I picked this game at a discount so it was $3 bucks and for that price, it's really not that bad. An alright story, characters are pretty cool, but both the endings are kinda meh. The boss selection is the worst part to me, where it's all 5 fights that are fight right to the final boss that's the most interesting.
6/10, not a terrible way to spend 3 bucks.
Man, this one stings. Earthblood could’ve been a damn good ride — claws out, lore-rich, dripping with that primal rage the Garou are known for. Instead, it’s a barebones brawler that feels like it crawled straight outta the PS2 era, both in gameplay and looks.
The graphics are rough. The main character and his werewolf form look solid enough — that part’s fine — but everyone else? Flat, plastic, dead eyes, barely any expression. The world itself feels just as lifeless: tight corridors disguised as open areas, dull industrial zones that all look the same, no atmosphere, no bite.
The story? Generic eco-revenge plot that completely wastes the World of Darkness setting. It doesn’t just ignore the lore, it kinda breaks it. The Garou, their spiritual side, the Wyrm, the Wyld — all shoved aside for a paper-thin narrative with wooden characters that talk like they’re reading placeholder dialogue.
Combat’s the only thing with some heat. The werewolf fights hit hard, look decent, and bring a bit of that primal fury the rest of the game’s missing. But once the blood dries, you’re left sneaking through copy-paste levels, doing fetch quests with no markers, for XP you don’t even care about.
It’s not unplayable — just painfully outdated. There’s a good game buried somewhere under all this, but Earthblood never lets it out.
Verdict: Cool idea, weak execution, ugly presentation. 2 outta 5. Should’ve been a beast — ended up a house dog.
I had wished for a game where you could be a werewolf and the monkey's paw curled a finger. If you are not familiar with the Werewolf: The Apocalypse source material, the game will tell you enough to understand the gist of what's going on. I still had many questions, however understanding the lore of how things work in this setting is largely unnecessary. The story is an evil corporation serving an evil god-entity-thing does evil because "mwahahaha" and you must step up as a defender of nature and massacre the ever loving heck out of all of them. The Endron company (yes seriously) and its employees are all so irredeemably, cartoonishly, villainous that it is impossible to take seriously.
I found the player character to also be pretty unlikable; having abandoned his family due to events at the beginning of the game. I don't understand why he did it, but maybe that's another thing that would make more sense if I knew the source material. The reasoning behind his motivations weren't important enough for the game to elaborate on so I can only assume it's because he's a lousy father. But it doesn't take long before the evil corporation kidnaps your daughter and the rest of the game becomes your princess being in another castle.
The real crime is the gameplay. The loop is broken up into two modes: stealth and awoo. When you enter a room there will be guards patrolling around. You can attempt to sneak past them, but the thing you should be watching for are the reinforcement doors. Go break those to make the second phase slightly more tolerable. It's not required, and in fact will be more likely to slow you down than if you went in and immediately hit the werewolf button. Pressing that turns you into a big "crinos" werewolf/human hybrid whose design is the best thing about this game. The werewolf form looks great and is beautifully animated. You won't have much time to admire it though because it also aggros the entire room immediately and what follows is a flurry of swinging your claws at every living thing until enemies eventually stop coming through the reinforcement doors. A room can have multiple waves of enemies behind those doors which drag the combat on past the point of exhaustion and straight into the domain of tedium. Damaging those doors during stealth will weaken the enemies that come through but don't stop them entirely. Once the room has been painted in the viscera of its former occupants you return to your human form (no you can't just stay in crinos) and can move on to the next room to do it again! I hope you're ready to do that a lot more times because it sticks to that pattern for the remainder of the game. Enter room, sabotage reinforcement doors (optional), awoo and murder. It's rare for you to be able to sneak through a room undetected but the only penalty for being spotted by the guards is having to spend a few minutes tearing them apart. They aren't much of a threat to you except in a few rare occasions so the only ones punished for you failing stealth are the guards. With one all too brief exception.
I liked the prison section. It felt like stealth mattered and I was encouraged to go through all sneaky like instead of wolfing out immediately. You have to sneak around, do some investigations to figure out how to get to the people you need without being seen. There are a couple of boss fights that are mechanically interesting, one of which is the final battle... oh wait no the final battle is another room with doors and waves of the same enemies you've been fighting. The _penultimate_ battle is cool boss fight. I wish more of the game had been designed like that. I wish there was more depth like what the prison chapter demonstrated they were capable of doing. I wish I could just walk around in the crinos form. Alas the monkey's paw is out of fingers. Maybe that's for the best.
Editing my review to be more detailed and also bumping the score to 3 stars because I at least didn't hate my time with it.
Unfortunatly the story is not bad, but the game play is quite repetitive. Animation isn't so good except crinos action. There are some good idea but not a good realisation.
But they really respect the original universe and I love that. Maybe it's not explained enough for people who never know before werewolf the apocalypse rpg