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XCOM®: Chimera Squad

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3.3/5

( 65 Reviews )

3.3

65 Reviews

中文(简体), English & 9 更多
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XCOM®: Chimera Squad
介绍
《幽浮:奇美拉战队》将为玩家们带来基于XCOM世界观的全新剧情和回合制策略的战斗体验。 在遭到外星人多年统治之后,人类终于赢得了地球保卫战。但在统治者逃离这个星球之时,他们却将曾效忠自己的士兵们留了下来。如今,就在《XCOM 2》剧情结束的五年之后,人类和外星人正携手共建一个合作共存的新文明。 欢迎来到31城,这是一个后入侵时代和平城市的典型。然而,并非所有的地球居民都能容忍这些外星人。奇美拉小队,这支由人类和外星人干员共同组成的精英部队,必须齐心协力,方能将意图造成城市混乱的地下威胁彻底消灭。 独特的干员系统:每位干员都具有特殊的战术能力,他们怀揣着各自不同的动机加入...
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8/10
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72/100
GamesRadar+
4/5 stars
用户评论

3.3/5

( 65 Reviews )

3.3

65 Reviews

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产品详细信息
2020, Firaxis Games, ESRB 评级: Teen...
系统要求
Windows® 7, 64bit, 2.4 GHz Quad Core, 4 GB RAM, 1 GB AMD Radeon HD 7770, NVIDIA GeForce 650 or bette...
Time to beat
21 hMain
27 h Main + Sides
64.5 h Completionist
25.5 h All Styles
介绍
《幽浮:奇美拉战队》将为玩家们带来基于XCOM世界观的全新剧情和回合制策略的战斗体验。

在遭到外星人多年统治之后,人类终于赢得了地球保卫战。但在统治者逃离这个星球之时,他们却将曾效忠自己的士兵们留了下来。如今,就在《XCOM 2》剧情结束的五年之后,人类和外星人正携手共建一个合作共存的新文明。

欢迎来到31城,这是一个后入侵时代和平城市的典型。然而,并非所有的地球居民都能容忍这些外星人。奇美拉小队,这支由人类和外星人干员共同组成的精英部队,必须齐心协力,方能将意图造成城市混乱的地下威胁彻底消灭。

独特的干员系统:每位干员都具有特殊的战术能力,他们怀揣着各自不同的动机加入奇美拉小队。您必须针对性地派遣团队成员、展开调查并与那些遍布31城各区域的威胁进行战斗。您将带领奇美拉小队,体验基于传统XCOM回合制系统进行创新的全新内容。利用策略、团队合作以及全新的突入肃清模式来完成您的任务目标。

31城的未来就在您的手中。

独特的外星人和人类干员


11位干员都将拥有各自的独特个性及战术能力,包括种族特异攻击,比如毒蛇怪的吐舌拉扯。

独立但互补的职业系统


通过搭配合适的干员并利用他们的协作行动来施展毁灭性的连锁攻击。任务的成功和失败将完全取决于您的团队构成。

重新设计的策略战斗


任务将被分为一系列独立且激烈的战斗,这一改变将使战斗变得更加紧张且不可预测。

突入模式


全新的战术阶段将使您得以掌握战场的主动权,使干员们能够从有利的战场位置开展整个行动。将您的干员派往不同的突入点并使用他们各自的突入技能从而发起协同攻击。

交错的回合系统


自动化的先手权系统将干员和敌人放入交替的回合顺序之中,而您需要根据采取行动的单位顺序、以及行动造成的风险来创造全新的战术可能性。

难以预测的战略套路


在战斗之外,您还必须在有限的时间里管理一个高科技总部的各项行动,并且根据情况的轻重缓急对各项任务、调查以及干员指派进行取舍;而不断上升的城市各区动乱程度,将把31城不断拉向彻底崩溃的深渊。

© 1994-2020 Take-Two Interactive Software, Inc. XCOM, Firaxis, 2K and their respective logos are trademarks of Take-Two Interactive Software, Inc. All rights reserved.

