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WRATH: Aeon of Ruin

已在库内

3.9/5

( 97 Reviews )

3.9

97 Reviews

中文(简体), English & 6 更多
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WRATH: Aeon of Ruin
介绍
你是一位异乡来客。曾在永恒之海上漂流的你,如今正身处某个濒临毁灭世界的沙滩上。一个身穿白色斗篷的身影从无边黑暗中浮现,这位“迷途灵魂指引者”要求你前去猎杀残余的旧世界守护者。你必须踏入幽深的黑暗,探索古老遗迹、追寻被遗忘的秘密,并与潜藏其中的恐怖敌人战斗。     游戏会为你提供众多高性能武器以及各种强力神器,而你需要穿越地下墓穴、沉没遗迹、腐败神庙与呼啸森林,为你的敌人送上死亡。但不要低估你的对手,它们数量众多并且实力强大。如果你想战胜前方的危险,就必须让你的头脑与武器同样保持敏锐。   src="https://ite...
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用户评论

3.9/5

( 97 Reviews )

3.9

97 Reviews

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产品详细信息
2019, KillPixel Games, Slipgate Ironworks, ...
系统要求
Microsoft Windows 7/8/10, Pentium 4 3ghz, 1 GB RAM, Nvidia Geforce 7950GT, Version 9.0, 3 GB availab...
Time to beat
7 hMain
18.5 h Main + Sides
38.5 h Completionist
15 h All Styles
介绍

你是一位异乡来客。曾在永恒之海上漂流的你,如今正身处某个濒临毁灭世界的沙滩上。一个身穿白色斗篷的身影从无边黑暗中浮现,这位“迷途灵魂指引者”要求你前去猎杀残余的旧世界守护者。你必须踏入幽深的黑暗,探索古老遗迹、追寻被遗忘的秘密,并与潜藏其中的恐怖敌人战斗。

 

 

游戏会为你提供众多高性能武器以及各种强力神器,而你需要穿越地下墓穴、沉没遗迹、腐败神庙与呼啸森林,为你的敌人送上死亡。但不要低估你的对手,它们数量众多并且实力强大。如果你想战胜前方的危险,就必须让你的头脑与武器同样保持敏锐。

 

src="https://items.gog.com/wrath_aeon_of_ruin/Wrath_high_jump_not_cacodemon_gib-6b10d.gif">


《WRATH》运用了传奇的 Quake 1 引擎技术,它的血脉里涌动着上世纪 90 年代经典射击游戏的基因。《WRATH》的世界充满了紧张激烈的战斗、丰富多样的环境和引人入胜的设定。所有元素巧妙交织在一起,为这款游戏创造出了真实而迷人的体验。与激发它灵感的那些经典游戏相同,《WRATH》同样是一款永不过时的游戏。

 

●     跟随迷途灵魂指引者穿越 3 处独特枢纽地区以及 15 张地图

●     探索笼罩在黑暗中的广阔世界,游戏场景由参与过《Quake》场景设计的资深开发者们倾情制作。

●     消灭 15 种潜伏在阴影之中、渴望痛饮你鲜血的独特敌人。

●     击败 3 位无比强大的旧世界守护者

●     使用 10 种专属神器,用代表死亡的战斗舞步统治战场

●     彻底搜寻每个关卡,找出帮助你生存的秘密

 

©2019-2024 Fulqrum Publishing Ltd. & 3D REALMS ENTERTAINMENT APS, ALL RIGHTS RESERVED.
All trademarks referenced herein are the properties of their respective owners.

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
7 hMain
18.5 h Main + Sides
38.5 h Completionist
15 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 20.04)
发行时间:
{{'2019-11-22T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1.5 GB
链接:

游戏特性

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français
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日本語
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用户评论

Posted on: January 27, 2025

Its okay but nothing special

After figuring out the strange level design it makes some fun but if you once played threw you dont have to touch this game once again. Dread Templar or Prodous is way better in my opinion. Even the mor modern Phantom Fury makes still more fun anyway. And jes the save system is awful. The original Quake save system is old but better than anything else since today.


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Posted on: December 11, 2019

早期访问回顾

Noir_XIV

验证所有者

游戏: 15 评论: 1

Quake + Hexen = Awesome!

