Wizard of Legend is a fast paced dungeon crawler with an emphasis on dynamic magical combat. Quick movement and even quicker use of spells will allow you to chain spells together to unleash devastating combinations against your enemies!
Unlock over 100 unique spells and discover powerful spell comb...
Wizard of Legend is a fast paced dungeon crawler with an emphasis on dynamic magical combat. Quick movement and even quicker use of spells will allow you to chain spells together to unleash devastating combinations against your enemies!
Unlock over 100 unique spells and discover powerful spell combinations! A wide variety of elemental spells allows you to create a hand best suited to your play style. Dive head first into the fray or stand back and let your minions do the work for you. The choice is yours!
Fast-paced, spell-slinging combat with solo and local co-op play
Use powerful spell combinations to destroy your enemies!
Procedurally generated levels mean a new challenge every time!
Endless customization with hundreds of spells, relics, and outfits to unlock!
It looks beautiful, it sounds beautiful, it plays beautiful. However, it also reminded me of why I hate rouge-likes, it wastes your time without you accomplishing much. If only this would be a fully featured RPG with a good story, then this game would be perfect.
It's that simple. Yes I played Hades, Yes I played Deadcells, etc. There's never a dull run, you never know where you're going - a simple feature that changes everything. The game is NEVER repetitive. I'm not going to start on the variety of builds, and the thousands possible combinations. And you can play with a Friend ! Couch-coop ! Who did that ? "BuT ThE PlAyERs dOn'T CoUch_COoP ANyMoRE". First, Wrong. Second, It's nice to have the possibilities to do so. Even if your marketing team says its useless.
Oh and Did I mention that the gameplay is amazing ? Pixel-precise, so fast, so intense, so satisfying. You love rogue-like? Buy it. You think you don't love rogue-like? Buy it.
It will never get Old.
AND a Big Thanks to the Dev who kept adding thing even after the release and without making it a DLC. Y'all the GOAT, I hope you know your game is amazing, whatever you're doing know.
You've just walked into the first room of the level, four knights spawn and charge you, but you're prepared. You dash past them, then turn and unleash an enormous fireball that knocks their health down a bit, but doesn't manage to kill them. That's okay, you think, my basic melee attack can stun lock them until they die.
You're wrong. One of the enemies is out of your range, or was tucked away in a corner and ambushes you when you're preoccupied, or you just plain misjudged how much damage you do or how fast you attack
^^^^^^^^^^ This right here will be the majority of your runs. You'll enter the Trials without a plan, you'll be defeated, and you'll start all over again, using the currency you obtained from your last runs to gather new Arcana. It'll happen over and over and over again, and you'll love every second of it. This game does one thing really well, and that's punish you for your mistakes. You'll get angry every time your dash doesn't clear a gap and you take damage, that is until you realize that the only way to fall down that gap is with a dash, meaning that you can run straight against the edge and all but ensure that your dash gets you across. It's little things like that that make this game so special, every bit of damage is your fault, but you'll learn quickly how to avoid it, and once you do, it won't matter, because your starting Arcana aren't good enough to carry you, so you'll have to gather more along the way.
There are so many things that you'll have to do before you're ready to truly master this game, and even when you've done those things, you'll still have dozens if not hundreds of runs ahead of you.
Take a breath, take your time, and you'll maybe, hopefully, finally emerge as the Wizard of Legend.