Wizordum is coming soon and can be wishlisted
here
JOIN THE COMMUNITY
Join the Wizordum community on Discord and talk directly with devs and other fans around the world.
Wizordum is a retro first-person shooter placed in a fantasy world and it focuses on action and light puzzle element...
Wizordum is coming soon and can be wishlisted
here
JOIN THE COMMUNITY
Join the Wizordum community on Discord and talk directly with devs and other fans around the world.
Wizordum is a retro first-person shooter placed in a fantasy world and it focuses on action and light puzzle elements with plenty of secrets filled with loot and bonus items. The game is inspired by classics from the 90s like Hexen, Heretic, and Catacomb Abyss.
STORY
Chaos roams the land...Mercenaries from the West are pillaging towns and rumors speak of Darkness spreading from the Northern mountains.
Order of the Dawn dispatched every last of their Clerics to learn more about the source. None have returned so far...
You, one of the last Clerics, now stand at the edge of the town of Grimbrook. Do you have what it takes to locate the source and banish the Chaos?
KEY FEATURES
Blast off your enemies with magic and steel
Big arsenal of weapons & consumable items
Plenty of secret places filled with loot & bonus items
Solve puzzles and avoid traps
Travel from town to mountains, through lush forest and beyond in single player campaign
Collect all the bonus items and get the top score on the leaderboards
LEVEL EDITOR
Use in-game level editor to create levels or full campaigns and share them with others online.
Just finished the demo (including the secret Hunting Grounds bonus level) and... what to say other than: "Does what it says on the tin", and that it's VERY good at it.
Looking forward to the full release.
I also finished the demo just 10 minutes ago. The first thing I thought when playing this game was: This looks and feels like a modern Catacomb Abyss which I loved so much back then. You run around collecting treasure and killing monsters and it's very satisfying.
Another awesome thing is the save feature: You can save your progress pretty much anytime (it works like a save state) in the game, that's another big plus!
The only thing I'm missing in Wizordum is the keybindings, because there don't seem to be any. For me as a left-handed player this makes life a bit harder. It is still playable but I wish that this game will feature rebindable keys in the full version.
This game has Meridian 59 flashbacks dancing before my eyes. Not in the quality or effort put into it, but the general feel, the standing 2d objects, the mace... I see a lot of good things going on here, but honestly they need to pump in vast amounts of lore into this thing. If it is just gonna be a casual little FPS then what's the point. This could be a great ARPG or just casual fluff... we shall see.... guessing I know which way they shall go..
I played the demo on "Journeyman" difficulty and I would say that you can keep yourself alive provided that you don't get overconfident and keep your wits about you. I have died and most encounters will probably result in you losing health if you let enemies get close to you.
The remainder of this review will cover things that I found to be of note. Should you like to go in blind and have the demo surprise you/learn what the enemies and levels have got in store for you then stop reading now.
-Great music
-Satisfying sound effects
-Destructible objects
-Friendly fire: Enemy spellcasters can destroy descructible objects and kill other enemies with their projectiles. This adds a layer to combat.
-Flanking: Expect to be flanked or ambushed.
-Fire burns you. That is to say, it deals damage over time. It doesn't last long but it does make you feel like you are on fire.
Little details/Neatpicks
-Killing goblins gets blood on your mace.
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