Wasteland 2 Director's Cut Digital Classic Edition
介绍
In addition to the above goodies, the Digital Classic Edition includes: GOG.com code for Wasteland 1: The Original Classic.
From the Producer of the original Fallout comes Wasteland 2, the sequel to the first-ever post-apocalyptic computer RPG.
The Wasteland's hellish landscape is waiting for you...
From the Producer of the original Fallout comes Wasteland 2, the sequel to the first-ever post-apocalyptic computer RPG.
The Wasteland's hellish landscape is waiting for you to make your mark... or die trying. With over 80 hours of gameplay, you will deck out your Desert Ranger squad with the most devastating weaponry this side of the fallout zone, test the limits of your strategy skills, and bring justice to the wasteland.
Director's Cut New Features:
Complete Graphics Overhaul: Rebuilt in Unity 5, Wasteland 2's environments and characters have been updated to take advantage of the latest graphics technologies. Perks &: Quirks: Customize your squad even more! Perks & Quirks are special personality traits you can use to give your characters even more life, with their own unique bonuses... and drawbacks. Precision Strikes: Fire on your enemies and debilitate them with tactical attacks! Cripple a leg to slow an enemy down, fire on their gun to blast it to bits, or aim for the head to knock them senseless – or blow it clean off. Expanded Voice Over: Over 8,000 lines of new voice-over dialog have been added for the game's characters and companions, bringing the Wasteland to life like never before.
One Size Does Not Fit All: Don't feel like finding the key for a door? Why not try a Rocket Launcher! Basically the same thing... right?
Enhanced Classic RPG Game Play: Classic RPG game play ideas updated with modern design philosophies.
Decision Making... with Consequences: With both short and long term reactivity to the players choices, every decision matters in the outcome of the story.
Huge & Customizable: Dozens of hours of game. Hundreds of characters. Thousands of variations on your Rangers' appearance. Over 150 weapons. Dozens of skills. Even the UI can be customized.
inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2014 inXile entertainment Inc., Wasteland, the Wasteland logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2002 - 2014, inXile entertainment, Inc. All Rights Reserved. Fallout is a registered trademark of Bethesda Softworks LLC
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Gameplay is wonderful but the "Deluxe Edition" is horrifically incomplete. The soundtrack is missing several songs from the game yet include reprise versions of those songs, the novellas included look like rough draft versions as there are several errors here and there, making it seem like this extra content was rushed through and was not inspected for completeness.
The gameplay is best compared to the "The Fall" - for those who know the old game. It is old style, modern done, 3D pseudo-isometric view with rotating camera and quite modern user interface. Handling and gameplay is good and the game quest system has an amazing dynamic design. Decisions must be done, very much is possible - you can go through like a killing machine and live with the consequences or you need to find the more subtle ways. Party creation is difficult at the beginning and I started again after the first hour as I saw I had medded up too much. After that it went smooth, the game has a very good save and quicksave system, so I do not understand the other reviews stating "ha that bug killed my game"... might be true, I never had a gamebreaking bug, in fact I do not remember bugs at all, least gamebreaking ones. The story is long, much longer than you expect on first glance... expect an adventure in isometric perspective in a Fallout world with weapons, advancement, skills and tough decisions...
This game was one of the biggest dissapointment I ever played. It started already with party creation, RPG system is quite good, but character customization is pretty weak. From given assets I had a problem to create a party of 4 and not create a twins. My secondary problem was that environment feels really empty and I do not mention almost zero interaction with environment. Third problem was a different quality and style of assets - it looks that main artist was not present or did not do what should do. Fourth problem was story which is quite linear, quest must be done like creators want them to be played, often without hinting a intended way forward. Mark Morgan ambient music was briliant, but end song was terrible punishing my ears instead giving me some revard. Low budget intro movie with live actors maybe would be appreciated in 1995 but not in 2014. Almost every fight there were graphical glitches from blood splatters, placed in impossible vectors and distances. Camera very often jump to some places from where nothing can be seen. Control of charactes also very often freeze or stuck so player had to go to menu and back to game to reset it. This game is simple cold hard creation. InXile did not deserved money from backers for final result. I returned to W2 in 2021 in believe that Director´s cut solved at least some problems with story. Discount to 6 EUR lure me into it. After I experienced DOS and DOS II, this game is simply unbearable for me and every original problem remained and in 2021 is even more negatively perceived then in 2014. Honestly I´m not able to see any "job done" on Director´s Cut. Everything is like I remember it from 2014. Mods available for this game are practically just portrait packs so obviously this game did not chatch anybody for heart for all this years.
I received this as a part of my kickstarter package for Torment: Tides of Numenera.
I am a huge fan of the Fallout series, from top-down RPG to FPS RPG. I own every game, some for multiple systems, and have beaten every one at least once, most multiple times. That's for context. That being said, Wasteland 2 feels like the younger, earthy, brother of the Fallout series... and as far as I can tell it's supposed to.
Anyone who has played the original Fallouts knows what to expect from a purely mechanical point of view. There are only so many ways to do turn-based combat and bonuses-negatives without requiring a graphing calculator and a spreadsheet every time you want to shoot a cannibal raider in the face. Wasteland 2 handles this fairly elegantly, in a simple, but challenging, way.
Where this game really shines is the story, and the inter-dependent and interchanging elements. Some times waiting to do a quest after levelling up will affect the world, and may substitute in a new quest. Each major action you do is incorporated into the interactions, random conversations, and plot events that take place in the world. Some times shooting that raider in the face will lead to his boss blaming you for his dog dying.
There is one thing to note for this: It is, at its heart, an old-school RPG. Old-school, trial-and-error, sometimes obtuse, unforgiving, and grind-tastic. This is not a bug, but a feature. Do not expect the game to hold your hand from town to town in a normal, and natural power progression. You have to put time, money, and effort into it. Sometimes skullwork, sometimes backtracking, and the game will not warn you when you are about to screw yourself over royally. Plus, picking up every last thing on the ground and trying to pawn it off on the local junk merchant may be in order as well.
A worthy, though imperfect, spiritual successor to the original Fallout games. Anyone who was fond of those, owes it to themselves to pick this up.
An excellent game, let down badly by poor design. A perfect example of this is at the Rail Nomads' Camp where it is necessary to rescue Ralphy; only since my purchase of this game was updated with the latest enhancements (downloaded in full via Gog Installer) Ralphy can no longer be rescued because no matter how fast, how skilled, or anything else your party members are, Ralphy will expire JUST before the totem pole bridge falls into place. - Brute Force, grenades, rocket launchers ...it absolutely does not matter - they will ALWAYS expire just before that bridge is in place.