所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
21 hMain
27 h Main + Sides
64.5 h Completionist
25.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2020-04-24T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
公司:
大小:
14.8 GB
链接:
评分:
ESRB 评级: Teen (Violence, Blood, Language)

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用户评论

Posted on: January 8, 2025

AaronGray

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游戏: 93 评论: 1

Are the bugs a difficulty modifier?

I don't think seen a single encounter so far (and levels are made of multiple encounters) that hasn't involved having to play around abilities or items not acting as they should. This ranges from cease-fire grenades just not frocing enemies to reload as they will still move and shoot despite being at the center of the blast all the way to if two of my teammates are next to each other in the turn order(there is an ability to do specifically this) then I'll be unable to select a target to shoot at as it'll instead only show me the following team mates greyed out abilites. plenty of other bugs are ported over from Xcom 2 but it's really exciting to see the new ones they added exclusively for chimera squad.


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Posted on: September 26, 2023

GlennOjard

验证所有者

游戏: 150 评论: 7

Great Value!

Got this on sale and am really pleased with it. Yes, like the other reviews mention, this is not a mainline XCOM game, but it takes a neat spin on the series and executes it well. The format of the turn system I think is an improvement on the original design. It's definitely more railroady, but for the game it makes sense. Good voice acting, passable story, solid gameplay. If you enjoyed The Bureau, you'll probably like this Xcom spinoff too.


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Posted on: December 1, 2024

Best XCOM so far

XCOM Chimera Squad is a very solid, skirmish scale wargame set after the events of XCOM 1 and 2. It bosts many advantages over the other games, although it has simplified base building, which may be a turn off to the derranged masochists who liked X1's pain in the ass base tetris. The narritive is significantly more in keeping with the actual scale of events in gameplay, no more taking on an entire planetary invasion fleet with 4 guys in a trenchcoat pretending to be an army. This time you're fighting various baddies in one single city, baddies powerful enough for the local cops to be unable to match them, but weak enough for it to actually make sense that a team of 4 can beat them. The characters have a lot more personality then in previous games where they were just cardboard cutouts with randomly generated stats. Now each character has unique customization, and all sorts of cool combat options. All in all, a very solid sequil to XCOM's greatest hits!


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Posted on: April 29, 2023

NuclearKangaroo

游戏: 146 评论: 5

the least good of the great XCOMs

i have it on steam when it comes to XCOM, all of the strategy games are good, X-COM: UFO Defense, X-COM Terror from the Deep, X-COM: Apocalypse, XCOM: Enemy Unknown, XCOM 2 and of course XCOM: Chimera Squad of these XCOM: CS is the leats good, but its still a great game, introducing turn based mechanics very different from the rest of the game, as well as a very different setting, more cyberpunky, taking place AFTER the alien war in XCOM 2, in City 31, the one city that was spared the bulk of the destruction from the war on account of the fact that its inhabitants willingly surrendered to XCOM forces, aliens, hybrids and humans live in an uneasy peace, as mistrust is felt everywhere as the city lies on the brink of collapse from forces within you control Chimera Squad, an experimental peacekeeping unit XCOM has setup, employing alien, hybrid and human soldiers working together to save City 31 the game has a good premise, and the bits of lore dropped between missions is great, dialogue and ingame quips... could be better, the game is also buggy and there are some questionable design choices that rob the game of the high stakes the previous games had, still, well worth playing for any fan of strategy games


