Posted on: October 25, 2012

gamectl
验证所有者游戏: 285 评论: 1
Missing expansion packs
I love this game and I would definitely buy it if it included the expansion packs (speech + righteous fire)
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© 1993 Electronic Arts Inc.
This game is maintained by GOG in the Preservation Program with the support of our GOG Patrons.
Game length provided by HowLongToBeat
Posted on: October 25, 2012

gamectl
验证所有者游戏: 285 评论: 1
Missing expansion packs
I love this game and I would definitely buy it if it included the expansion packs (speech + righteous fire)
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Posted on: June 2, 2011

Rabbiddog
验证所有者游戏: 17 评论: 1
WOOHOOOO!
This is freakin awesome. Now if they get the rest of the Wing Commander series and Utlima series I will be their bestest pal.
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Posted on: June 21, 2020

Phlegm_Tips
验证所有者游戏: 158 评论: 12
Grandad to RGO
This game started the idiot concept that when hostiles were around you couldn't navigate well. Hostiles are free to come & go but you aren't--unfair! WC Privateer's hostiles are relentles. The only way I found to enjoy and explore was to immediately sell off guns, shield, missles, etc. Bought Humboldt map and hauled comodies w invulnerable on--absolutely no missions. Used same strategy on RGO ignoring Orzu favor whole game.
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Posted on: July 7, 2013

centerNegative
验证所有者游戏: 38 评论: 1
Still a Nightmare
I was so excited getting to play this again because I never beat it the first time around back in '93. And now I remember why. The third to last mission is impossible. Several attempts and several hours wasted and no progress. That's the exact opposite of fun. It was pretty great up until Taryn Cross's third mapping mission and then all the joy and excitement up until that point is demolished by wave and after wave of pirates and Kilrathi. There're no tricks or strategy to this one. Apparently the programmers were stuck in the mindset of Wing Commander where you actually had wingmen and some backup. This is PRIVATEER. You're alone. What goes through a developer's mind that 1 ship vs. 16-20 are totally reasonable odds? I'm sick and tired of games where developers seem to think endless repetition of missions until you get lucky is 'fun' and 'challenging'. My dayjob is challenging. I'm just here for the fun. Privateer, 20 years later, can still suck it. Pointless.
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Posted on: November 27, 2021

Al Abaster
验证所有者游戏: 121 评论: 9
Absurd difficulty curve
The game is fairly enjoyable once you get the hang of the controls. You have to grind quite a bit in the beginning to earn money for a viable ship, then it's a lot of fun until you start to approach the end. And end I'll never experience, I'm afraid. The developers saw fit to encumber the final several missions with ridiculous odds; fighting foes both ways ... they respawn ... while massively outnumbered, outclassed, and trapped in asteroid fields. The only way to prevail is pure luck. You go from challenging encounters that test your skills, but are fair and rewarding when you succeed ... to pure stupid. This is not my idea of entertainment.
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