Tried this a couple of months ago to try it again and with no mods, gaming MSI laptop, Win 10 native 2560x1600 resolution with plenty of RAM and processing power. I have no idea how to continue past the tutorial.
I managed to play it no problem years ago unless who ever had the bright idea from what I have read that they added in a patch, just because.
Anyone out there please help fix this or if anyone could message me to help, I would be grateful. Thank you.
This is the type of game, when you have feeling's you still losing, even if you winning.
Great atmosphere, good graphics, great, hard and thrilling combat, full voicing and good overall gameplay.
You buy it, you enjoy it.
I promise 😉
X-com enemy unknown takes anything from UFO enemy unknown and downgrade it as much as it can.
what is better in X-com : the graphics and the animations
what il better in UFO : anything else
Need many bases ?
UFO : let's build more ! (up to 8)
X-com : no, you'll play the whole game with only one.
Need to conduct many research topics at once ?
UFO : every base can conduct research on its own
X-com : only one research at a time, even with many built labs
Aliens attacking 3 places at once ? (that happens everytime in X-com)
UFO : launch 3 full-squad Skyrangers
X-com : choose one mission (you only have one Skyranger), the other 2 will be autofails
Need many soldiers on the field ?
UFO : each Skyranger can hold up to 14 soldiers
X-com : only 4 soldiers wil fit in the transport plane, can be upgraded to an impressive 6 soldiers
Hom to equip soldiers ?
UFO : one rifle or heavy weapon (possibly both) AND a sidearm AND one multi-use medpack AND one stun baton AND as many grenades and ammo as you can fit
X-com : one main weapon, one sidearm (can't choose which), only one stuff : single-use medpack OR a single grenade OR a stun device OR a weapon enhancement (should'nt it be part of the gun ?)
As a result, you get a fast-paced turn-based game (how can turn-based be fast-paced and enjoyable ?) with a lack of tactics and even less strategy.
Even on easy, you'll get high-level panic on a continent after only a few missions.
Panic was easily manageable in UFO, with a little common sense about where to built bases and how to equip soldiers. It isn't in X-com, since each mission will decrease panic in ONE COUNTRY while increasing it in TWO CONTINENTS.
It happen, too, that an armored tank blow up because a frag grenade is thrown next to it...
Tell developers to stop watching Hollywood war movies : a frag grenade can't do more than scratching the paint of a tank.
I'm not against destructible battlefield, but don't make this feature in a silly way !
Play UFO, not X-com.
Flashy, shallow husk of one of the best tactical game.
No tactical depth.
No ballistic calc - hit chance combat mechanic, wich leads to silly situations like miss at point blank distance.
Linear small maps.
Weak macro- and micromanagement.
Limited down to nothing economical and production gameplay.