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Posted on: October 25, 2025

tuxmar

验证所有者

游戏: 73 评论: 5

Good Ideas, Flawed Execution

★★★☆☆ (3/5) (★) One of the things that I personally think makes your average XCOM EW / XCOM 2 fight predictable and stale is alpha-striking. I saw another review that said this is best described as a puzzle game, but alpha-striking is more like a puzzle in my opinion. With alpha-striking, you take a look at the enemy pod and try to determine how you can chain together multiple skills to kill them all before they do anything. Personally, I think the unit-based turn placement works better and provides more strategy. How do I organize my team's turns? Do I target a more dangerous enemy later down the turn order or do I prioritize an enemy with an earlier turn order? One of the enemies took their turn and did something that has changed my initial strategy, how do I adjust? --- (★) Encounters are also fun. You complete a handful of encounters where you are outnumbered (like you triggered two pods at once) and have to make the most out of it. Do you use an ability now because you need it, or do you think it'd be better to save it for a later encounter? --- (★) Graphics are great for the genre, I like the setting and how it impacts the gameplay loop, there's a lot of cool details in the world design, I love the voice acting (especially compared to something like Phoenix Point), I thought there was solid writing for the most part (I found Gray Phoenix especially interesting as a faction), and the music is like XCOM 2's soundtrack but with a cool FBI/police twist. Unlike another review I read, I did not think the dialogue was cringe. Personally, I really liked Axiom's and Torque's dialogue, as they have a lot of charm and give insight into their species through natural dialogue that you only got in the past from autopsies. The dialogue, in my honest opinion, feels a lot like classic Star Trek. If you like Star Trek: The Original Series or Star Trek: The Next Generation, you're probably not going to have an issue with the dialogue here. --- (☆) I like having a mix of aliens, humans, and hybrids in my squad. I think the game's primary weakness is the fact that the game severely limits you on the squad-mates you're able to utilize in a single play-through. You start with 4 cadets and it's not long before you can choose a 5th cadet out of 3 randomly selected troops. You slowly gain more throughout the game, but by the end of the game, you're still missing 3 characters. To me, this really hampers experimentation. Why not give me every cadet at the start and let me mix and match like Darkest Dungeon as I find what works best for which encounters? - This makes the early game for Impossible Hardcore Ironman a bit frustrating as I had to restart the early-game a few times trying to find what works. - I think this made some of the early missions with endless reinforcements (like extracting the VIP) especially frustrating. In the early game, while I was able to get the VIP to safety and keep the enemy numbers down on those missions, my squad was just not built to be very mobile and a few times I had troops fall behind and get scars. Perhaps if I had access to the full roster, I might've been able to build a squad that's more mobile/well-suited for those early-VIP missions. For instance, maybe I would've chosen Zephyr over Blueblood (who's primary early-game gimmick is he can spend two turns in the same position firing his pistol). - I understand why your roster is limited, it's clear the idea is that the game was meant to be replayed multiple times. However, this game is just a remix of XCOM 2 that takes 20 hours for a single playthrough, with a lot of repetitive encounters. I'm sorry, I just don't think there's enough here to justify a 2nd play-through. - After finishing the game, I would've preferred to be able to keep playing the game with the stakes removed, like Darkest Dungeon. It'd be nice to open up the game every month or so, experiment with some squad builds, and then put the game back down. There is zero chance I'm doing a full second play-through though. --- (☆) Finally, I will say that the game has its fair share of bugs that just made the game experience confusing for me. - Sometimes my master-crafted weapons shredded armor, sometimes they didn't. - Sometimes my stock worked, sometimes it didn't. - If you don't go into the SpecOps menu in the right way, you can accidentally retask the other person assigned to the SpecOps menu. - The RNG felt a bit off, like I missed two out of three shots with Blueblood against a 97% chance to hit (but maybe I'm just unlucky... that's XCOM baby!) - There's also encounters where your troops will start huddled around explosive cover. I had one mission where Terminal ran for cover behind an explosive in the breach, I had one of my unit's turns and then Terminal was bleeding out before the second. It doesn't matter because it just gave Terminal a scar and I used an android for the rest of the match. - It's hard to tell what is explosive and what isn't in this game. My first Impossible Hardcore Ironman playthrough of the game, I actually had to put the game down for a bit because I had placed a squad member next to an explosive in a difficult fight without realizing it. This spiraled out into a series of consequences, and it caused me to lose THE ENTIRE RUN!!! Either explosives should be clearly identifiable from a visual standpoint or there needs to be some UI element to differentiate them. - It feels like the game was just far too forgiving to make up for its technical shortcomings. I would've been fine with perma-death if the game had less bugs and no roster restrictions. I think that perma-death adds a lot to the XCOM experience. --- NOTE: The game lacks a sense of mystery and horror that previous XCOM games had. The series has progressively gotten less horror-oriented and more action-oriented. I personally prefer the horror-focus... and the mystery of what new aliens might be waiting in the fog of war. The tone of XCOM Enemy Within is still unmatched by any other game in this genre.


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