There are games that I sometimes purchase at GOG that make me regret *NOT* buying it at full price -- during one of GOG's many sales.
Games like "Dead Cells", "Carrion", "Cryptark", "Crying Suns", "Undertale", "Iconoclasts", "Children of Morta" -- just to name a few.
Just fantastic games that I am very happy to have in my collection. Games that I really want others to play and enjoy.
"Worldless" is one of those games.
This game is just fantastic. From its simple and intuitive map design, its beautiful art design and soundtrack and culminating with its fun and challenging combat.
And the combat is what really shines here. It is fun and challenging but not frustrating.
Probably my favorite game that I purchased this year so far.
Highly recommended
The art, music and sound design are all very ethereal and gorgeous, and the game certainly gets points for at least vaguely reminding me of El Shaddai ~ Ascension of the Metatron (PS3, Ignition Entertainment, 2011 - look it up, it’s a Devil May Cry clone worth your time).
The non-linear 2D side-scrolling platforming will deceive you into thinking this is another Metroidvania - which is what I wanted - when the combat is done in a super awkward, clunky turn-based system involving timed button presses. Such systems have worked in the past (Super Mario RPG, South Park: The Stick of Truth), but those designers/programmers KNEW what they were doing.
The controls are laggy and unresponsive, and you have to MEMORIZE your button combos for your attacks; NO MENU IS INVOLVED IN BATTLE, even though they made it turn-based. If you want to be an action game, BE AN ACTION GAME, but if you’re going to be turn-based, GIVE ME A MENU TO WORK WITH! Final Fantasy XIII-3 ~ Lightning Returns had a similar system, BUT THEY HAD THE BUTTON PROMPTS ON-SCREEN FOR ME TO LOOK AT!
The story and context of the scenario you’re in is just as confusing and poorly communicated as the how-to-play-the-game is; you’ll come across (a) character(s) muttering to themselves about you, and the world you’re in, and you’re supposed to piece together context upon the indecipherable blather you end up getting.
The game did NOT appreciate being alt-tabbed out of (froze and crashed), and the opening cutscene chugged and sputtered intermittently, I just had to skip it, since so many frames were dropped at a time; not a good look, right out of the gate.
Honestly, I rather feel like just going back and replaying El Shaddai ~ Ascension of the Metatron; that game is gorgeous to behold, AND the gameplay actually WORKS and is simple enough to figure out; thanks for reminding me that game exists. PEACE!
Metrovania-light, Puzzle, Fighting and exploration. It can have some confusing elements as to what to do but It lets you try and try again until something works.
Not yet done, but what have been shown is Art, a near wordless grippping story and easy old game ideas that are hard to master.
I bought this game on sale, it was the graphics and the video that lured me in - i am not in plattform games in general.
I have to say it - sometimes for my lack of eperience i did not understand what to do or missed triggerpoints i thought where background graphics and i took a walkthough video for help these times:
https://www.youtube.com/watch?v=cvs9VHX7WhU
What i found was a beautyful experience that shows the complexitiy and elegance of simplicity in the best way possible.
The experience is like a dream carried by colours and sound you want to not to end but dive deeper into fully indulging it.
I am a dreamer it seems - so this game was the right choice to buy!