Seb3.9: Like in other cool games where you can switch real-time or turn-based.
alcaray: What games would these be, please? BG (and all the rest, pretty much) are real-time button-mashers, with a way to slow down the action a bit. They do not provide a satisfactory turn-based experience.
In my humble opinion, All modern cRPG should be enforced with both: Real_time and Turn_based combat systems, or turn-based and real-time if you like : )
Why skip one or the other when both styles have a big number of fans?
Why resign from a chance to bring more people to the game?
I am sure that turn-based lovers want more fans too, as that means a longer life for a game.
Pathfinder Kingmaker has a nice switch button. (turn-based <-> real-time)
The Tower of Time has nice slow motion and...possibilities.
and of course, all previous BG and ID were real-time with pause.
Reading your comments I am convinced it was a progress to add turn-based combat to BG : )
but this is a big regress to take away the real-time style from hardcore fans : (
I can`t understand why modern cRPG game has to be limited to one style only.
edit: Thank you so much for your comments!,
I do not diss turn-based style, I like chess ^ just... missing what I like in my Top 10 game.