This was Nostalgic and Refreshing to play. I understand that the title is still in development, but I can already see and feel the love that was put into Wrath. The game really layers on classic 90's shooters thick, that leaves you wanting more. It's definitely worth the purchase to see where this game goes next.


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Posted on: November 25, 2019

早期访问回顾

Mad_Quaker

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游戏: 303 评论: 3

Looks very promising...

... but it lacks the quality of technical implementation.g Yes, it's modified Quake engine which supposed to be over-polished after 20+ years but... None the less there's constant fps drops (from 160 to 110, not so much, but) which leads to accidental 720 degree rotation. I realy don't get how it's possible in 2019. None of Quake ports has such lacks, nor even Quake original DOS version under Win7/8/10. Also, maybe because of that glitch, maybe regardless of it, but Executioner hits you no matter what, and it feels like before even reaching you. And if such mechanics are introduced into the game intentionally, then I begin to doubt the quality of the final result. I hope game would be polished of such lacks after all. Such problems spoil the impression very much, because everything else - maps, monsters, weapons, sound, atmosphere, etc. - beyond praise. Very frustrating to see such gorgeous work of desingers alongside with poor technical implementation. PS: mouse acceleration off, vertical sync off, double checked, windows, game, drivers, etc. Couldn't find what cause the problem, couldn't fix it.


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Posted on: February 15, 2020

早期访问回顾

PeterGlushkov

验证所有者

游戏: 501 评论: 14

Pretty dope but far from perfect

Pros: 1) very cool rework of the engine, physics feels great and lively. This take on particles system playing 'retro' is very cool. Just very right proportion of modern flicks with old-school basics. 2) Sound design is flawless, guns and monsters and and music and ambient and everything - all sounds very catchy and atmospheric 3) Levels design is beautiful, arenas are great for fighting in both open spaces and close quarters. Cons: 1) freaking AI. Honestly, even in Doom 30 ears ago monsters were more clever. I mean come on, this is just embarrassing! Most of the time they just stand still and fire at you or trying to get to you and stuck at the corner or some minor obstacle. This pretty much ruins the gameplay, especially in close encounters. 2) Poor balance. Even at 'difficult' level - it is still only 'hard' in the very beginning. Once you get past first 15 minutes, you practically never even close to running out of ammo or health pick-ups. Artifacts just lie around for no reason, you can do just fine without them. And once again - due to monsters being slow as snails, it all becomes pretty irritating. Ion Maiden from same team feels much more thrilling and exiting. If that was a full release, I would only give it 3 stars tops. But of course due to it being a very early version, I truly believe developers will have enough time to fix the dynamics, cause this thing has imense potential! I won't even be upset to wait for 2 more years just to see this thing done right, cause given the Dusk and Amid Evil at the market, the bar is pretty high!


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Posted on: March 26, 2020

早期访问回顾

Roadmap incomplete...loading progress...

just bought it and played it so, the game promises but of course there is much to do... Ii'll point it out ( my point of view): - where is the intro, story, something that makes me justify the playthrough? - menu option to switch always run on and off, always running difficults the shooting and strafing. - level landmarks with story plot points so there is the feel of progression - some enemies get stuck in walls and some tombstones - no bosses so far...but when they come, give them a purpose in the world - level paralel events like duke nukem or ion fury so it feel like a live world. - the shotgun main fire reload could be a bit faster - the cist gun main fire could be continuous firing instead of one shot - some parts of he levels are very dark even with the brightness cranked up - for such a big levels there should be more secrets, easter eggs and such. - this game oozes ambience so you have a golden shot to make it memorable - artifacts are a good idea bur are lacking imagination, make them more otherworldly powers, the tactics that you imply with this addition are almost worthless in a shooter like quake so thats why i say some could be more like rare magical powers rather than tactical temporary upgrades. i found myself not using at all the artifacts - where is the double jump or the ability to jump over some fences or walls, waiting for the blade to charge so i can jump further or higher is a drag so i rather not use it at all - double wielding or secondary weapon?? the taste you gave us with ion fury shows that you can do much much more with this one. i chose this one over doom eternal because i just love the simplicity of this engine mixed with modern gameplay elements, the otherworldly feeling like cthulhu meets tim burton overall it's just more fun and that why i use my time writting this to you and hope it comes out another classic.


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