Posted on: October 27, 2014

Odbod
验证所有者游戏: 评论: 1
Small but significant changes
By and large a faithful re-make of the original, and the biggest criticism I would make is that not much was added. However, having played the original, I can say that is does play differently - or, at least, that the subtle mechanical differences meant that I played it differently. This is probably best illustrated with an example: in the original, you shot down UFOs so that you could capture the wreckage and use it to make plasma cannons or whatever - which I then usually sold for money. As such, once I had my production lines set up I really didn't mind how much I got from my backing countries. In Xenonauts, selling manufactured goods is always at a loss, so you are entirely reliant on funding and UFO salvage. This meant that in Xenonauts, I shot down UFOs so that they didn't upset anyone - and I would usually airstrike the crash sites, as it brought in almost as much money as (or sometimes even more than) sending in ground troops. So, at least for my style of play, Xenonauts was more focused on shooting down as many UFOs as possible before they did too much damage, with ground missions done on an as-needed basis, whereas the in the original as long as I shot down one UFO I was happy. As such, I found Xenonauts much more tense, and the little notifications that 'HMAS Victoria strafed - 27 dead' really meant something. Reading some other reviews, I must say that apart from a few bugs (you can sometimes see inside UFOs from the outside) I didn't have any trouble with line-of-sight - when stood next to a corner a soldier can usually see around it quite well, and there were none of the 'Can he shoot from there? No? Why not?' problems that I had with the Firaxis game (sometimes they shot through walls, and other times they wouldn't shoot something that they could actually see - still a good game, though, if not quite my taste.)
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