I am having so much fun with this game, I am getting lost a lot and I have been playing 4 hours on the first floor and still getting lost. I really need to get some graph paper, lol.
Hatlock's review really says it best, give his upvote
"Let's be honest, this is one of the greatest remaster/remakes of all time. In it's current state, the game has so many options to relive the old school experience or shave off all of the pointy (razor sharp, rusty, poisoned, level draining) edges. In the end, what made this game truly shine stand out. It was great, it's still great.
Wizardry 1, already inspirational, can now show off it's great ideas and immense fun without players needing to know all of its rules and idiosyncrasies first. That said, you need to engage in the game's systems, understand each monster's peril, carefully manage your resources.
What this game takes out:
-Needing to create your own game guide while you play (it can still be very useful to draw your own map, but now you can cast a spell to confirm if you are correct and reveal your mistakes)
-Needing to grind up a recovery team when things go wrong in the dungeon
-Rerolling characters to get decent stats
If you liked those things, guess what, the options are still there!
What the game puts in:
Basically everything from the previous definitive version (the SNES "Nintendo Power" version) including:
-Better in game map
-colorful enemy sprites and animations
-thieves and ninja can hide from the backrow (basically allows them to attack from the back row every other turn)
Things that weren't in that version:
-lots more QOL features (all optional!)
-sweet mini view of what the original game looked like in the bottom right corner (best feature)
-mouse controls! (but the keyboard ones are very good)
-Your highest party level is noted to help you recruit a recovery team (all of the financial pain of a party wipe, the thrill of the recovery, but none of the grinding).
-better DUMAPIC usability and bestiary