Posted on: January 14, 2020
早期访问回顾
SovaTheGamer
验证所有者游戏: 171 评论: 1
Perfect Retro
Simple awesome!
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你是一位异乡来客。曾在永恒之海上漂流的你,如今正身处某个濒临毁灭世界的沙滩上。一个身穿白色斗篷的身影从无边黑暗中浮现,这位“迷途灵魂指引者”要求你前去猎杀残余的旧世界守护者。你必须踏入幽深的黑暗,探索古老遗迹、追寻被遗忘的秘密,并与潜藏其中的恐怖敌人战斗。
游戏会为你提供众多高性能武器以及各种强力神器,而你需要穿越地下墓穴、沉没遗迹、腐败神庙与呼啸森林,为你的敌人送上死亡。但不要低估你的对手,它们数量众多并且实力强大。如果你想战胜前方的危险,就必须让你的头脑与武器同样保持敏锐。
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《WRATH》运用了传奇的 Quake 1 引擎技术,它的血脉里涌动着上世纪 90 年代经典射击游戏的基因。《WRATH》的世界充满了紧张激烈的战斗、丰富多样的环境和引人入胜的设定。所有元素巧妙交织在一起,为这款游戏创造出了真实而迷人的体验。与激发它灵感的那些经典游戏相同,《WRATH》同样是一款永不过时的游戏。
● 跟随迷途灵魂指引者穿越 3 处独特枢纽地区以及 15 张地图
● 探索笼罩在黑暗中的广阔世界,游戏场景由参与过《Quake》场景设计的资深开发者们倾情制作。
● 消灭 15 种潜伏在阴影之中、渴望痛饮你鲜血的独特敌人。
● 击败 3 位无比强大的旧世界守护者
● 使用 10 种专属神器,用代表死亡的战斗舞步统治战场
● 彻底搜寻每个关卡,找出帮助你生存的秘密
©2019-2024 Fulqrum Publishing Ltd. & 3D REALMS ENTERTAINMENT APS, ALL RIGHTS RESERVED.
All trademarks referenced herein are the properties of their respective owners.
Posted on: January 14, 2020
早期访问回顾SovaTheGamer
验证所有者游戏: 171 评论: 1
Perfect Retro
Simple awesome!
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Posted on: January 15, 2020
早期访问回顾Alex1989
验证所有者游戏: 177 评论: 4
Delicious
Positive: I think overall it's amazing. Never had that much of fun with a fps in a long time. The ruination blade is one of my favourite weapons. I really like that it opens so many possibilities in terms of movement (which feels very tight and responsive to me btw). Especially that you can chain it together with bunnyhopping and go really fast because of this. Or that you can turn around in mid-air. great stuff. this blade is the first melee weapon in a fps game, i didn't instantly forget as soons as i got my hands on a gun. The coach-gun is ok i guess, a bit underwhelming, but it sounds really nice and gets the job done. The double barrel shotgun is my absolute favourite. It sounds perfect, it shreds through enemys and the secondary fire-mode can be very usefull around corners. With some practice, the secondary fire mode is also useful at mid to long ranges aaaand also it doesn't feel overpowered. In short i absolutely love the double barrel. The fang spitter is also very well done, i think. Sounds very powerful, tears through weak enemies and i love the fact that it stops enemies projectiles. I didn't use the retcher very often. I find it very effective against stronger enemies and the idea behind it, is very cool (and also how it looks). But in the end i was fine, most of the time, with the other weapons. It reminded me a lot of the grenade launcher in quake 1, which is my favourite weapon of all time. I absolutely dig the level design, flow and how they look. really impressive and close to perfect. Negative: The savesystem has a weird quirk. when you place a soul tether and then later save your game at a shrine, and then load your (now older) soul-tether save, the save created at the shrine is lost. The other way around is fine. Enemies have pathfinding issues. I often found them run against walls. Especially when i was around a corner or a behind a doorway.
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Posted on: January 4, 2021
早期访问回顾skdursh
游戏: 评论: 20
Mostly good, but...
It's early access, so this review could change to a 4 or 5 star later, but the demo as it stands gives me some mixed feelings. What this suffers from right now is too little enemy variety, every single room feels like an arena fight (i.e. new DOOM), not enough weapons and some slightly janky movement (character tends to keep running off for a few steps after forward is released and this makes the platforming unnecessarily irritating at times). Also, no strafe hopping!?! I could see this improving immensely if done right, but I'm currently teetering on the knife's edge if I like it or not. Full disclosure here, I beat 2 full levels and started the 3rd and just... lost interest entirely; uninstalled. I'll come back and check this out again after full-release, it does feel fun for the most part, but right now the pacing and environments all feels all a bit too repetitive for my tastes, especially with the modern resurgence of "old-school" fps games coming out left and right this just doesn't seem to be doing enough to compete with extremely high-quality games like DUSK, AMID EVIL or ULTRAKILL.
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Posted on: May 29, 2021
早期访问回顾Ixoliptis
验证所有者游戏: 455 评论: 32
Dark,atmospheric.
Never played the original quake so my opinion is nostalgia-free. For me this is the result a late 90s shooter with Dark Soul's atmospheric ambience combined. Every weapon has unique properties and *feels* powerful. All in all, an amazing game.
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Posted on: June 5, 2021
早期访问回顾OWLYBURD
验证所有者游戏: 111 评论: 14
It's really good, for "in development"
I'm having a blast with the game. My top suggestion (should anyone care, I doubt they do, but whatever): Audio feedback for when you hit a monster. Make it snarl in pain or something, DOOM did this way back when, and it makes sense. I'm often having some difficulty telling if I'm connecting my shots sometimes so it would be awesome in this game. Otherwise I'm excited for the full release later this year.
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