the demos of the game shouldn't be surprised that the mechanics are so different... but if someone just blindly bought the game thinking "Awesome! the next chapter in the BG saga, with better graphics!", I could see how they could feel mislead.

Unfortunately, I highly doubt that BG3 would have the same broad media attention of they'd named it something else, leaving Larian in a bad spot: Pay royalties for the D&D engine and ALSO pay a ton for marketing, or pay royalties for D&D engine and build on the brand success of a wildly successful prior game, but risk angering a small handful of people.

Looks like they chose the latter. I don't blame them.

That said: RTWP isn't gonna happen. Larian isn't going to rewrite their entire game engine to satisfy a small but noisy pack of people. They'll just angrily post on forums about requesting refunds, and eventually fade into the noise. BG3, assuming I live long enough to see it released, will still be a game I really enjoy playing. I've just taken to viewing it as stand-alone, rather than a part of the series.
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Seb3.7: Please forgive but I do not understand a change from Real-Time with Pause Combat to Turn-Based Combat.
This took off my interest in-game.
Please update a game with the
Option of Playing Real-Time with Pause Combat, and slow-motion too
You will double people's interest in the game.
Thanks.
You ever play D&D? Real D&D, I mean?