Brilliant idea, TERRIBLE execution.
The idea of taking a classic game, and giving it a polished, modern frontend and quality-of-life/convenience upgrades is fantastic. The stated goal of making a faithful reproduction of the game, and superimposing the classic UI over the modern presentation is fantastic.
The execution of that idea, here, is absolutely *not* fantastic; this remake is truly awful.
The UI ranges from "intuitive only to certain kinds of players," to "inconsistent, and utterly not intuitive at all." And the control scheme is not reconfigurable. There is no documentation. The entire thing feels slapdash and low-effort. Models are dated and amateurish. Instead of letting the player automate certain tedious aspects of the gameplay, the game makes it "unskippable." In some very real ways, the remake is harder to play than the original. Speaking of which...
NO AUTO-MAP? ARE YOU #@^&% KIDDING?
Playing a game with conveniences like automapping is not a weakness, and forgoing such things is not a virtue. Not everything from the Good Ol' Days was, in fact, good. If you think I'm going to play a megadungeon video game that *requires me* to do my own pencil-and-paper mapping in 2024, you're crazy.
Instant refund request. What a shame, too; this could have been a great game.
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