... but it lacks the quality of technical implementation.g Yes, it's modified Quake engine which supposed to be over-polished after 20+ years but... None the less there's constant fps drops (from 160 to 110, not so much, but) which leads to accidental 720 degree rotation. I realy don't get how it's possible in 2019. None of Quake ports has such lacks, nor even Quake original DOS version under Win7/8/10.
Also, maybe because of that glitch, maybe regardless of it, but Executioner hits you no matter what, and it feels like before even reaching you. And if such mechanics are introduced into the game intentionally, then I begin to doubt the quality of the final result.
I hope game would be polished of such lacks after all. Such problems spoil the impression very much, because everything else - maps, monsters, weapons, sound, atmosphere, etc. - beyond praise. Very frustrating to see such gorgeous work of desingers alongside with poor technical implementation.
PS: mouse acceleration off, vertical sync off, double checked, windows, game, drivers, etc. Couldn't find what cause the problem, couldn't fix it.